Player Matchup

Tyr
Tyr
AztecDad
Tyr
Level 32
God Stats
3W - 2L
1,477 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Izanami
Izanami
DreamBig130
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Gaptim_kira
Baron Samedi
Level 153
God Stats
4W - 5L
1,811 SR
Queue Stats
224W - 237L
1,399 Elo+
Solo
Loki
Loki
Solaris0393
Loki
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Yemoja
Yemoja
whitebull0531
Yemoja
Level 96
God Stats
0W - 2L
1,247 SR
Queue Stats
136W - 146L
1,384 Elo+
Solo
Team Averages
Level 66
1,507 SR
1,457 Elo+

VS

Team Averages
Level 85
1,393 SR
1,386 Elo+
Tiamat
Tiamat
Fahsto
Tiamat
Level 39
God Stats
1W - 1L
1,477 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Susano
Susano
SSStheNotorious
Susano
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 35L
1,467 Elo+
Solo
Pele
Pele
TARMA24
Pele
Level 52
God Stats
45W - 67L
1,221 SR
Queue Stats
47W - 81L
1,191 Elo+
Solo
Zeus
Zeus
Zen Zoso Solo
Zeus
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
690W - 692L
1,373 Elo+
Solo
Bellona
Bellona
ixxEPiC TaCOxxi
Bellona
Level 82
God Stats
1W - 2L
1,265 SR
Queue Stats
28W - 34L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,267
388
1,139
4,413
1,601
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
DreamBig130
Izanami
8
0 / 2 / 0
4,739
431
1,649
5,052
1,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Gaptim_kira
Baron Samedi
11
2 / 0 / 1
6,058
551
3,579
5,766
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 5 / 1
4,729
430
2,083
7,762
2,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 0
5,310
483
1,600
6,090
2,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fahsto
Tiamat
11
1 / 2 / 0
6,095
554
5,120
5,184
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

9
2 / 0 / 0
5,886
535
2,990
8,574
3,806
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pele
TARMA24
Pele
11
1 / 1 / 0
6,377
580
1,497
8,839
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 3
5,831
530
4,481
3,975
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 0 / 0
7,077
643
5,042
6,300
6,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
7
8
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Izanami
DreamBig130
Izanami
0
2
0
0
W
Tiamat
Fahsto
Tiamat
1
2
0
0.5
L
Baron Samedi
Gaptim_kira
Baron Samedi
2
0
1
2.5
W
2
0
0
2
L
1
5
1
0.3
W
Pele
TARMA24
Pele
1
1
0
1
W
0
0
3
1.5
W
3
0
0
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,050
Damage
19,130
29,083
Taken
32,872
9,799
Mitigated
16,121
8,112
Healing
8,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,139
250
0
1,099
4,413
1,601
0
0
4,413
0
9,445
L
Izanami
DreamBig130
Izanami
1,649
1,038
0
316
5,052
1,610
748
1,651
3,401
0
22,062
W
Tiamat
Fahsto
Tiamat
5,120
91
0
1,122
5,184
2,243
267
2,457
2,303
28,936
0
L
Baron Samedi
Gaptim_kira
Baron Samedi
3,579
0
0
2,753
5,766
1,956
29
3,731
1,477
30,301
0
W
2,990
441
108
1,984
8,574
3,806
0
1,017
7,557
0
22,975
L
2,083
1,095
0
1,017
7,762
2,184
0
1,341
6,325
82
14,462
W
Pele
TARMA24
Pele
1,497
283
0
1,203
8,839
2,927
663
650
8,127
0
49,904
W
4,481
1,664
0
750
3,975
1,128
675
651
3,324
29,809
2,027
W
5,042
2,726
0
2,908
6,300
6,017
1,537
0
6,300
0
45,575
L
1,600
350
1,629
1,298
6,090
2,448
0
2,128
3,962
19,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,103
Gold Earned
31,266
167
Minions Killed
298
0
Camps Cleared
0
900,335
Distance Traveled
1,070,130
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,267
388
17
2
0
145,696
0
L
Izanami
4,739
431
36
3
0
188,185
0
W
Tiamat
6,095
554
58
5
0
217,714
1
L
Baron Samedi
6,058
551
65
6
0
191,164
3
W
Susano
5,886
535
28
3
0
231,570
2
L
Loki
4,729
430
22
2
0
219,202
1
W
Pele
6,377
580
85
8
0
230,690
1
W
Zeus
5,831
530
51
5
0
177,960
1
W
Bellona
7,077
643
76
7
0
212,196
0
L
Yemoja
5,310
483
27
2
0
156,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role