Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
ANIMETEETIES384
Nike
Level 59
God Stats
4W - 4L
1,433 SR
Queue Stats
81W - 96L
1,403 Elo+
Solo
Guan Yu
Guan Yu
Matth637ews89
Guan Yu
Level 158
God Stats
1W - 1L
1,604 SR
Queue Stats
84W - 93L
1,385 Elo+
Solo
Sol
Sol
PoP a P1LL
Sol
Level 103
God Stats
21W - 36L
1,440 SR
Queue Stats
391W - 409L
1,556 Elo+
Party 1
Baba Yaga
Baba Yaga
stuntmannmike9
Baba Yaga
Level 155
God Stats
15W - 13L
1,411 SR
Queue Stats
175W - 173L
1,509 Elo+
Party 1
Team Averages
Level 127
1,477 SR
1,471 Elo+

VS

Team Averages
Level 105
1,368 SR
1,425 Elo+
Thanatos
Thanatos
GIOVASDRO
Thanatos
Level 148
God Stats
0W - 3L
1,128 SR
Queue Stats
45W - 49L
1,386 Elo+
Solo
Ra
Ra
OMGItzBryciie91-
Ra
Level 69
God Stats
3W - 6L
1,320 SR
Queue Stats
241W - 267L
1,434 Elo+
Solo
Chernobog
Chernobog
ander2019-drodri
Chernobog
Level 69
God Stats
0W - 2L
1,417 SR
Queue Stats
183W - 188L
1,446 Elo+
Solo
Bacchus
Bacchus
chummie16
Bacchus
Level 108
God Stats
29W - 30L
1,477 SR
Queue Stats
192W - 198L
1,441 Elo+
Solo
Shiva
Shiva
danycash-_-
Shiva
Level 129
God Stats
8W - 4L
1,500 SR
Queue Stats
215W - 230L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
3 / 0 / 5
8,992
473
8,312
11,369
9,987
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
2 / 4 / 4
8,954
471
10,256
18,667
11,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
16
0 / 3 / 3
9,422
496
9,260
14,781
17,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
7 / 0 / 3
10,471
551
16,645
17,128
8,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baba Yaga
stuntmannmike9
Baba Yaga
16
2 / 0 / 3
9,570
504
11,397
10,600
5,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GIOVASDRO
Thanatos
13
1 / 3 / 2
8,397
442
4,727
15,629
7,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
1 / 4 / 1
8,597
452
10,769
14,967
6,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
13
0 / 5 / 2
7,897
416
6,810
18,426
7,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
chummie16
Bacchus
10
2 / 2 / 0
7,445
392
7,068
12,749
12,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
3 / 0 / 0
10,252
540
11,234
18,437
12,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
14
Kills
7
7
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
5
5.5
W
2
4
4
1
L
Thanatos
GIOVASDRO
Thanatos
1
3
2
0.67
W
Guan Yu
0
3
3
0.5
L
1
4
1
0.38
W
7
0
3
8.5
L
Chernobog
0
5
2
0.2
L
Bacchus
chummie16
Bacchus
2
2
0
1
L
3
0
0
3
W
Baba Yaga
stuntmannmike9
Baba Yaga
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,870
Damage
40,608
72,545
Taken
80,208
52,051
Mitigated
46,133
27,712
Healing
39,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,312
916
891
1,524
11,369
9,987
422
2,597
8,772
0
56,175
W
10,256
3,060
0
4,113
18,667
11,179
432
4,322
14,345
0
64,277
L
Thanatos
GIOVASDRO
Thanatos
4,727
1,227
0
12,862
15,629
7,777
0
2,521
12,973
0
71,511
W
Guan Yu
9,260
231
436
4,895
14,781
17,425
0
3,274
11,507
0
67,540
L
10,769
756
1,824
6,902
14,967
6,157
0
6,219
8,645
70,217
0
W
16,645
8,881
0
11,451
17,128
8,051
3,268
4,485
12,643
80,721
11,295
L
Chernobog
6,810
4,309
0
6,518
18,426
7,237
512
7,723
10,649
0
56,396
L
Bacchus
chummie16
Bacchus
7,068
1,102
0
2,455
12,749
12,734
0
4,882
7,822
22,894
0
L
11,234
3,054
0
8,915
18,437
12,228
0
4,514
13,065
0
85,691
W
Baba Yaga
stuntmannmike9
Baba Yaga
11,397
509
742
3,660
10,600
5,409
580
3,796
6,804
80,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,409
Gold Earned
42,588
559
Minions Killed
496
0
Camps Cleared
0
1,802,110
Distance Traveled
1,663,385
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,992
473
83
4
0
378,183
3
W
Nike
8,954
471
87
5
0
370,093
0
L
Thanatos
8,397
442
109
6
0
351,647
2
W
Guan Yu
9,422
496
128
7
0
321,269
0
L
Ra
8,597
452
119
6
0
338,040
3
W
Sol
10,471
551
137
7
0
350,365
1
L
Chernobog
7,897
416
85
4
0
324,120
1
L
Bacchus
7,445
392
28
1
0
286,727
3
L
Shiva
10,252
540
155
8
0
362,851
1
W
Baba Yaga
9,570
504
124
7
0
382,200
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role