Player Matchup

Ullr
Ullr
H311ON3ARTH75
Ullr
Level 108
God Stats
9W - 16L
1,423 SR
Queue Stats
44W - 58L
1,406 Elo+
Party 1
Cthulhu
Cthulhu
Meatcleaver101
Cthulhu
Level 42
God Stats
0W - 1L
1,292 SR
Queue Stats
0W - 2L
1,246 Elo+
Solo
Neith
Neith
SneezeBerger
Neith
Level 105
God Stats
4W - 2L
1,763 SR
Queue Stats
34W - 52L
1,397 Elo+
Party 1
Thoth
Thoth
Ygrtslinger
Thoth
Level 65
God Stats
10W - 13L
1,487 SR
Queue Stats
91W - 104L
1,374 Elo+
Solo
Horus
Horus
iTheRapperMC
Horus
Level 79
God Stats
4W - 2L
1,594 SR
Queue Stats
141W - 139L
1,402 Elo+
Solo
Team Averages
Level 80
1,512 SR
1,365 Elo+

VS

Team Averages
Level 90
1,490 SR
1,453 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BearGrilled
Maui
Level 55
God Stats
7W - 5L
1,668 SR
Queue Stats
82W - 69L
1,608 Elo+
Solo
Neith
Neith
RedbrickWheel07
Neith
Level 68
God Stats
13W - 16L
1,456 SR
Queue Stats
117W - 121L
1,393 Elo+
Solo
Loki
Loki
WickedHarpie
Loki
Level 157
God Stats
10W - 15L
1,422 SR
Queue Stats
397W - 417L
1,466 Elo+
Party 2
Bellona
Bellona
dragonborn8705
Bellona
Level 89
God Stats
2W - 5L
1,403 SR
Queue Stats
35W - 62L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,422
493
2,117
9,282
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 6 / 0
5,023
457
2,986
12,103
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
0 / 2 / 0
4,945
450
2,109
4,084
1,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
1 / 1 / 0
5,743
522
2,610
3,080
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 0
5,626
511
3,045
5,392
2,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 1 / 0
6,165
560
3,371
3,598
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
3 / 0 / 5
6,168
561
2,862
5,269
3,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 0 / 3
7,088
644
4,366
3,500
1,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 1 / 2
5,416
492
1,888
7,346
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 0
5,695
518
2,795
6,617
3,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
3
Kills
10
10
Deaths
3
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
1
0
2
W
3
0
5
5.5
L
1
1
0
1
L
0
6
0
0
W
4
0
3
5.5
L
0
2
0
0
W
0
1
2
1
L
1
1
0
1
W
1
1
0
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,867
Damage
15,282
33,941
Taken
26,330
16,212
Mitigated
12,718
9,491
Healing
10,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,371
76
0
202
3,598
1,461
0
1,999
1,599
47,153
0
W
2,862
1,242
1,279
1,479
5,269
3,367
0
1,459
3,810
14,353
1,590
L
2,117
1,168
0
4,188
9,282
3,672
0
1,962
7,320
0
31,093
L
2,986
591
0
663
12,103
7,121
81
2,127
9,976
17,720
0
W
4,366
1,731
0
1,626
3,500
1,659
0
701
2,799
0
54,090
L
2,109
792
0
938
4,084
1,548
0
564
3,520
0
30,540
W
1,888
44
0
3,342
7,346
2,363
0
1,128
6,192
0
32,212
L
2,610
82
0
688
3,080
1,100
0
1,359
1,721
42,192
0
W
2,795
726
0
2,844
6,617
3,868
0
309
5,750
0
29,393
L
3,045
1,197
0
3,014
5,392
2,771
744
0
5,392
0
33,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,759
Gold Earned
30,532
292
Minions Killed
332
0
Camps Cleared
0
946,923
Distance Traveled
1,062,076
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,165
560
75
7
0
212,374
3
W
Maui
6,168
561
26
2
0
213,588
2
L
Ullr
5,422
493
65
6
0
201,647
1
L
Cthulhu
5,023
457
28
3
0
184,157
1
W
Neith
7,088
644
97
9
0
198,422
3
L
Neith
4,945
450
55
5
0
172,632
2
W
Loki
5,416
492
75
7
0
239,308
2
L
Thoth
5,743
522
89
8
0
188,963
0
W
Bellona
5,695
518
59
5
0
198,384
2
L
Horus
5,626
511
55
5
0
199,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role