Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
TheRainTraveler
Chang'e
Level 160
God Stats
1W - 1L
1,618 SR
Queue Stats
40W - 27L
1,596 Elo+
Party 1
Mercury
Mercury
UNEED2TANKS
Mercury
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 1L
1,956 Elo+
Party 1
Hel
Hel
Weskered
Hel
Level 160
God Stats
3W - 0L
1,892 SR
Queue Stats
284W - 56L
1,878 Elo+
Party 1
Cerberus
Cerberus
Xaeilo
Cerberus
Level 147
God Stats
12W - 4L
1,768 SR
Queue Stats
209W - 77L
1,732 Elo+
Party 1
Team Averages
Level 127
1,656 SR
1,732 Elo+

VS

Team Averages
Level 100
1,563 SR
1,449 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
AdrixGamer_12
Vulcan
Level 43
God Stats
1W - 3L
1,686 SR
Queue Stats
176W - 203L
1,363 Elo+
Solo
Geb
Geb
BigButters280
Geb
Level 145
God Stats
19W - 11L
1,615 SR
Queue Stats
147W - 134L
1,505 Elo+
Solo
Hou Yi
Hou Yi
Shadow-Hound04
Hou Yi
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 62L
1,392 Elo+
Solo
Lancelot
Lancelot
shura14653
Lancelot
Level 129
God Stats
52W - 49L
1,516 SR
Queue Stats
375W - 372L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
13 / 1 / 14
9,851
1,407
22,270
10,502
5,222
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 0 / 20
8,589
1,227
9,423
6,921
3,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
UNEED2TANKS
Mercury
15
8 / 1 / 19
9,646
1,378
12,615
8,518
4,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 0 / 20
8,557
1,222
4,140
4,775
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Xaeilo
Cerberus
15
4 / 0 / 18
8,602
1,229
8,553
9,543
5,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

372

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
1 / 6 / 0
7,574
1,082
9,754
17,246
14,929
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 9 / 1
7,328
1,047
5,946
13,135
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 3 / 1
7,074
1,011
4,407
6,020
4,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 6 / 0
7,258
1,037
7,736
11,544
3,005
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
shura14653
Lancelot
12
0 / 8 / 1
6,799
971
7,939
14,752
4,120
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
5
32
Kills
2
2
Deaths
32
91
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
13
1
14
20
L
Cu Chulainn
 
Cu Chulainn
1
6
0
0.17
L
0
9
1
0.06
L
0
3
1
0.17
L
1
6
0
0.17
W
4
0
20
14
W
Mercury
UNEED2TANKS
Mercury
8
1
19
17.5
W
3
0
20
13
W
Cerberus
Xaeilo
Cerberus
4
0
18
13
L
Lancelot
shura14653
Lancelot
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,001
Damage
35,782
40,259
Taken
62,697
20,076
Mitigated
30,047
29,522
Healing
2,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
22,270
9,985
0
8,373
10,502
5,222
0
1,986
8,516
0
28,697
L
Cu Chulainn
 
Cu Chulainn
9,754
1,714
278
729
17,246
14,929
0
7,601
9,402
0
17,021
L
5,946
2,580
0
94
13,135
3,309
0
3,009
10,080
18,346
0
L
4,407
259
121
865
6,020
4,684
0
2,783
3,115
10,424
0
L
7,736
3,159
0
280
11,544
3,005
0
3,810
7,626
0
20,575
W
9,423
994
3,092
2,058
6,921
3,065
0
2,465
4,456
23,518
0
W
Mercury
UNEED2TANKS
Mercury
12,615
7,103
0
1,128
8,518
4,479
0
1,784
6,734
0
20,764
W
4,140
146
9,135
3,617
4,775
2,288
0
1,262
3,513
6,323
0
W
Cerberus
Xaeilo
Cerberus
8,553
677
0
2,119
9,543
5,022
0
2,856
6,687
23,040
0
L
Lancelot
shura14653
Lancelot
7,939
1,528
0
215
14,752
4,120
0
4,321
10,358
0
13,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,245
Gold Earned
36,033
133
Minions Killed
98
7
Camps Cleared
4
704,996
Distance Traveled
539,359
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,851
1,407
22
3
0
141,988
0
L
Cu Chulainn
7,574
1,082
17
2
0
120,224
0
L
Vulcan
7,328
1,047
22
3
0
99,107
0
L
Geb
7,074
1,011
10
1
0
64,751
1
L
Hou Yi
7,258
1,037
36
5
2
121,330
0
W
Chang'e
8,589
1,227
33
5
0
139,662
1
W
Mercury
9,646
1,378
20
3
4
155,653
1
W
Hel
8,557
1,222
3
0
1
141,622
2
W
Cerberus
8,602
1,229
55
8
2
126,071
0
L
Lancelot
6,799
971
13
2
2
133,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role