Player Matchup

Ra
Ra
AleiixRM
Ra
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,463 Elo+
Party 1
Arachne
Arachne
Aliin97
Arachne
Level 127
God Stats
2W - 4L
1,602 SR
Queue Stats
57W - 48L
1,509 Elo+
Party 1
Skadi
Skadi
Ferno2000
Skadi
Level 101
God Stats
38W - 21L
1,676 SR
Queue Stats
385W - 379L
1,458 Elo+
Solo
King Arthur
King Arthur
I_CH22S2_I
King Arthur
Level 104
God Stats
3W - 8L
1,211 SR
Queue Stats
603W - 665L
1,428 Elo+
Solo
Ares
Ares
nathan23pb
Ares
Level 104
God Stats
7W - 12L
1,511 SR
Queue Stats
396W - 411L
1,361 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,444 Elo+

VS

Team Averages
Level 125
1,515 SR
1,434 Elo+
Nu Wa
Nu Wa
MaialenEus2
Nu Wa
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,345 Elo+
Solo
Xbalanque
Xbalanque
RentnerGandalf
Xbalanque
Level 144
God Stats
37W - 26L
1,548 SR
Queue Stats
157W - 155L
1,478 Elo+
Solo
Tyr
Tyr
charly_30_3
Tyr
Level 123
God Stats
7W - 5L
1,527 SR
Queue Stats
299W - 297L
1,484 Elo+
Solo
Nemesis
Nemesis
minko239
Nemesis
Level 129
God Stats
4W - 4L
1,337 SR
Queue Stats
756W - 806L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
mypeopleneedme_0
Baron Samedi
Level 108
God Stats
19W - 19L
1,662 SR
Queue Stats
323W - 327L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 4
10,227
426
6,193
14,123
6,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Aliin97
Arachne
18
3 / 2 / 2
11,418
476
9,720
29,456
15,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
Ferno2000
Skadi
20
1 / 1 / 4
12,637
527
13,458
17,784
8,357
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
I_CH22S2_I
King Arthur
20
7 / 0 / 0
13,614
567
23,184
23,081
28,992
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 4 / 6
10,933
456
8,701
24,548
27,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 5
10,990
458
20,013
14,204
6,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
RentnerGandalf
Xbalanque
19
4 / 2 / 3
12,250
510
15,371
12,804
6,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
0 / 3 / 2
11,390
475
9,836
23,172
29,342
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
minko239
Nemesis
19
2 / 3 / 4
11,581
483
11,522
20,528
11,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
mypeopleneedme_0
Baron Samedi
16
2 / 2 / 7
10,680
445
10,640
18,818
28,853
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
13
Kills
12
12
Deaths
13
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
Arachne
Aliin97
Arachne
3
2
2
2
L
Skadi
Ferno2000
Skadi
1
1
4
3
L
King Arthur
I_CH22S2_I
King Arthur
7
0
0
7
W
4
3
5
2.17
W
Xbalanque
RentnerGandalf
Xbalanque
4
2
3
2.75
W
0
3
2
0.33
W
Nemesis
minko239
Nemesis
2
3
4
1.33
W
Baron Samedi
mypeopleneedme_0
Baron Samedi
2
2
7
2.75
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,256
Damage
67,382
108,992
Taken
89,526
86,101
Mitigated
83,435
28,647
Healing
31,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,193
132
1,390
3,330
14,123
6,054
78
8,275
5,848
79,318
0
L
Arachne
Aliin97
Arachne
9,720
5,739
0
11,135
29,456
15,167
130
6,885
22,571
0
125,650
L
Skadi
Ferno2000
Skadi
13,458
4,856
0
4,033
17,784
8,357
0
4,136
13,648
0
153,152
L
King Arthur
I_CH22S2_I
King Arthur
23,184
2,354
0
3,193
23,081
28,992
340
3,889
19,192
356
119,780
W
20,013
4,756
0
2,874
14,204
6,994
378
4,540
9,664
99,830
0
W
Xbalanque
RentnerGandalf
Xbalanque
15,371
7,721
0
5,297
12,804
6,591
1,707
967
11,837
0
106,778
W
9,836
559
0
9,305
23,172
29,342
244
271
22,901
10,925
88,239
W
Nemesis
minko239
Nemesis
11,522
4,770
0
5,160
20,528
11,655
0
3,430
17,098
0
143,172
W
Baron Samedi
mypeopleneedme_0
Baron Samedi
10,640
1,903
2,636
6,126
18,818
28,853
56
5,497
13,321
31,272
0
L
8,701
73
528
5,038
24,548
27,531
0
10,540
14,008
29,038
3,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,829
Gold Earned
56,891
749
Minions Killed
754
0
Camps Cleared
0
2,357,222
Distance Traveled
2,278,186
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,227
426
135
6
0
348,808
1
L
Arachne
11,418
476
153
6
0
550,519
2
L
Skadi
12,637
527
217
9
0
492,777
2
L
King Arthur
13,614
567
194
8
0
514,739
3
W
Nu Wa
10,990
458
161
7
0
434,084
3
W
Xbalanque
12,250
510
187
8
0
441,639
6
W
Tyr
11,390
475
171
7
0
440,960
4
W
Nemesis
11,581
483
203
8
0
534,471
2
W
Baron Samedi
10,680
445
32
1
0
427,032
7
L
Ares
10,933
456
50
2
0
450,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role