Player Matchup

Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Silver II
DevilStitchdu17
Mulan
Silver II
Level 156
God Stats
60W - 62L
1,481 SR
Queue Stats
624W - 638L
1,063 MMR
Party 1
Lancelot
Lancelot
Silver III
ImproveBeyond
Lancelot
Silver III
Level 146
God Stats
16W - 20L
1,503 SR
Queue Stats
407W - 419L
1,021 MMR
Solo
Yu Huang
Yu Huang
Silver II
KyrohBTW
Yu Huang
Silver II
Level 69
God Stats
5W - 5L
1,433 SR
Queue Stats
131W - 147L
1,066 MMR
Solo
Sylvanus
Sylvanus
Silver II
Mythos_95__
Sylvanus
Silver II
Level 106
God Stats
6W - 9L
1,402 SR
Queue Stats
643W - 664L
991 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,464 SR
1,128 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,485 SR
995 MMR
Cthulhu
Cthulhu
Silver III
GwnLukas-
Cthulhu
Silver III
Level 105
God Stats
3W - 1L
1,991 SR
Queue Stats
41W - 51L
930 MMR
Solo
Hun Batz
Hun Batz
Silver II
I Collster I
Hun Batz
Silver II
Level 87
God Stats
16W - 15L
1,431 SR
Queue Stats
79W - 82L
1,220 MMR
Party 2
Hercules
Hercules
Silver III
Names zak
Hercules
Silver III
Level 107
God Stats
4W - 7L
1,338 SR
Queue Stats
286W - 301L
913 MMR
Solo
Neith
Neith
Silver II
SideShowFrog
Neith
Silver II
Level 142
God Stats
2W - 3L
1,239 SR
Queue Stats
383W - 381L
954 MMR
Solo
Eset
Eset
Silver IV
wiltyboy
Eset
Silver IV
Level 73
God Stats
4W - 5L
1,427 SR
Queue Stats
66W - 75L
959 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 5 / 0
6,741
482
2,645
12,863
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 2 / 0
7,726
552
6,860
13,156
9,226
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
ImproveBeyond
Lancelot
12
2 / 2 / 2
6,971
498
4,996
11,244
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
KyrohBTW
Yu Huang
14
4 / 2 / 1
8,444
603
8,910
6,341
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
Mythos_95__
Sylvanus
9
0 / 6 / 1
5,653
404
5,488
13,256
7,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
KaliAchillesScyllaPoseidon

VS

Bans
ThorCabrakanShivaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GwnLukas-
Cthulhu
13
0 / 2 / 2
7,741
553
5,567
9,068
9,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
I Collster I
Hun Batz
13
7 / 1 / 2
8,170
584
8,606
9,590
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Names zak
Hercules
12
6 / 0 / 4
7,789
556
5,425
12,192
9,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 2 / 7
7,937
567
9,995
8,741
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
11
2 / 3 / 3
6,935
495
5,047
7,873
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
8
Kills
17
17
Deaths
8
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
0
0
L
2
2
0
1
W
Cthulhu
GwnLukas-
Cthulhu
0
2
2
0.5
W
Hun Batz
I Collster I
Hun Batz
7
1
2
8
L
Lancelot
ImproveBeyond
Lancelot
2
2
2
1.5
L
Yu Huang
KyrohBTW
Yu Huang
4
2
1
2.25
L
Sylvanus
Mythos_95__
Sylvanus
0
6
1
0.08
W
Hercules
Names zak
Hercules
6
0
4
8
W
2
2
7
2.75
W
Eset
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,899
Damage
34,640
56,860
Taken
47,464
28,189
Mitigated
29,322
16,454
Healing
15,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,645
2,100
0
3,918
12,863
3,949
0
0
12,863
0
52,708
L
6,860
1,426
0
5,532
13,156
9,226
0
4,379
8,267
0
62,293
W
Cthulhu
GwnLukas-
Cthulhu
5,567
502
308
2,017
9,068
9,343
0
0
9,068
53,549
0
W
Hun Batz
I Collster I
Hun Batz
8,606
3,881
0
2,743
9,590
3,558
0
2,641
6,949
0
51,011
L
Lancelot
ImproveBeyond
Lancelot
4,996
1,077
0
4,115
11,244
4,599
0
2,079
9,085
0
49,424
L
Yu Huang
KyrohBTW
Yu Huang
8,910
1,444
0
500
6,341
2,734
435
1,501
4,840
60,736
0
L
Sylvanus
Mythos_95__
Sylvanus
5,488
2,154
144
2,245
13,256
7,681
0
2,065
11,191
17,999
8,444
W
Hercules
Names zak
Hercules
5,425
2,189
0
4,637
12,192
9,539
10
3,614
8,578
0
16,362
W
9,995
4,537
0
3,759
8,741
3,831
96
2,533
6,208
0
70,465
W
Eset
5,047
721
292
2,127
7,873
3,051
0
4,368
3,505
44,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,535
Gold Earned
38,572
468
Minions Killed
405
0
Camps Cleared
0
1,207,642
Distance Traveled
1,390,653
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,741
482
102
7
0
233,791
1
L
Mulan
7,726
552
119
9
0
243,120
4
W
Cthulhu
7,741
553
120
9
0
277,803
4
W
Hun Batz
8,170
584
81
6
0
318,826
1
L
Lancelot
6,971
498
86
6
0
291,407
1
L
Yu Huang
8,444
603
119
9
0
267,305
5
L
Sylvanus
5,653
404
42
3
0
172,019
2
W
Hercules
7,789
556
20
1
0
293,897
4
W
Neith
7,937
567
105
8
0
255,591
1
W
Eset
6,935
495
79
6
0
244,536
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role