Player Matchup

Ymir
Ymir
Silver III
B0PO
Ymir
Silver III
Level 129
God Stats
15W - 18L
1,506 SR
Queue Stats
261W - 266L
1,048 MMR
Solo
Xbalanque
Xbalanque
Silver V
Gallakill8663
Xbalanque
Silver V
Level 122
God Stats
187W - 177L
1,449 SR
Queue Stats
210W - 229L
445 MMR
Solo
Cthulhu
Cthulhu
Bronze II
Sirjoao444
Cthulhu
Bronze II
Level 103
God Stats
2W - 4L
1,177 SR
Queue Stats
54W - 76L
576 MMR
Party 1
Fenrir
Fenrir
Bronze I
theretrogamer777
Fenrir
Bronze I
Level 104
God Stats
0W - 3L
1,439 SR
Queue Stats
109W - 132L
382 MMR
Solo
Zhong Kui
Zhong Kui
Silver V
zaulcontrerassv
Zhong Kui
Silver V
Level 137
God Stats
26W - 29L
1,454 SR
Queue Stats
88W - 114L
687 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,405 SR
628 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,533 SR
638 MMR
Nu Wa
Nu Wa
Bronze II
KWIKUMAT
Nu Wa
Bronze II
Level 154
God Stats
48W - 35L
1,529 SR
Queue Stats
187W - 226L
-116 MMR
Solo
Bacchus
Bacchus
Bronze II
NoUr_MN
Bacchus
Bronze II
Level 76
God Stats
84W - 70L
1,531 SR
Queue Stats
146W - 178L
213 MMR
Solo
Osiris
Osiris
Silver I
SleepyMartian
Osiris
Silver I
Level 160
God Stats
2W - 2L
1,416 SR
Queue Stats
174W - 186L
1,101 MMR
Solo
Chernobog
Chernobog
Silver I
TheLastYonkou
Chernobog
Silver I
Level 159
God Stats
22W - 18L
1,618 SR
Queue Stats
433W - 438L
1,126 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
mofohamma
Ao Kuang
Silver IV
Level 159
God Stats
14W - 16L
1,570 SR
Queue Stats
444W - 458L
864 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
B0PO
Ymir
18
5 / 9 / 5
12,637
505
18,281
26,479
13,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Xbalanque
Gallakill8663
Xbalanque
17
1 / 6 / 3
10,599
424
16,497
20,968
9,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Sirjoao444
Cthulhu
16
2 / 5 / 4
10,579
423
9,131
22,150
24,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
2 / 11 / 3
9,780
391
7,913
32,524
14,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
zaulcontrerassv
Zhong Kui
18
2 / 4 / 5
11,231
449
13,493
24,923
19,609
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ArachneAwilixAtlasKaliSkadi

VS

Bans
AthenaMorgan Le FayHadesLokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
KWIKUMAT
Nu Wa
20
1 / 3 / 9
14,691
588
23,021
9,637
5,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
NoUr_MN
Bacchus
17
3 / 2 / 10
13,461
538
9,636
23,032
37,189
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
9 / 3 / 12
14,489
580
12,527
25,128
33,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chernobog
TheLastYonkou
Chernobog
20
9 / 3 / 11
14,914
597
27,873
29,993
15,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ao Kuang
mofohamma
Ao Kuang
20
11 / 1 / 8
16,027
641
22,715
32,991
16,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
83
12
Kills
33
35
Deaths
12
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ymir
B0PO
Ymir
5
9
5
0.83
L
Xbalanque
Gallakill8663
Xbalanque
1
6
3
0.42
W
Nu Wa
KWIKUMAT
Nu Wa
1
3
9
1.83
W
Bacchus
NoUr_MN
Bacchus
3
2
10
4
L
Cthulhu
Sirjoao444
Cthulhu
2
5
4
0.8
W
9
3
12
5
W
Chernobog
TheLastYonkou
Chernobog
9
3
11
4.83
W
Ao Kuang
mofohamma
Ao Kuang
11
1
8
15
L
2
11
3
0.32
L
Zhong Kui
zaulcontrerassv
Zhong Kui
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,315
Damage
95,772
127,044
Taken
120,781
82,640
Mitigated
108,622
25,799
Healing
53,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
B0PO
Ymir
18,281
3,670
0
900
26,479
13,764
0
12,054
13,857
71,830
0
L
Xbalanque
Gallakill8663
Xbalanque
16,497
6,508
0
2,522
20,968
9,466
0
8,291
12,521
0
119,957
W
Nu Wa
KWIKUMAT
Nu Wa
23,021
8,173
0
0
9,637
5,558
4,190
6,863
2,774
131,152
0
W
Bacchus
NoUr_MN
Bacchus
9,636
881
91
9,163
23,032
37,189
274
8,419
14,613
40,702
13,451
L
Cthulhu
Sirjoao444
Cthulhu
9,131
588
878
1,358
22,150
24,885
0
4,644
17,252
42,219
1,781
W
12,527
3,105
0
7,811
25,128
33,579
226
6,872
18,256
14,274
64,284
W
Chernobog
TheLastYonkou
Chernobog
27,873
19,324
0
20,316
29,993
15,390
3,848
10,662
19,331
0
173,159
W
Ao Kuang
mofohamma
Ao Kuang
22,715
8,200
0
16,374
32,991
16,906
6,287
11,389
21,299
139,432
0
L
7,913
2,894
0
6,324
32,524
14,916
0
13,349
18,826
0
65,307
L
Zhong Kui
zaulcontrerassv
Zhong Kui
13,493
761
0
13,817
24,923
19,609
39
16,826
7,981
122,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,826
Gold Earned
73,582
603
Minions Killed
706
0
Camps Cleared
0
2,174,778
Distance Traveled
2,308,659
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,637
505
100
4
0
377,995
3
L
Xbalanque
10,599
424
182
7
0
455,536
6
W
Nu Wa
14,691
588
184
7
0
416,625
0
W
Bacchus
13,461
538
64
3
0
459,512
4
L
Cthulhu
10,579
423
42
2
0
486,319
2
W
Osiris
14,489
580
106
4
0
482,492
4
W
Chernobog
14,914
597
178
7
0
465,914
8
W
Ao Kuang
16,027
641
174
7
0
484,116
0
L
Fenrir
9,780
391
80
3
0
434,836
0
L
Zhong Kui
11,231
449
199
8
0
420,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role