Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
DegenerateDeacon
Baron Samedi
Level 84
God Stats
42W - 54L
1,432 SR
Queue Stats
401W - 459L
1,349 Elo+
Solo
Achilles
Achilles
L41F---
Achilles
Level 23
God Stats
0W - 4L
1,005 SR
Queue Stats
2W - 10L
1,195 Elo+
Party 3
Mercury
Mercury
Rayonix_herectic
Mercury
Level 16
God Stats
1W - 3L
1,252 SR
Queue Stats
1W - 9L
1,153 Elo+
Party 3
Ymir
Ymir
rayo14yo
Ymir
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 58L
1,379 Elo+
Party 3
Team Averages
Level 69
1,338 SR
1,315 Elo+

VS

Team Averages
Level 57
1,540 SR
1,466 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AtomicaXGaming
Bacchus
Level 69
God Stats
8W - 2L
1,881 SR
Queue Stats
160W - 150L
1,509 Elo+
Party 2
Scylla
Scylla
BloodChaotic
Scylla
Level 18
God Stats
12W - 7L
1,655 SR
Queue Stats
34W - 13L
1,665 Elo+
Party 2
Set
Set
NewbCybot
Set
Level 109
God Stats
7W - 4L
1,531 SR
Queue Stats
107W - 134L
1,432 Elo+
Party 1
Sol
Sol
Yop999
Sol
Level 60
God Stats
1W - 5L
1,132 SR
Queue Stats
9W - 17L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
0 / 1 / 1
5,001
500
4,869
7,344
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
DegenerateDeacon
Baron Samedi
9
2 / 1 / 1
5,347
535
2,852
4,385
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
L41F---
Achilles
9
2 / 2 / 0
5,435
544
5,629
6,341
4,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 2 / 2
4,398
440
622
5,594
1,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
7
1 / 1 / 2
4,986
499
1,850
6,094
3,176
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
8
0 / 2 / 4
4,772
477
2,395
8,104
3,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 1 / 3
5,062
506
4,212
7,292
5,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
10
2 / 0 / 0
5,728
573
3,708
2,239
877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 0
5,375
538
2,332
7,265
2,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sol
Yop999
Sol
10
2 / 1 / 0
5,636
564
4,255
7,224
2,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
5
Kills
6
7
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
1
0.5
W
Amaterasu
 
Amaterasu
0
2
4
1
W
0
1
3
1.5
W
Scylla
2
0
0
2
L
Baron Samedi
DegenerateDeacon
Baron Samedi
2
1
1
2.5
L
Achilles
L41F---
Achilles
2
2
0
1
W
2
1
0
2
L
0
2
2
0.5
W
Sol
Yop999
Sol
2
1
0
2
L
Ymir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,822
Damage
16,902
29,758
Taken
32,124
13,363
Mitigated
14,822
10,338
Healing
11,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,869
2,897
0
4,665
7,344
2,546
0
4,386
2,954
0
36,036
W
Amaterasu
 
Amaterasu
2,395
908
0
3,988
8,104
3,521
0
502
7,046
0
14,591
W
4,212
506
0
1,560
7,292
5,280
0
1,173
6,119
13,686
0
W
Scylla
3,708
594
0
190
2,239
877
0
1,282
915
35,952
0
L
Baron Samedi
DegenerateDeacon
Baron Samedi
2,852
104
210
1,248
4,385
1,880
0
1,930
2,313
31,872
0
L
Achilles
L41F---
Achilles
5,629
2,255
0
2,316
6,341
4,262
80
908
5,417
0
23,434
W
2,332
1,137
0
1,312
7,265
2,675
0
1,025
6,157
0
34,726
L
622
227
0
337
5,594
1,499
0
495
5,099
0
16,301
W
Sol
Yop999
Sol
4,255
1,134
0
4,110
7,224
2,469
931
720
6,504
33,942
4,318
L
Ymir
1,850
496
0
1,562
6,094
3,176
0
3,860
2,160
7,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,167
Gold Earned
26,573
202
Minions Killed
250
0
Camps Cleared
0
940,822
Distance Traveled
992,891
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,001
500
59
6
0
164,018
1
W
Amaterasu
4,772
477
28
3
0
196,271
0
W
Bacchus
5,062
506
19
2
0
207,103
6
W
Scylla
5,728
573
75
8
0
192,758
3
L
Baron Samedi
5,347
535
61
6
0
173,302
3
L
Achilles
5,435
544
34
3
0
194,267
4
W
Set
5,375
538
62
6
0
228,380
0
L
Mercury
4,398
440
36
4
0
230,145
0
W
Sol
5,636
564
66
7
0
168,379
1
L
Ymir
4,986
499
12
1
0
179,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role