Player Matchup

Ares
Ares
 
Ares
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Byda806vid98
Izanami
Level 156
God Stats
15W - 8L
1,639 SR
Queue Stats
204W - 233L
1,391 Elo+
Party 2
Horus
Horus
DIABOLICBand846
Horus
Level 62
God Stats
5W - 9L
1,378 SR
Queue Stats
136W - 164L
1,347 Elo+
Solo
Nemesis
Nemesis
McSolo_2K
Nemesis
Level 109
God Stats
7W - 5L
1,547 SR
Queue Stats
511W - 545L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
Thealexan28
Baron Samedi
Level 46
God Stats
0W - 3L
1,138 SR
Queue Stats
57W - 88L
1,349 Elo+
Party 2
Team Averages
Level 91
1,440 SR
1,402 Elo+

VS

Team Averages
Level 69
1,499 SR
1,424 Elo+
Xing Tian
Xing Tian
Bushido_Brown9
Xing Tian
Level 8
God Stats
16W - 12L
1,576 SR
Queue Stats
48W - 47L
1,517 Elo+
Party 1
Susano
Susano
GloriousSkillz
Susano
Level 109
God Stats
15W - 14L
1,462 SR
Queue Stats
230W - 205L
1,473 Elo+
Party 1
Medusa
Medusa
La_milton11
Medusa
Level 148
God Stats
3W - 3L
1,577 SR
Queue Stats
207W - 212L
1,350 Elo+
Party 1
Sol
Sol
TheVenom1992
Sol
Level 24
God Stats
12W - 17L
1,280 SR
Queue Stats
122W - 143L
1,310 Elo+
Party 1
Kukulkan
Kukulkan
Toni9200
Kukulkan
Level 58
God Stats
5W - 3L
1,603 SR
Queue Stats
18W - 13L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
1 / 1 / 3
8,363
492
8,261
14,526
17,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Byda806vid98
Izanami
14
3 / 3 / 1
8,487
499
14,506
12,791
6,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 1
8,590
505
6,156
13,513
9,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nemesis
McSolo_2K
Nemesis
15
1 / 2 / 0
8,839
520
3,966
14,985
6,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Thealexan28
Baron Samedi
13
0 / 5 / 0
8,156
480
8,042
14,456
7,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bushido_Brown9
Xing Tian
11
1 / 2 / 4
7,354
433
2,824
16,137
11,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
7 / 0 / 3
9,300
547
11,989
11,986
5,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
13
1 / 2 / 3
7,535
443
11,456
13,602
5,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 0 / 3
8,813
518
10,257
10,466
5,011
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Toni9200
Kukulkan
16
2 / 1 / 2
9,301
547
9,631
7,563
3,141
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
13
14
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
1
3
2.5
W
Xing Tian
Bushido_Brown9
Xing Tian
1
2
4
1.5
L
Izanami
Byda806vid98
Izanami
3
3
1
1.17
L
0
3
1
0.17
W
7
0
3
8.5
W
Medusa
1
2
3
1.25
L
Nemesis
McSolo_2K
Nemesis
1
2
0
0.5
W
2
0
3
3.5
L
Baron Samedi
Thealexan28
Baron Samedi
0
5
0
0
W
Kukulkan
Toni9200
Kukulkan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,931
Damage
46,157
70,271
Taken
59,754
47,561
Mitigated
29,655
19,515
Healing
21,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
8,261
541
0
2,974
14,526
17,518
63
2,208
12,318
31,376
0
W
Xing Tian
Bushido_Brown9
Xing Tian
2,824
701
0
3,430
16,137
11,063
0
5,282
10,855
6,735
0
L
Izanami
Byda806vid98
Izanami
14,506
8,326
0
5,433
12,791
6,024
233
1,780
11,011
0
91,236
L
6,156
2,751
245
5,218
13,513
9,516
0
7,268
6,245
0
64,504
W
11,989
3,268
0
6,160
11,986
5,109
0
1,055
10,886
0
59,848
W
Medusa
11,456
4,534
0
4,546
13,602
5,331
0
3,028
10,574
0
79,717
L
Nemesis
McSolo_2K
Nemesis
3,966
1,087
0
1,905
14,985
6,767
41
2,955
12,030
0
86,267
W
10,257
4,231
0
5,260
10,466
5,011
1,785
6,938
3,528
59,391
7,156
L
Baron Samedi
Thealexan28
Baron Samedi
8,042
281
253
3,487
14,456
7,736
788
7,298
7,158
61,016
0
W
Kukulkan
Toni9200
Kukulkan
9,631
842
0
1,688
7,563
3,141
320
0
7,095
78,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,435
Gold Earned
42,303
537
Minions Killed
469
0
Camps Cleared
0
1,613,695
Distance Traveled
1,670,476
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,363
492
46
3
0
328,960
1
W
Xing Tian
7,354
433
8
0
0
323,089
4
L
Izanami
8,487
499
148
9
0
289,658
0
L
Horus
8,590
505
111
7
0
300,652
2
W
Susano
9,300
547
100
6
0
414,003
2
W
Medusa
7,535
443
106
6
0
310,100
5
L
Nemesis
8,839
520
133
8
0
391,643
3
W
Sol
8,813
518
117
7
0
308,561
1
L
Baron Samedi
8,156
480
99
6
0
302,782
0
W
Kukulkan
9,301
547
138
8
0
314,723
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role