Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Cronwell
Sun Wukong
Level 160
God Stats
24W - 8L
1,579 SR
Queue Stats
533W - 189L
1,710 Elo+
Solo
Team Averages
Level 137
1,526 SR
1,570 Elo+

VS

Team Averages
Level 114
1,460 SR
1,594 Elo+
Cernunnos
Cernunnos
DVD_CRAZZY9080
Cernunnos
Level 146
God Stats
19W - 15L
1,581 SR
Queue Stats
429W - 322L
1,694 Elo+
Party 1
Tyr
Tyr
XMazinX
Tyr
Level 127
God Stats
2W - 6L
1,412 SR
Queue Stats
222W - 296L
1,439 Elo+
Solo
Ra
Ra
Zhiinks
Ra
Level 68
God Stats
1W - 2L
1,388 SR
Queue Stats
318W - 224L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
1 / 0 / 6
11,432
715
13,172
7,045
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
 
Neith
16
2 / 3 / 5
11,094
693
8,713
13,799
5,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Cronwell
Sun Wukong
19
5 / 2 / 3
13,255
828
16,609
15,991
15,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DVD_CRAZZY9080
Cernunnos
18
3 / 4 / 2
10,936
684
15,904
24,194
12,924
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
4
0 / 0 / 0
7,482
468
0
1,027
450
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 4 / 3
10,917
682
9,430
17,324
10,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
8
Kills
5
5
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
6
4
W
Neith
 
Neith
2
3
5
1.5
W
Sun Wukong
Cronwell
Sun Wukong
5
2
3
3.25
L
Cernunnos
DVD_CRAZZY9080
Cernunnos
3
4
2
1
L
Tyr
0
0
0
0
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,494
Damage
25,334
36,835
Taken
42,545
23,888
Mitigated
23,832
10,740
Healing
15,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,172
516
0
2,292
7,045
2,878
1,028
1,332
5,713
69,317
0
W
Neith
 
Neith
8,713
2,472
0
3,230
13,799
5,443
1,997
5,312
8,487
0
54,431
W
Sun Wukong
Cronwell
Sun Wukong
16,609
1,950
0
5,218
15,991
15,567
0
3,118
12,873
0
37,561
L
Cernunnos
DVD_CRAZZY9080
Cernunnos
15,904
9,655
0
6,394
24,194
12,924
0
8,194
16,000
0
51,322
L
Tyr
0
0
0
0
1,027
450
0
0
1,027
0
163
L
9,430
925
3,515
5,781
17,324
10,458
0
4,990
12,334
55,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,781
Gold Earned
29,335
226
Minions Killed
159
0
Camps Cleared
0
897,474
Distance Traveled
557,907
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,432
715
125
8
0
301,812
4
W
Neith
11,094
693
76
5
0
276,493
6
W
Sun Wukong
13,255
828
25
2
0
319,169
1
L
Cernunnos
10,936
684
81
5
0
265,152
2
L
Tyr
7,482
468
1
0
0
8,186
0
L
Ra
10,917
682
77
5
0
284,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role