Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
SewuhaS
Horus
Level 157
God Stats
20W - 14L
1,665 SR
Queue Stats
1,016W - 616L
1,670 Elo+
Party 1
Agni
Agni
Посмешище
Agni
Level 149
God Stats
1W - 2L
1,512 SR
Queue Stats
131W - 81L
1,682 Elo+
Party 1
Team Averages
Level 137
1,559 SR
1,617 Elo+

VS

Team Averages
Level 78
1,496 SR
1,506 Elo+
Gilgamesh
Gilgamesh
ElkanSersito
Gilgamesh
Level 127
God Stats
2W - 2L
1,489 SR
Queue Stats
291W - 225L
1,669 Elo+
Party 2
Ra
Ra
EverFrozen85
Ra
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 53L
1,270 Elo+
Solo
Maui
Maui
Xinopsis76
Maui
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 71L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
4 / 3 / 7
7,937
794
5,599
7,339
2,982
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Horus
SewuhaS
Horus
13
3 / 0 / 10
7,520
752
10,689
7,449
7,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
6 / 0 / 7
8,268
827
12,597
5,783
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElkanSersito
Gilgamesh
12
1 / 4 / 1
7,143
714
7,893
12,755
5,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
0 / 7 / 3
6,193
619
1,883
9,019
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 2 / 1
7,206
721
3,075
11,310
7,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
13
Kills
3
3
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
3
7
2.5
L
Gilgamesh
ElkanSersito
Gilgamesh
1
4
1
0.38
L
0
7
3
0.21
W
Horus
SewuhaS
Horus
3
0
10
8
L
2
2
1
1.25
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,885
Damage
12,851
20,571
Taken
33,084
12,518
Mitigated
16,798
7,386
Healing
4,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,599
2,105
0
1,988
7,339
2,982
216
1,818
5,521
0
19,770
L
Gilgamesh
ElkanSersito
Gilgamesh
7,893
3,315
1,007
1,534
12,755
5,884
0
5,206
7,157
0
26,653
L
1,883
431
197
258
9,019
2,981
0
4,059
4,740
13,058
0
W
Horus
SewuhaS
Horus
10,689
2,907
1,845
3,303
7,449
7,097
140
1,982
5,467
789
14,782
L
3,075
550
0
1,154
11,310
7,933
0
4,187
6,879
14,142
0
W
12,597
1,265
0
250
5,783
2,439
161
1,212
4,571
44,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,725
Gold Earned
20,542
116
Minions Killed
90
0
Camps Cleared
0
566,486
Distance Traveled
503,807
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,937
794
33
3
0
183,457
3
L
Gilgamesh
7,143
714
36
4
0
198,603
1
L
Ra
6,193
619
31
3
0
128,133
0
W
Horus
7,520
752
13
1
0
193,655
6
L
Maui
7,206
721
23
2
0
177,071
0
W
Agni
8,268
827
70
7
0
189,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role