Player Matchup

Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Masterkiller102
Thanatos
Level 157
God Stats
6W - 1L
1,898 SR
Queue Stats
406W - 398L
1,617 Elo+
Party 1
Cernunnos
Cernunnos
Raxxtus
Cernunnos
Level 146
God Stats
11W - 12L
1,475 SR
Queue Stats
281W - 270L
1,618 Elo+
Party 1
Sobek
Sobek
TheLegendGuccii
Sobek
Level 148
God Stats
2W - 1L
1,527 SR
Queue Stats
209W - 212L
1,602 Elo+
Party 1
Tyr
Tyr
lNeoNeol
Tyr
Level 142
God Stats
41W - 36L
1,610 SR
Queue Stats
402W - 395L
1,597 Elo+
Solo
Team Averages
Level 150
1,602 SR
1,587 Elo+

VS

Team Averages
Level 121
1,570 SR
1,715 Elo+
Terra
Terra
Aukmi
Terra
Level 109
God Stats
0W - 3L
1,258 SR
Queue Stats
643W - 572L
1,627 Elo+
Solo
Susano
Susano
CynideFastball
Susano
Level 68
God Stats
1W - 1L
1,515 SR
Queue Stats
65W - 33L
1,697 Elo+
Solo
Vamana
Vamana
Vindicatorsix
Vamana
Level 129
God Stats
3W - 1L
1,782 SR
Queue Stats
166W - 102L
1,726 Elo+
Party 2
Scylla
Scylla
elmonsterito
Scylla
Level 149
God Stats
1W - 3L
1,566 SR
Queue Stats
151W - 78L
1,797 Elo+
Party 2
Jing Wei
Jing Wei
oogglieboogglie
Jing Wei
Level 151
God Stats
8W - 4L
1,728 SR
Queue Stats
125W - 72L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
0 / 0 / 5
7,476
534
12,119
10,546
4,226
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
13
4 / 2 / 1
7,522
537
5,813
11,359
4,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Raxxtus
Cernunnos
13
2 / 1 / 1
7,552
539
7,606
8,254
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 0 / 3
7,045
503
4,323
9,009
8,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 0 / 4
7,909
565
10,441
13,709
15,923
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Aukmi
Terra
10
0 / 1 / 2
6,506
465
5,811
12,530
10,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
2 / 1 / 1
6,664
476
6,439
13,198
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 1
7,439
531
9,955
13,800
9,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
7
0 / 3 / 1
5,368
383
3,343
5,296
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
12
0 / 3 / 1
6,926
495
4,182
10,502
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
3
3
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
0
5
2.5
L
Terra
Aukmi
Terra
0
1
2
1
L
2
1
1
2.5
W
Thanatos
4
2
1
2.25
W
Cernunnos
Raxxtus
Cernunnos
2
1
1
2.5
W
3
0
3
4.5
L
1
2
1
0.75
L
Scylla
0
3
1
0.17
W
1
0
4
3
L
Jing Wei
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,302
Damage
29,730
52,877
Taken
55,326
36,316
Mitigated
30,082
32,808
Healing
19,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
12,119
1,987
0
7,138
10,546
4,226
0
3,994
6,552
78,386
0
L
Terra
Aukmi
Terra
5,811
917
2,171
3,660
12,530
10,055
0
7,503
5,027
26,500
1,773
L
6,439
1,699
0
3,390
13,198
5,083
0
5,180
8,018
0
39,593
W
Thanatos
5,813
1,026
0
9,132
11,359
4,627
0
750
10,516
0
61,069
W
Cernunnos
Raxxtus
Cernunnos
7,606
3,105
0
4,672
8,254
3,398
57
662
7,592
0
69,667
W
4,323
314
402
3,749
9,009
8,142
0
2,452
6,512
15,490
0
L
9,955
3,244
0
6,929
13,800
9,872
0
528
13,272
0
55,834
L
Scylla
3,343
761
0
340
5,296
1,693
0
2,380
2,916
24,682
0
W
10,441
1,673
0
7,715
13,709
15,923
0
841
11,587
0
59,295
L
Jing Wei
4,182
2,890
0
2,530
10,502
3,379
0
851
9,651
0
54,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,504
Gold Earned
32,903
487
Minions Killed
375
0
Camps Cleared
0
1,359,632
Distance Traveled
1,341,639
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,476
534
132
9
0
268,312
8
L
Terra
6,506
465
34
2
0
286,804
3
L
Susano
6,664
476
70
5
0
312,988
6
W
Thanatos
7,522
537
88
6
0
304,609
2
W
Cernunnos
7,552
539
126
9
0
230,212
4
W
Sobek
7,045
503
16
1
0
267,261
5
L
Vamana
7,439
531
109
8
0
262,293
1
L
Scylla
5,368
383
49
4
0
198,764
1
W
Tyr
7,909
565
125
9
0
289,238
3
L
Jing Wei
6,926
495
113
8
0
280,790
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role