Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Skyfire120
Nu Wa
Level 48
God Stats
6W - 2L
1,628 SR
Queue Stats
10W - 15L
1,332 Elo+
Party 2
Athena
Athena
Trixthan
Athena
Level 52
God Stats
4W - 0L
1,500 SR
Queue Stats
51W - 54L
1,442 Elo+
Solo
Hou Yi
Hou Yi
rayortiz
Hou Yi
Level 128
God Stats
7W - 7L
1,552 SR
Queue Stats
50W - 63L
1,481 Elo+
Party 2
Bellona
Bellona
zMoltinar
Bellona
Level 117
God Stats
16W - 16L
1,518 SR
Queue Stats
228W - 249L
1,385 Elo+
Solo
Team Averages
Level 99
1,540 SR
1,428 Elo+

VS

Team Averages
Level 91
1,559 SR
1,487 Elo+
Anubis
Anubis
Apollex24
Anubis
Level 48
God Stats
2W - 9L
1,704 SR
Queue Stats
100W - 103L
1,503 Elo+
Solo
Tsukuyomi
Tsukuyomi
GhostNDaRain
Tsukuyomi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 283L
1,491 Elo+
Party 1
Skadi
Skadi
PennyWise894
Skadi
Level 106
God Stats
3W - 3L
1,552 SR
Queue Stats
126W - 168L
1,485 Elo+
Party 1
Jormungandr
Jormungandr
Skubyru
Jormungandr
Level 88
God Stats
15W - 12L
1,564 SR
Queue Stats
325W - 385L
1,492 Elo+
Solo
Bacchus
Bacchus
wardadoo
Bacchus
Level 104
God Stats
7W - 6L
1,471 SR
Queue Stats
290W - 322L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 4 / 10
10,575
504
10,194
18,547
9,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
16
5 / 4 / 5
10,649
507
12,996
9,453
3,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
Trixthan
Athena
16
4 / 2 / 14
10,847
517
9,141
18,487
18,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
rayortiz
Hou Yi
20
12 / 0 / 9
13,122
625
28,221
21,635
10,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
zMoltinar
Bellona
18
2 / 1 / 5
11,865
565
8,833
19,191
17,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Apollex24
Anubis
16
4 / 6 / 4
10,161
484
13,666
17,276
8,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tsukuyomi
GhostNDaRain
Tsukuyomi
14
4 / 8 / 1
9,037
430
11,914
22,060
8,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 4 / 0
9,250
440
6,588
13,645
4,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Skubyru
Jormungandr
15
1 / 3 / 1
9,291
442
12,394
18,700
20,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
wardadoo
Bacchus
12
1 / 6 / 4
8,307
396
8,112
21,053
18,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
27
Kills
11
11
Deaths
27
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
4
10
2.25
L
Anubis
Apollex24
Anubis
4
6
4
1
L
Tsukuyomi
GhostNDaRain
Tsukuyomi
4
8
1
0.56
L
1
4
0
0.25
L
Jormungandr
Skubyru
Jormungandr
1
3
1
0.5
W
Nu Wa
5
4
5
1.88
W
Athena
Trixthan
Athena
4
2
14
5.5
W
Hou Yi
rayortiz
Hou Yi
12
0
9
16.5
L
Bacchus
wardadoo
Bacchus
1
6
4
0.5
W
Bellona
zMoltinar
Bellona
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,385
Damage
52,674
87,313
Taken
92,734
60,653
Mitigated
60,752
36,386
Healing
15,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,194
2,466
314
7,065
18,547
9,778
0
8,006
10,541
0
71,528
L
Anubis
Apollex24
Anubis
13,666
235
0
4,086
17,276
8,868
0
6,487
10,789
89,725
0
L
Tsukuyomi
GhostNDaRain
Tsukuyomi
11,914
3,663
0
5,174
22,060
8,309
551
4,798
17,262
0
61,056
L
6,588
2,022
0
500
13,645
4,470
0
2,660
10,985
0
75,063
L
Jormungandr
Skubyru
Jormungandr
12,394
3,927
0
2,900
18,700
20,579
285
2,445
16,255
81,574
0
W
Nu Wa
12,996
2,614
195
1,907
9,453
3,748
659
4,989
4,464
84,058
0
W
Athena
Trixthan
Athena
9,141
2,059
0
2,823
18,487
18,762
73
7,638
10,849
33,474
1,327
W
Hou Yi
rayortiz
Hou Yi
28,221
20,062
0
14,560
21,635
10,538
2,244
7,120
14,515
0
121,593
L
Bacchus
wardadoo
Bacchus
8,112
1,349
0
2,841
21,053
18,526
0
5,618
15,435
42,814
1,691
W
Bellona
zMoltinar
Bellona
8,833
3,495
0
9,522
19,191
17,827
0
9,368
9,823
0
100,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,058
Gold Earned
46,046
642
Minions Killed
565
0
Camps Cleared
0
2,025,085
Distance Traveled
1,763,163
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,575
504
103
5
0
414,856
0
L
Anubis
10,161
484
156
7
0
308,727
12
L
Tsukuyomi
9,037
430
94
4
0
372,108
0
L
Skadi
9,250
440
127
6
0
356,653
3
L
Jormungandr
9,291
442
131
6
0
347,543
0
W
Nu Wa
10,649
507
118
6
0
359,730
6
W
Athena
10,847
517
41
2
0
440,966
2
W
Hou Yi
13,122
625
170
8
0
376,214
4
L
Bacchus
8,307
396
57
3
0
378,132
3
W
Bellona
11,865
565
210
10
0
433,319
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role