Player Matchup

Danzaburou
Danzaburou
Diamond I
AtlanimalTTV
Danzaburou
Diamond I
Level 83
God Stats
5W - 4L
1,718 SR
Queue Stats
99W - 107L
2,581 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond IV
Emya7145
Kumbhakarna
Diamond IV
Level 88
God Stats
9W - 11L
1,315 SR
Queue Stats
225W - 271L
2,002 MMR
Solo
Hades
Hades
Platinum IV
LuS1lver3690
Hades
Platinum IV
Level 104
God Stats
4W - 3L
1,611 SR
Queue Stats
33W - 30L
1,781 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 92
1,548 SR
2,122 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,675 SR
2,130 MMR
Horus
Horus
Platinum III
CleanPoem4777
Horus
Platinum III
Level 137
God Stats
7W - 7L
1,751 SR
Queue Stats
36W - 26L
1,995 MMR
Solo
Hachiman
Hachiman
Gold I
LUKASMESSIBR
Hachiman
Gold I
Level 147
God Stats
12W - 17L
1,350 SR
Queue Stats
282W - 320L
1,618 MMR
Solo
Chang'e
Chang'e
Masters
TowerSitGG
Chang'e
Masters
Level 98
God Stats
5W - 4L
1,922 SR
Queue Stats
447W - 280L
2,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AtlanimalTTV
Danzaburou
20
5 / 0 / 4
15,748
716
27,032
18,036
11,763
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
Emya7145
Kumbhakarna
20
0 / 0 / 7
15,011
682
8,371
28,734
43,299
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 4 / 3
15,112
687
17,580
24,703
23,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AtlasCabrakanAh Muzen CabNe ZhaThoth

VS

Bans
SobekHou YiBaron SamediGuan YuBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 3
12,707
578
13,536
24,727
26,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hachiman
LUKASMESSIBR
Hachiman
19
1 / 3 / 2
13,508
614
21,531
19,826
8,553
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
TowerSitGG
Chang'e
20
3 / 2 / 1
13,994
636
25,349
24,285
20,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
9
Kills
4
4
Deaths
9
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AtlanimalTTV
Danzaburou
5
0
4
7
L
0
4
3
0.38
W
Kumbhakarna
Emya7145
Kumbhakarna
0
0
7
3.5
L
Hachiman
LUKASMESSIBR
Hachiman
1
3
2
0.67
W
4
4
3
1.38
L
Chang'e
TowerSitGG
Chang'e
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,983
Damage
60,416
71,473
Taken
68,838
78,731
Mitigated
55,088
19,762
Healing
30,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AtlanimalTTV
Danzaburou
27,032
11,168
0
4,912
18,036
11,763
2,459
6,300
11,210
0
117,864
L
13,536
4,414
2,215
5,333
24,727
26,376
426
8,679
15,249
149
37,186
W
Kumbhakarna
Emya7145
Kumbhakarna
8,371
367
0
5,145
28,734
43,299
40
8,995
18,308
24,403
0
L
Hachiman
LUKASMESSIBR
Hachiman
21,531
8,372
0
4,257
19,826
8,553
2,028
5,687
13,787
0
91,341
W
17,580
1,693
1,277
8,428
24,703
23,669
1,005
8,767
14,797
80,982
0
L
Chang'e
TowerSitGG
Chang'e
25,349
587
6,475
11,874
24,285
20,159
669
10,078
13,543
84,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,871
Gold Earned
40,209
291
Minions Killed
279
0
Camps Cleared
0
1,185,252
Distance Traveled
1,130,141
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,748
716
122
6
0
394,829
2
L
Horus
12,707
578
33
2
0
378,457
7
W
Kumbhakarna
15,011
682
26
1
0
404,242
4
L
Hachiman
13,508
614
125
6
0
364,987
4
W
Hades
15,112
687
143
7
0
386,181
3
L
Chang'e
13,994
636
121
6
0
386,697
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role