Player Matchup

Terra
Terra
Gardarica
Terra
Level 158
God Stats
4W - 4L
1,451 SR
Queue Stats
501W - 504L
1,418 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
KovwKarotides
Morgan Le Fay
Level 111
God Stats
3W - 1L
1,713 SR
Queue Stats
179W - 200L
1,412 Elo+
Party 3
Xing Tian
Xing Tian
Taknara
Xing Tian
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,394 Elo+
Solo
Cliodhna
Cliodhna
kofteRoArxiDi
Cliodhna
Level 123
God Stats
5W - 4L
1,514 SR
Queue Stats
243W - 285L
1,414 Elo+
Party 3
Rama
Rama
Сoлёная
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,351 Elo+
Party 2
Team Averages
Level 115
1,536 SR
1,398 Elo+

VS

Team Averages
Level 55
1,433 SR
1,479 Elo+
Heimdallr
Heimdallr
Benjo1510
Heimdallr
Level 65
God Stats
1W - 4L
1,408 SR
Queue Stats
197W - 214L
1,458 Elo+
Party 1
Zhong Kui
Zhong Kui
ErzaScarlet3410
Zhong Kui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,516 Elo+
Party 1
Hercules
Hercules
Gartonix2
Hercules
Level 62
God Stats
3W - 2L
1,426 SR
Queue Stats
131W - 138L
1,440 Elo+
Party 1
Ra
Ra
Toffel_Moon
Ra
Level 106
God Stats
2W - 5L
1,329 SR
Queue Stats
580W - 571L
1,495 Elo+
Party 1
Agni
Agni
magicOtakudragon
Agni
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 51L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Gardarica
Terra
20
6 / 2 / 16
14,143
707
13,834
36,066
63,920
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
KovwKarotides
Morgan Le Fay
20
5 / 5 / 15
13,551
678
27,832
23,103
14,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Taknara
Xing Tian
20
6 / 2 / 13
14,626
731
11,699
32,291
51,937
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cliodhna
kofteRoArxiDi
Cliodhna
20
6 / 7 / 13
12,776
639
23,128
24,653
15,206
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 6 / 11
12,740
637
24,428
20,722
13,414
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Benjo1510
Heimdallr
19
3 / 8 / 11
12,122
606
24,127
25,136
14,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
ErzaScarlet3410
Zhong Kui
19
7 / 6 / 10
12,452
623
32,847
24,626
20,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Gartonix2
Hercules
20
1 / 3 / 14
12,836
642
10,583
29,338
37,522
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
1 / 4 / 13
12,460
623
15,312
20,901
21,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 5 / 5
13,400
670
33,136
23,580
12,913
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
75
26
Kills
22
22
Deaths
26
68
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Benjo1510
Heimdallr
3
8
11
1.06
L
Zhong Kui
ErzaScarlet3410
Zhong Kui
7
6
10
2
W
Terra
Gardarica
Terra
6
2
16
7
L
Hercules
Gartonix2
Hercules
1
3
14
2.67
W
Morgan Le Fay
KovwKarotides
Morgan Le Fay
5
5
15
2.5
W
Xing Tian
Taknara
Xing Tian
6
2
13
6.25
L
1
4
13
1.88
W
Cliodhna
kofteRoArxiDi
Cliodhna
6
7
13
1.79
L
10
5
5
2.5
W
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,921
Damage
116,005
136,835
Taken
123,581
158,799
Mitigated
106,701
72,763
Healing
60,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Benjo1510
Heimdallr
24,127
8,745
1,382
2,918
25,136
14,263
1,500
11,555
13,581
0
41,474
L
Zhong Kui
ErzaScarlet3410
Zhong Kui
32,847
969
1,794
7,070
24,626
20,827
361
10,889
13,737
39,636
0
W
Terra
Gardarica
Terra
13,834
1,197
19,407
19,432
36,066
63,920
608
18,356
17,710
27,938
0
L
Hercules
Gartonix2
Hercules
10,583
2,659
2,827
13,630
29,338
37,522
342
10,392
18,946
0
17,837
W
Morgan Le Fay
KovwKarotides
Morgan Le Fay
27,832
1,508
2,730
6,165
23,103
14,322
3,102
16,018
7,085
58,887
0
W
Xing Tian
Taknara
Xing Tian
11,699
751
1,788
12,497
32,291
51,937
32
14,273
18,018
33,333
0
L
15,312
312
13,584
6,721
20,901
21,176
497
9,984
10,917
47,880
0
W
Cliodhna
kofteRoArxiDi
Cliodhna
23,128
2,404
1,397
4,002
24,653
15,206
1,008
17,222
7,431
0
33,710
L
33,136
1,280
3,695
6,889
23,580
12,913
249
10,545
13,035
65,741
0
W
24,428
11,054
3,603
1,742
20,722
13,414
3,167
15,426
5,296
0
51,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,836
Gold Earned
63,270
185
Minions Killed
211
0
Camps Cleared
0
1,885,239
Distance Traveled
1,744,041
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
12,122
606
25
1
0
304,555
1
L
Zhong Kui
12,452
623
22
1
0
352,422
5
W
Terra
14,143
707
30
2
0
433,859
5
L
Hercules
12,836
642
18
1
0
372,172
0
W
Morgan Le Fay
13,551
678
48
2
0
351,031
0
W
Xing Tian
14,626
731
31
2
0
467,172
3
L
Ra
12,460
623
74
4
0
364,630
1
W
Cliodhna
12,776
639
17
1
0
341,177
0
L
Agni
13,400
670
72
4
0
350,262
1
W
Rama
12,740
637
59
3
0
292,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role