Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Acclimate
Rama
Level 160
God Stats
34W - 2L
2,091 SR
Queue Stats
400W - 34L
2,050 Elo+
Party 1
Aphrodite
Aphrodite
Pinken
Aphrodite
Level 160
God Stats
1,786W - 262L
2,065 SR
Queue Stats
2,376W - 395L
1,997 Elo+
Party 1
Anubis
Anubis
R0B0BIRD
Anubis
Level 160
God Stats
15W - 0L
2,065 SR
Queue Stats
457W - 47L
2,146 Elo+
Party 1
Ares
Ares
VisionsvR
Ares
Level 160
God Stats
21W - 0L
2,003 SR
Queue Stats
900W - 142L
1,887 Elo+
Party 1
Team Averages
Level 160
1,945 SR
1,916 Elo+

VS

Team Averages
Level 94
1,586 SR
1,492 Elo+
Chaac
Chaac
AShiningPrince
Chaac
Level 63
God Stats
7W - 4L
1,724 SR
Queue Stats
185W - 206L
1,427 Elo+
Solo
Kukulkan
Kukulkan
FracturedStreak
Kukulkan
Level 64
God Stats
2W - 2L
1,698 SR
Queue Stats
7W - 7L
1,541 Elo+
Solo
Charybdis
Charybdis
Mogotogo090
Charybdis
Level 140
God Stats
54W - 62L
1,468 SR
Queue Stats
996W - 1,045L
1,497 Elo+
Solo
Merlin
Merlin
mooodyman
Merlin
Level 125
God Stats
33W - 30L
1,575 SR
Queue Stats
217W - 185L
1,515 Elo+
Solo
Cerberus
Cerberus
nemurimogula
Cerberus
Level 77
God Stats
71W - 79L
1,463 SR
Queue Stats
426W - 427L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
4 / 0 / 5
8,360
1,194
9,395
5,892
5,839
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
13
4 / 0 / 6
8,419
1,203
10,315
4,084
2,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
Pinken
Aphrodite
13
2 / 0 / 7
7,917
1,131
5,397
3,539
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
R0B0BIRD
Anubis
13
0 / 0 / 7
7,366
1,052
3,522
2,118
1,170
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
13
1 / 1 / 8
8,766
1,252
8,414
9,426
8,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

363

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,089
1,013
5,148
15,326
11,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
12
0 / 1 / 1
7,174
1,025
2,482
3,914
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Mogotogo090
Charybdis
12
0 / 2 / 1
6,972
996
4,385
5,902
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
mooodyman
Merlin
12
0 / 2 / 0
6,973
996
5,251
6,250
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
nemurimogula
Cerberus
12
0 / 3 / 1
6,773
968
2,246
9,106
7,037
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
11
Kills
0
1
Deaths
12
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
5
6.5
L
0
4
0
0
W
Rama
4
0
6
7
L
Kukulkan
0
1
1
0.5
L
Charybdis
Mogotogo090
Charybdis
0
2
1
0.25
W
Aphrodite
Pinken
Aphrodite
2
0
7
5.5
W
Anubis
R0B0BIRD
Anubis
0
0
7
3.5
W
Ares
1
1
8
5
L
Merlin
mooodyman
Merlin
0
2
0
0
L
Cerberus
nemurimogula
Cerberus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,043
Damage
19,512
25,059
Taken
40,498
20,447
Mitigated
24,549
7,108
Healing
4,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,395
1,476
0
0
5,892
5,839
0
2,557
3,289
0
24,866
L
5,148
359
28
3,348
15,326
11,339
0
6,871
8,455
0
18,530
W
Rama
10,315
6,836
0
102
4,084
2,088
0
1,878
2,041
0
28,279
L
Kukulkan
2,482
505
0
0
3,914
1,698
0
1,989
1,925
15,556
0
L
Charybdis
Mogotogo090
Charybdis
4,385
1,863
0
192
5,902
2,117
0
3,908
1,994
0
12,834
W
Aphrodite
Pinken
Aphrodite
5,397
61
2,680
2,269
3,539
2,465
0
2,007
1,373
12,107
0
W
Anubis
R0B0BIRD
Anubis
3,522
49
0
1,167
2,118
1,170
0
148
1,887
24,143
0
W
Ares
8,414
490
0
890
9,426
8,885
0
3,389
3,580
10,941
0
L
Merlin
mooodyman
Merlin
5,251
283
0
0
6,250
2,358
0
2,180
3,306
20,131
0
L
Cerberus
nemurimogula
Cerberus
2,246
0
0
654
9,106
7,037
0
2,385
6,721
6,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,828
Gold Earned
34,981
159
Minions Killed
136
7
Camps Cleared
5
646,306
Distance Traveled
613,774
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,360
1,194
29
4
3
147,754
0
L
Chaac
7,089
1,013
30
4
0
147,372
0
W
Rama
8,419
1,203
58
8
3
126,457
1
L
Kukulkan
7,174
1,025
40
6
3
102,439
1
L
Charybdis
6,972
996
31
4
1
132,854
0
W
Aphrodite
7,917
1,131
25
4
1
137,598
0
W
Anubis
7,366
1,052
46
7
0
101,545
0
W
Ares
8,766
1,252
1
0
0
132,952
1
L
Merlin
6,973
996
28
4
1
125,033
1
L
Cerberus
6,773
968
7
1
0
106,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role