Player Matchup

Sol
Sol
BunnyGodd3ss
Sol
Level 68
God Stats
0W - 3L
1,239 SR
Queue Stats
1W - 8L
1,344 Elo+
Party 1
Shiva
Shiva
KillerDeathGrim
Shiva
Level 128
God Stats
1W - 3L
1,150 SR
Queue Stats
6W - 21L
1,259 Elo+
Party 1
Ishtar
Ishtar
SiftDawgZombie
Ishtar
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,336 Elo+
Party 1
Ares
Ares
Ttvxr3dnec
Ares
Level 8
God Stats
1W - 5L
1,502 SR
Queue Stats
2W - 6L
1,374 Elo+
Party 1
Maui
Maui
dbj3744
Maui
Level 85
God Stats
0W - 2L
1,278 SR
Queue Stats
6W - 12L
1,452 Elo+
Party 1
Team Averages
Level 83
1,334 SR
1,353 Elo+

VS

Team Averages
Level 65
1,531 SR
1,496 Elo+
Baba Yaga
Baba Yaga
AE HebrewHammah
Baba Yaga
Level 148
God Stats
1W - 1L
1,660 SR
Queue Stats
26W - 16L
1,602 Elo+
Party 2
Odin
Odin
Ete_Gamer123
Odin
Level 64
God Stats
12W - 8L
1,634 SR
Queue Stats
215W - 233L
1,507 Elo+
Solo
Rama
Rama
ShhIeepy
Rama
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,565 Elo+
Party 2
Artio
Artio
grymjaw_860_
Artio
Level 45
God Stats
2W - 5L
1,360 SR
Queue Stats
47W - 61L
1,359 Elo+
Solo
Loki
Loki
jorguau2277
Loki
Level 49
God Stats
7W - 7L
1,500 SR
Queue Stats
96W - 118L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,314
421
3,247
11,632
4,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 3 / 2
7,636
509
10,819
18,273
11,911
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 0
6,125
408
8,401
9,237
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,942
396
3,403
10,111
8,451
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Maui
dbj3744
Maui
12
3 / 4 / 0
7,597
506
4,869
14,193
8,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AE HebrewHammah
Baba Yaga
15
1 / 1 / 4
9,097
606
12,279
7,679
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 1
9,032
602
7,347
10,851
11,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
14
4 / 0 / 1
8,291
553
11,661
14,404
5,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 0 / 4
7,283
486
4,373
12,152
5,990
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
3 / 2 / 6
8,969
598
6,626
11,780
4,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
13
13
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
AE HebrewHammah
Baba Yaga
1
1
4
3
L
0
2
1
0.25
W
2
2
1
1.25
L
2
3
2
1
W
Rama
4
0
1
4.5
L
0
3
0
0
L
0
1
0
0
L
Maui
dbj3744
Maui
3
4
0
0.75
W
3
0
4
5
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,739
Damage
42,286
63,446
Taken
56,866
37,642
Mitigated
30,487
16,718
Healing
22,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
AE HebrewHammah
Baba Yaga
12,279
274
0
2,287
7,679
3,678
1,362
3,338
4,341
80,980
0
L
3,247
533
0
3,227
11,632
4,892
483
8,469
3,163
32,248
3,878
W
7,347
1,005
0
4,085
10,851
11,030
390
1,064
9,787
0
60,357
L
10,819
2,527
0
4,818
18,273
11,911
0
1,286
16,097
164
54,560
W
Rama
11,661
10,399
0
9,547
14,404
5,472
2,740
3,291
11,113
0
74,874
L
8,401
6,241
0
4,048
9,237
3,460
0
1,172
8,065
0
48,242
L
3,403
216
0
913
10,111
8,451
0
2,633
7,478
12,211
0
L
Maui
dbj3744
Maui
4,869
1,754
124
3,588
14,193
8,928
0
2,648
11,379
32,285
18,776
W
4,373
265
1,860
3,993
12,152
5,990
330
2,432
9,720
14,724
2,145
W
6,626
1,822
0
500
11,780
4,317
0
1,861
9,919
0
69,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,614
Gold Earned
42,672
338
Minions Killed
498
0
Camps Cleared
0
1,371,344
Distance Traveled
1,437,236
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
9,097
606
134
9
0
278,115
0
L
Sol
6,314
421
61
4
0
273,425
0
W
Odin
9,032
602
117
8
0
298,292
6
L
Shiva
7,636
509
86
6
0
256,524
0
W
Rama
8,291
553
115
8
0
241,706
0
L
Ishtar
6,125
408
94
6
0
286,064
1
L
Ares
5,942
396
16
1
0
278,031
0
L
Maui
7,597
506
81
5
0
277,300
0
W
Artio
7,283
486
31
2
0
326,050
2
W
Loki
8,969
598
101
7
0
293,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role