Player Matchup

Merlin
Merlin
Gold IV
B0omSky
Merlin
Gold IV
Level 141
God Stats
158W - 143L
1,545 SR
Queue Stats
528W - 591L
1,430 MMR
Solo
Pele
Pele
Gold III
CallMeDrastic
Pele
Gold III
Level 87
God Stats
0W - 1L
1,506 SR
Queue Stats
89W - 87L
1,410 MMR
Solo
Sylvanus
Sylvanus
Silver IV
MissxChievousx
Sylvanus
Silver IV
Level 155
God Stats
0W - 1L
1,413 SR
Queue Stats
26W - 30L
1,343 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,488 SR
1,395 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 102
1,393 SR
1,225 MMR
Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Silver V
almironcriado
Baron Samedi
Silver V
Level 124
God Stats
2W - 1L
1,265 SR
Queue Stats
17W - 29L
1,154 MMR
Party 1
Medusa
Medusa
Bronze V
furia-violeta3
Medusa
Bronze V
Level 105
God Stats
4W - 6L
1,414 SR
Queue Stats
14W - 26L
1,020 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
B0omSky
Merlin
19
0 / 2 / 4
14,264
648
15,233
11,372
6,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
6 / 9 / 0
14,469
658
18,181
27,730
11,880
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
19
0 / 4 / 5
13,246
602
11,450
20,283
18,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
AtlasChaacBaba YagaFenrirNe Zha

VS

Bans
HadesThorIzanamiVamanaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
5 / 0 / 10
14,767
671
17,702
18,384
21,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
almironcriado
Baron Samedi
20
3 / 5 / 12
14,638
665
15,436
16,786
20,790
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
7 / 1 / 8
15,932
724
18,670
20,060
8,636
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
6
Kills
15
15
Deaths
6
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
0
10
10
L
Merlin
B0omSky
Merlin
0
2
4
1
L
6
9
0
0.67
L
Sylvanus
0
4
5
0.63
W
Baron Samedi
almironcriado
Baron Samedi
3
5
12
1.8
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,864
Damage
51,808
59,385
Taken
55,230
36,736
Mitigated
50,664
15,812
Healing
19,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
17,702
1,275
0
8,241
18,384
21,238
295
8,163
10,221
61,528
0
L
Merlin
B0omSky
Merlin
15,233
329
0
2,598
11,372
6,144
492
6,219
4,721
91,722
0
L
18,181
2,346
0
5,705
27,730
11,880
0
13,698
13,333
0
85,392
L
Sylvanus
11,450
2,975
1,279
6,230
20,283
18,712
128
12,204
7,545
40,195
10,588
W
Baron Samedi
almironcriado
Baron Samedi
15,436
1,330
1,769
5,319
16,786
20,790
642
8,882
7,904
56,167
0
W
18,670
5,805
0
4,614
20,060
8,636
1,302
8,985
11,075
0
103,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,979
Gold Earned
45,337
303
Minions Killed
298
0
Camps Cleared
0
996,706
Distance Traveled
1,286,718
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,767
671
79
4
0
444,642
9
L
Merlin
14,264
648
139
6
0
350,090
1
L
Pele
14,469
658
105
5
0
357,019
1
L
Sylvanus
13,246
602
59
3
0
289,597
6
W
Baron Samedi
14,638
665
61
3
0
368,275
1
W
Medusa
15,932
724
158
7
0
473,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role