Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
DarkMattBola8
Chernobog
Level 158
God Stats
1W - 2L
1,370 SR
Queue Stats
220W - 135L
1,562 Elo+
Party 2
Da Ji
Da Ji
Penerrecto69
Da Ji
Level 17
God Stats
3W - 0L
1,819 SR
Queue Stats
28W - 19L
1,553 Elo+
Party 2
Vulcan
Vulcan
adriantarifa
Vulcan
Level 142
God Stats
1W - 1L
1,408 SR
Queue Stats
197W - 188L
1,515 Elo+
Party 2
Team Averages
Level 117
1,519 SR
1,526 Elo+

VS

Team Averages
Level 76
1,542 SR
1,478 Elo+
Osiris
Osiris
IFYCNI SAMAEL
Osiris
Level 150
God Stats
3W - 5L
1,496 SR
Queue Stats
126W - 113L
1,584 Elo+
Party 1
Tiamat
Tiamat
Miizzfit
Tiamat
Level 155
God Stats
26W - 29L
1,494 SR
Queue Stats
351W - 355L
1,450 Elo+
Party 3
Cerberus
Cerberus
Talon Ketupa
Cerberus
Level 26
God Stats
0W - 1L
1,718 SR
Queue Stats
15W - 18L
1,330 Elo+
Party 3
Izanami
Izanami
WhiteWolf Sol
Izanami
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 44L
1,500 Elo+
Party 1
Fenrir
Fenrir
jvst nitro
Fenrir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 1 / 5
7,043
587
6,142
8,821
7,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ymir
 
Ymir
12
0 / 1 / 3
6,832
569
3,440
5,990
5,486
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
DarkMattBola8
Chernobog
13
7 / 1 / 3
8,142
679
8,822
9,840
3,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 0 / 0
6,968
581
4,248
8,646
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
12
0 / 0 / 1
6,936
578
1,830
3,181
1,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,298
525
5,410
12,315
8,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Miizzfit
Tiamat
10
1 / 2 / 0
6,278
523
5,129
6,382
3,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Talon Ketupa
Cerberus
8
0 / 3 / 1
5,299
442
1,423
6,768
3,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
7
1 / 4 / 0
5,148
429
3,262
9,108
2,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
jvst nitro
Fenrir
5
0 / 3 / 0
4,677
390
0
5,958
1,807
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
3
3
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
5
4.5
W
Ymir
 
Ymir
0
1
3
1.5
W
Chernobog
DarkMattBola8
Chernobog
7
1
3
8.5
L
1
2
0
0.5
L
Tiamat
Miizzfit
Tiamat
1
2
0
0.5
W
3
0
0
3
L
Cerberus
Talon Ketupa
Cerberus
0
3
1
0.17
L
Izanami
1
4
0
0.25
W
Vulcan
0
0
1
0.5
L
Fenrir
jvst nitro
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,482
Damage
15,224
36,478
Taken
40,531
20,537
Mitigated
19,842
16,301
Healing
14,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,142
741
507
2,809
8,821
7,001
0
1,371
7,428
23,273
2,394
W
Ymir
 
Ymir
3,440
713
0
2,965
5,990
5,486
683
0
5,990
41,307
0
W
Chernobog
DarkMattBola8
Chernobog
8,822
5,592
0
4,023
9,840
3,448
3,397
2,892
6,814
0
56,984
L
5,410
2,903
0
6,775
12,315
8,407
0
3,370
8,945
0
38,965
L
Tiamat
Miizzfit
Tiamat
5,129
263
0
1,529
6,382
3,625
0
2,392
3,990
40,520
0
W
4,248
795
0
4,998
8,646
3,490
0
340
8,216
0
50,079
L
Cerberus
Talon Ketupa
Cerberus
1,423
278
0
1,312
6,768
3,094
0
1,252
5,516
7,657
0
L
Izanami
3,262
2,126
0
2,639
9,108
2,909
0
3,638
5,470
0
27,000
W
Vulcan
1,830
574
0
999
3,181
1,112
930
1,409
1,478
46,964
0
L
Fenrir
jvst nitro
Fenrir
0
0
0
2,229
5,958
1,807
0
209
5,749
0
14,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,921
Gold Earned
27,700
411
Minions Killed
231
0
Camps Cleared
0
1,265,655
Distance Traveled
1,080,863
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,043
587
37
3
0
259,329
8
W
Ymir
6,832
569
81
7
0
224,397
1
W
Chernobog
8,142
679
105
9
0
271,593
3
L
Osiris
6,298
525
60
5
0
209,671
1
L
Tiamat
6,278
523
84
7
0
224,559
0
W
Da Ji
6,968
581
93
8
0
257,716
1
L
Cerberus
5,299
442
13
1
0
233,659
2
L
Izanami
5,148
429
43
4
0
227,927
1
W
Vulcan
6,936
578
95
8
0
252,620
2
L
Fenrir
4,677
390
31
3
0
185,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role