Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
CB6407
Tyr
Level 64
God Stats
44W - 44L
1,477 SR
Queue Stats
110W - 125L
1,343 Elo+
Party 1
Cerberus
Cerberus
DanHarlock
Cerberus
Level 61
God Stats
3W - 4L
1,180 SR
Queue Stats
105W - 118L
1,336 Elo+
Party 1
Sol
Sol
hazbrown
Sol
Level 99
God Stats
5W - 2L
1,483 SR
Queue Stats
148W - 112L
1,477 Elo+
Party 2
Ishtar
Ishtar
pat-alcocer
Ishtar
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 240L
1,297 Elo+
Solo
Team Averages
Level 88
1,428 SR
1,391 Elo+

VS

Team Averages
Level 114
1,617 SR
1,441 Elo+
Ishtar
Ishtar
 
Ishtar
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Fsandia89
Cerberus
Level 90
God Stats
7W - 6L
1,637 SR
Queue Stats
154W - 142L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
MarbleJunction
Zhong Kui
Level 147
God Stats
13W - 7L
1,676 SR
Queue Stats
257W - 247L
1,489 Elo+
Solo
Arachne
Arachne
TentedGosling63
Arachne
Level 68
God Stats
25W - 28L
1,516 SR
Queue Stats
329W - 389L
1,421 Elo+
Solo
Mulan
Mulan
zigzag-eclair
Mulan
Level 145
God Stats
26W - 34L
1,756 SR
Queue Stats
124W - 155L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
11 / 1 / 0
9,520
595
9,723
12,427
6,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
CB6407
Tyr
14
1 / 1 / 5
8,744
547
8,593
10,305
11,383
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
DanHarlock
Cerberus
11
0 / 1 / 4
7,497
469
7,717
15,431
13,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 1 / 4
10,782
674
11,455
15,728
8,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
11
0 / 3 / 3
6,901
431
9,390
9,609
4,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
1 / 4 / 3
6,690
418
8,127
13,321
4,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Fsandia89
Cerberus
11
0 / 4 / 3
6,366
398
7,689
16,799
13,327
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
MarbleJunction
Zhong Kui
14
4 / 5 / 0
8,417
526
14,518
15,511
10,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 1
8,425
527
7,218
14,339
6,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 1 / 1
8,901
556
4,409
13,129
8,969
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
16
Kills
7
7
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
11
1
0
11
L
Ishtar
 
Ishtar
1
4
3
0.63
W
Tyr
CB6407
Tyr
1
1
5
3.5
W
Cerberus
DanHarlock
Cerberus
0
1
4
2
L
Cerberus
Fsandia89
Cerberus
0
4
3
0.38
L
Zhong Kui
MarbleJunction
Zhong Kui
4
5
0
0.8
L
2
2
1
1.25
W
4
1
4
6
W
Ishtar
0
3
3
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,878
Damage
41,961
63,500
Taken
73,099
44,015
Mitigated
44,129
31,236
Healing
20,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,723
2,980
0
11,807
12,427
6,907
0
2,416
10,011
0
61,463
L
Ishtar
 
Ishtar
8,127
4,673
0
4,225
13,321
4,973
152
4,343
8,978
0
47,776
W
Tyr
CB6407
Tyr
8,593
1,071
0
2,418
10,305
11,383
94
1,237
9,068
0
57,825
W
Cerberus
DanHarlock
Cerberus
7,717
712
122
3,723
15,431
13,082
207
5,286
10,145
31,397
0
L
Cerberus
Fsandia89
Cerberus
7,689
788
0
3,774
16,799
13,327
0
5,906
10,893
27,314
3,285
L
Zhong Kui
MarbleJunction
Zhong Kui
14,518
1,686
0
5,395
15,511
10,611
0
5,291
10,220
66,916
0
L
7,218
4,595
0
4,719
14,339
6,249
0
2,489
11,850
0
75,107
W
11,455
4,682
0
10,945
15,728
8,066
318
8,251
7,477
96,224
10,325
W
Ishtar
9,390
5,148
0
2,221
9,609
4,577
1,024
4,625
4,984
0
50,499
L
4,409
754
0
1,951
13,129
8,969
0
0
13,129
0
80,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,444
Gold Earned
38,799
514
Minions Killed
506
0
Camps Cleared
0
1,569,833
Distance Traveled
1,469,982
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,520
595
103
6
0
346,552
0
L
Ishtar
6,690
418
72
5
0
263,742
11
W
Tyr
8,744
547
94
6
0
355,310
2
W
Cerberus
7,497
469
50
3
0
311,152
2
L
Cerberus
6,366
398
76
5
0
292,554
3
L
Zhong Kui
8,417
526
101
6
0
285,561
5
L
Arachne
8,425
527
116
7
0
356,440
2
W
Sol
10,782
674
182
11
0
296,892
1
W
Ishtar
6,901
431
85
5
0
259,927
2
L
Mulan
8,901
556
141
9
0
271,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role