Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BananaAnd2Kiwis
King Arthur
Level 159
God Stats
63W - 5L
2,000 SR
Queue Stats
1,339W - 117L
1,924 Elo+
Party 1
Ishtar
Ishtar
KostToretto1320
Ishtar
Level 118
God Stats
11W - 11L
1,445 SR
Queue Stats
80W - 95L
1,457 Elo+
Solo
Mercury
Mercury
No Synergy
Mercury
Level 160
God Stats
38W - 4L
1,931 SR
Queue Stats
2,101W - 731L
1,703 Elo+
Party 1
Sol
Sol
ShesBae-x
Sol
Level 158
God Stats
19W - 13L
1,544 SR
Queue Stats
638W - 215L
1,723 Elo+
Party 1
Team Averages
Level 151
1,684 SR
1,661 Elo+

VS

Team Averages
Level 123
1,430 SR
1,469 Elo+
Baba Yaga
Baba Yaga
D4D Gurdyll
Baba Yaga
Level 124
God Stats
0W - 3L
1,276 SR
Queue Stats
47W - 55L
1,403 Elo+
Party 2
Achilles
Achilles
DrRatygang4
Achilles
Level 81
God Stats
23W - 21L
1,541 SR
Queue Stats
197W - 215L
1,465 Elo+
Solo
Da Ji
Da Ji
HechiiinoKami
Da Ji
Level 148
God Stats
9W - 3L
1,755 SR
Queue Stats
37W - 24L
1,567 Elo+
Party 3
Serqet
Serqet
Myagkida
Serqet
Level 146
God Stats
2W - 6L
1,260 SR
Queue Stats
32W - 24L
1,555 Elo+
Party 3
Jormungandr
Jormungandr
Yubhabba
Jormungandr
Level 114
God Stats
0W - 2L
1,317 SR
Queue Stats
28W - 47L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
6 / 0 / 12
11,953
1,195
14,648
14,422
24,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
BananaAnd2Kiwis
King Arthur
17
8 / 2 / 9
11,890
1,189
22,599
12,618
13,270
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 3 / 10
10,051
1,005
7,375
9,598
4,573
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
No Synergy
Mercury
17
4 / 3 / 11
11,303
1,130
15,982
13,731
7,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 1 / 14
11,139
1,114
14,907
10,209
5,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

279

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
D4D Gurdyll
Baba Yaga
16
2 / 6 / 2
10,361
1,036
9,366
12,714
6,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
DrRatygang4
Achilles
15
3 / 2 / 4
10,117
1,012
12,893
19,369
27,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 7 / 6
9,954
995
12,569
15,032
8,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
Myagkida
Serqet
15
2 / 3 / 5
10,084
1,008
12,140
15,449
18,327
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Yubhabba
Jormungandr
16
1 / 4 / 7
10,654
1,065
9,405
18,278
26,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
33
22
Kills
9
9
Deaths
22
56
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
6
0
12
12
W
King Arthur
BananaAnd2Kiwis
King Arthur
8
2
9
6.25
L
Baba Yaga
D4D Gurdyll
Baba Yaga
2
6
2
0.5
L
Achilles
DrRatygang4
Achilles
3
2
4
2.5
L
1
7
6
0.57
W
1
3
10
2
L
Serqet
Myagkida
Serqet
2
3
5
1.5
W
Mercury
No Synergy
Mercury
4
3
11
3.17
W
3
1
14
10
L
Jormungandr
Yubhabba
Jormungandr
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,511
Damage
56,373
60,578
Taken
80,842
55,102
Mitigated
87,648
12,733
Healing
7,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
14,648
5,497
0
5,052
14,422
24,654
0
6,976
7,047
23,010
0
W
King Arthur
BananaAnd2Kiwis
King Arthur
22,599
1,216
0
987
12,618
13,270
0
4,164
7,867
0
37,370
L
Baba Yaga
D4D Gurdyll
Baba Yaga
9,366
561
0
1,211
12,714
6,836
0
1,760
10,954
34,747
0
L
Achilles
DrRatygang4
Achilles
12,893
2,660
0
2,102
19,369
27,340
0
7,780
11,589
2,277
24,374
L
12,569
3,191
0
541
15,032
8,911
0
6,374
8,658
0
18,945
W
7,375
5,994
0
1,994
9,598
4,573
0
2,369
6,951
0
27,666
L
Serqet
Myagkida
Serqet
12,140
3,416
0
450
15,449
18,327
0
4,854
10,595
384
19,885
W
Mercury
No Synergy
Mercury
15,982
8,796
0
1,198
13,731
7,513
0
3,545
9,476
0
25,096
W
14,907
6,213
0
3,502
10,209
5,092
0
3,063
6,551
34,276
2,797
L
Jormungandr
Yubhabba
Jormungandr
9,405
2,636
186
2,914
18,278
26,234
0
7,418
10,860
31,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,336
Gold Earned
51,170
193
Minions Killed
157
6
Camps Cleared
6
959,857
Distance Traveled
859,120
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,953
1,195
14
1
0
196,332
1
W
King Arthur
11,890
1,189
32
3
1
197,528
1
L
Baba Yaga
10,361
1,036
57
6
1
162,323
0
L
Achilles
10,117
1,012
35
4
2
178,962
0
L
Da Ji
9,954
995
13
1
2
156,600
2
W
Ishtar
10,051
1,005
61
6
1
165,350
0
L
Serqet
10,084
1,008
19
2
1
206,641
0
W
Mercury
11,303
1,130
37
4
1
216,814
2
W
Sol
11,139
1,114
49
5
3
183,833
0
L
Jormungandr
10,654
1,065
33
3
0
154,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role