Player Matchup

Janus
Janus
Camskiiiiiii
Janus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,610 Elo+
Party 2
Tyr
Tyr
Elijаh
Tyr
Level 160
God Stats
10W - 10L
1,619 SR
Queue Stats
185W - 103L
1,566 Elo+
Party 2
Thanatos
Thanatos
Maxx Piper
Thanatos
Level 15
God Stats
0W - 4L
1,159 SR
Queue Stats
117W - 41L
1,389 Elo+
Party 2
Horus
Horus
SnoopJord
Horus
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 52L
1,529 Elo+
Party 2
Danzaburou
Danzaburou
Thatguy40
Danzaburou
Level 30
God Stats
1W - 3L
1,283 SR
Queue Stats
5W - 6L
1,559 Elo+
Solo
Team Averages
Level 65
1,412 SR
1,531 Elo+

VS

Team Averages
Level 72
1,699 SR
1,633 Elo+
Loki
Loki
BlackWidow7433
Loki
Level 8
God Stats
21W - 11L
1,959 SR
Queue Stats
81W - 30L
1,777 Elo+
Party 1
Sun Wukong
Sun Wukong
CptAri8049
Sun Wukong
Level 47
God Stats
2W - 2L
1,379 SR
Queue Stats
342W - 75L
1,706 Elo+
Party 1
Hades
Hades
LucacoJ3ain
Hades
Level 84
God Stats
25W - 1L
2,077 SR
Queue Stats
745W - 270L
1,732 Elo+
Party 1
Cupid
Cupid
Lupusins
Cupid
Level 105
God Stats
4W - 4L
1,578 SR
Queue Stats
251W - 237L
1,439 Elo+
Solo
Athena
Athena
RidhwaanTheGamer
Athena
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 285L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,428
464
5,346
10,798
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
14
2 / 1 / 4
8,471
529
12,931
14,483
15,163
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
Maxx Piper
Thanatos
9
0 / 5 / 1
6,202
388
581
9,644
4,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
SnoopJord
Horus
9
2 / 6 / 5
7,277
455
5,627
18,021
16,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Thatguy40
Danzaburou
11
3 / 5 / 3
8,034
502
7,568
10,419
3,983
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 3
9,283
580
8,146
9,963
4,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
CptAri8049
Sun Wukong
15
3 / 1 / 5
8,792
550
11,252
12,278
11,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
4 / 1 / 9
8,977
561
15,164
9,923
7,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Lupusins
Cupid
11
2 / 2 / 8
7,002
438
7,025
9,119
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 10
7,649
478
5,599
14,457
11,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
8
Kills
20
20
Deaths
8
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
L
1
3
3
0.83
W
Sun Wukong
CptAri8049
Sun Wukong
3
1
5
5.5
L
Tyr
2
1
4
4
W
4
1
9
8.5
W
Cupid
Lupusins
Cupid
2
2
8
3
L
Thanatos
Maxx Piper
Thanatos
0
5
1
0.1
W
2
3
10
2.33
L
Horus
SnoopJord
Horus
2
6
5
0.75
L
Danzaburou
Thatguy40
Danzaburou
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,053
Damage
47,186
63,365
Taken
55,740
43,801
Mitigated
38,375
18,989
Healing
24,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,146
2,126
0
5,174
9,963
4,329
604
1,471
8,492
0
65,143
L
5,346
214
0
2,206
10,798
4,099
0
5,661
5,137
52,520
0
W
Sun Wukong
CptAri8049
Sun Wukong
11,252
1,895
0
4,525
12,278
11,869
966
1,309
10,969
0
75,399
L
Tyr
12,931
1,665
0
4,746
14,483
15,163
0
3,016
11,467
295
74,224
W
15,164
2,376
1,118
6,573
9,923
7,094
625
1,765
8,158
87,282
0
W
Cupid
Lupusins
Cupid
7,025
3,917
884
3,423
9,119
3,228
1,640
189
8,930
0
33,537
L
Thanatos
Maxx Piper
Thanatos
581
338
0
4,430
9,644
4,334
0
1,359
8,285
0
30,748
W
5,599
1,674
615
2,081
14,457
11,855
689
1,561
12,896
13,598
0
L
Horus
SnoopJord
Horus
5,627
2,823
1,143
4,642
18,021
16,222
0
6,488
11,533
380
20,215
L
Danzaburou
Thatguy40
Danzaburou
7,568
3,522
0
1,822
10,419
3,983
553
4,239
6,180
23
41,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,412
Gold Earned
41,703
357
Minions Killed
438
0
Camps Cleared
0
1,456,693
Distance Traveled
1,579,172
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,283
580
102
6
0
351,495
7
L
Janus
7,428
464
79
5
0
286,675
4
W
Sun Wukong
8,792
550
128
8
0
314,379
1
L
Tyr
8,471
529
125
8
0
316,450
3
W
Hades
8,977
561
144
9
0
295,525
3
W
Cupid
7,002
438
50
3
0
288,055
4
L
Thanatos
6,202
388
49
3
0
285,160
1
W
Athena
7,649
478
14
1
0
329,718
0
L
Horus
7,277
455
17
1
0
283,691
2
L
Danzaburou
8,034
502
87
5
0
284,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role