Player Matchup

Ymir
Ymir
Bigrudedude69
Ymir
Level 17
God Stats
4W - 2L
1,638 SR
Queue Stats
21W - 20L
1,493 Elo+
Party 2
Artemis
Artemis
GrajaSR
Artemis
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 35L
1,531 Elo+
Solo
Neith
Neith
Jakelly
Neith
Level 117
God Stats
2W - 0L
1,577 SR
Queue Stats
57W - 61L
1,532 Elo+
Party 2
Ah Puch
Ah Puch
Jeringaslokas
Ah Puch
Level 109
God Stats
6W - 3L
1,584 SR
Queue Stats
408W - 406L
1,446 Elo+
Solo
Bacchus
Bacchus
TheSloth24
Bacchus
Level 67
God Stats
12W - 4L
1,646 SR
Queue Stats
176W - 193L
1,496 Elo+
Party 2
Team Averages
Level 80
1,589 SR
1,500 Elo+

VS

Team Averages
Level 50
1,419 SR
1,433 Elo+
Bellona
Bellona
 
Bellona
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Gexeral
Neith
Level 23
God Stats
2W - 8L
1,269 SR
Queue Stats
18W - 33L
1,303 Elo+
Party 1
Janus
Janus
Glawky
Janus
Level 26
God Stats
0W - 4L
1,173 SR
Queue Stats
45W - 44L
1,433 Elo+
Party 1
Sun Wukong
Sun Wukong
dragowarri
Sun Wukong
Level 106
God Stats
4W - 5L
1,550 SR
Queue Stats
187W - 169L
1,465 Elo+
Party 1
Thor
Thor
the2ndhorsem4n
Thor
Level 48
God Stats
28W - 19L
1,605 SR
Queue Stats
117W - 112L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 7
9,903
521
6,760
19,316
23,254
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
GrajaSR
Artemis
15
0 / 3 / 7
9,488
499
10,866
11,402
5,087
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Neith
Jakelly
Neith
19
15 / 2 / 9
12,659
666
26,746
15,078
9,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
18
0 / 1 / 1
11,136
586
6,139
9,317
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
TheSloth24
Bacchus
17
7 / 2 / 9
10,644
560
8,830
14,261
10,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
2 / 1 / 0
10,001
526
5,457
13,159
15,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Gexeral
Neith
13
3 / 3 / 1
8,031
423
9,707
12,027
5,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Glawky
Janus
11
0 / 12 / 1
7,176
378
4,262
17,222
5,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
dragowarri
Sun Wukong
14
3 / 1 / 6
10,152
534
11,239
19,626
19,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 8 / 3
8,567
451
7,384
17,316
7,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
25
Kills
8
9
Deaths
25
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
1
0
2
W
3
1
7
6.5
L
Neith
Gexeral
Neith
3
3
1
1.17
L
Janus
Glawky
Janus
0
12
1
0.04
W
Artemis
GrajaSR
Artemis
0
3
7
1.17
W
Neith
Jakelly
Neith
15
2
9
9.75
W
Ah Puch
0
1
1
0.5
W
Bacchus
TheSloth24
Bacchus
7
2
9
5.75
L
Sun Wukong
dragowarri
Sun Wukong
3
1
6
6
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,341
Damage
38,049
69,374
Taken
79,350
52,582
Mitigated
53,988
31,108
Healing
15,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,457
1,295
0
3,737
13,159
15,503
882
7,409
5,750
184
66,867
W
6,760
1,822
0
7,080
19,316
23,254
0
1,573
17,743
39,426
0
L
Neith
Gexeral
Neith
9,707
3,341
0
2,736
12,027
5,432
0
4,691
7,336
0
47,857
L
Janus
Glawky
Janus
4,262
221
0
428
17,222
5,361
47
3,711
13,511
43,069
0
W
Artemis
GrajaSR
Artemis
10,866
4,833
0
5,036
11,402
5,087
481
0
11,402
0
60,940
W
Neith
Jakelly
Neith
26,746
13,436
0
7,953
15,078
9,373
3,262
3,111
11,967
0
127,678
W
Ah Puch
6,139
603
0
3,771
9,317
3,937
2,785
965
8,352
95,982
0
W
Bacchus
TheSloth24
Bacchus
8,830
1,247
0
7,268
14,261
10,931
668
1,662
12,599
62,010
0
L
Sun Wukong
dragowarri
Sun Wukong
11,239
1,731
331
5,723
19,626
19,855
0
2,997
16,629
0
57,217
L
7,384
1,207
0
2,835
17,316
7,837
438
3,255
14,061
0
59,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,830
Gold Earned
43,927
589
Minions Killed
487
0
Camps Cleared
0
1,715,506
Distance Traveled
1,720,343
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,001
526
167
9
0
369,740
1
W
Ymir
9,903
521
40
2
0
348,703
4
L
Neith
8,031
423
72
4
0
336,106
4
L
Janus
7,176
378
65
3
0
281,564
0
W
Artemis
9,488
499
120
6
0
343,564
1
W
Neith
12,659
666
166
9
0
341,982
4
W
Ah Puch
11,136
586
175
9
0
292,942
4
W
Bacchus
10,644
560
88
5
0
388,315
1
L
Sun Wukong
10,152
534
67
4
0
404,818
0
L
Thor
8,567
451
116
6
0
328,115
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role