Player Matchup

Persephone
Persephone
Silver II
Skarled
Persephone
Silver II
Level 107
God Stats
66W - 84L
1,515 SR
Queue Stats
136W - 205L
1,190 MMR
Solo
Nemesis
Nemesis
Silver V
dungeonbeast
Nemesis
Silver V
Level 94
God Stats
0W - 1L
1,724 SR
Queue Stats
13W - 18L
1,172 MMR
Party 2
Lancelot
Lancelot
Gold IV
éllyssà
Lancelot
Gold IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,319 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,580 SR
1,227 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,504 SR
1,445 MMR
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
ZalozycielKlanu
Gilgamesh
Gold IV
Level 149
God Stats
8W - 11L
1,481 SR
Queue Stats
128W - 176L
1,152 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
bukkkakke
Baron Samedi
Platinum V
Level 154
God Stats
4W - 3L
1,530 SR
Queue Stats
67W - 69L
1,683 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Skarled
Persephone
17
3 / 5 / 2
12,837
802
20,649
13,639
6,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
dungeonbeast
Nemesis
16
1 / 5 / 0
10,538
659
11,035
19,780
10,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
éllyssà
Lancelot
15
1 / 7 / 3
10,739
671
11,386
21,398
11,596
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SobekAtlasThoth

VS

Bans
DiscordiaChironMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
0 / 1 / 15
12,350
772
10,813
20,200
36,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ZalozycielKlanu
Gilgamesh
17
7 / 2 / 8
13,222
826
14,646
21,181
27,368
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
bukkkakke
Baron Samedi
18
10 / 2 / 3
12,736
796
19,754
16,034
10,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
5
Kills
17
17
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
15
7.5
L
Persephone
Skarled
Persephone
3
5
2
0.8
W
Gilgamesh
ZalozycielKlanu
Gilgamesh
7
2
8
5.5
W
Baron Samedi
bukkkakke
Baron Samedi
10
2
3
5.75
L
Nemesis
dungeonbeast
Nemesis
1
5
0
0.2
L
Lancelot
éllyssà
Lancelot
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,070
Damage
45,213
54,817
Taken
57,415
28,144
Mitigated
74,165
9,967
Healing
20,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,813
1,649
0
3,345
20,200
36,564
518
7,747
12,453
22,983
0
L
Persephone
Skarled
Persephone
20,649
1,233
0
1,457
13,639
6,113
0
6,928
6,706
61,942
0
W
Gilgamesh
ZalozycielKlanu
Gilgamesh
14,646
4,782
2,513
3,456
21,181
27,368
1,069
8,434
12,747
944
37,527
W
Baron Samedi
bukkkakke
Baron Samedi
19,754
2,166
4,921
6,723
16,034
10,233
1,645
4,914
11,120
65,180
0
L
Nemesis
dungeonbeast
Nemesis
11,035
4,660
0
5,596
19,780
10,435
0
11,226
8,554
0
52,613
L
Lancelot
éllyssà
Lancelot
11,386
1,758
0
2,914
21,398
11,596
0
12,749
8,649
0
30,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,114
Gold Earned
38,308
194
Minions Killed
148
0
Camps Cleared
0
907,677
Distance Traveled
926,478
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,350
772
17
1
0
308,000
9
L
Persephone
12,837
802
94
6
0
288,034
1
W
Gilgamesh
13,222
826
27
2
0
343,439
0
W
Baron Samedi
12,736
796
104
7
0
275,039
2
L
Nemesis
10,538
659
70
4
0
302,102
1
L
Lancelot
10,739
671
30
2
0
317,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role