Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Qwozy
Fenrir
Level 31
God Stats
3W - 1L
1,570 SR
Queue Stats
102W - 113L
1,541 Elo+
Solo
Odin
Odin
Ulerr
Odin
Level 87
God Stats
4W - 1L
1,690 SR
Queue Stats
155W - 165L
1,413 Elo+
Solo
Poseidon
Poseidon
boozest
Poseidon
Level 57
God Stats
54W - 76L
1,456 SR
Queue Stats
145W - 174L
1,462 Elo+
Solo
Susano
Susano
dsamoylov
Susano
Level 112
God Stats
12W - 13L
1,399 SR
Queue Stats
158W - 187L
1,436 Elo+
Solo
Team Averages
Level 89
1,523 SR
1,470 Elo+

VS

Team Averages
Level 83
1,561 SR
1,419 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
GoddessOfDeаth
Hera
Level 111
God Stats
22W - 18L
1,652 SR
Queue Stats
133W - 117L
1,580 Elo+
Solo
Ravana
Ravana
Letsplayshik
Ravana
Level 61
God Stats
10W - 5L
1,597 SR
Queue Stats
88W - 74L
1,489 Elo+
Solo
Maui
Maui
Vhistal
Maui
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Hou Yi
Hou Yi
muciaciaLT
Hou Yi
Level 54
God Stats
0W - 3L
1,558 SR
Queue Stats
2W - 11L
1,025 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
10 / 5 / 7
12,152
552
15,977
18,718
9,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
Qwozy
Fenrir
20
7 / 0 / 2
12,875
585
15,132
18,814
23,726
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
Ulerr
Odin
15
4 / 2 / 11
10,606
482
9,814
19,873
23,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
boozest
Poseidon
16
2 / 4 / 8
10,757
489
7,948
14,720
6,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
dsamoylov
Susano
17
7 / 4 / 5
11,739
534
11,514
17,989
8,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
5 / 6 / 6
10,886
495
10,001
18,801
7,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
8 / 4 / 5
11,470
521
22,688
12,820
6,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ravana
16
1 / 3 / 1
10,077
458
11,622
18,073
18,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Maui
Vhistal
Maui
9
0 / 12 / 4
6,904
314
1,232
16,500
7,021
Hou Yi
muciaciaLT
Hou Yi
13
0 / 6 / 5
8,292
377
9,679
19,547
8,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
35
30
Kills
14
15
Deaths
31
33
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
5
7
2.7
L
Hun Batz
 
Hun Batz
5
6
6
1.33
L
8
4
5
2.63
L
Ravana
1
3
1
0.5
W
Fenrir
Qwozy
Fenrir
7
0
2
8
W
Odin
Ulerr
Odin
4
2
11
4.75
L
Maui
Vhistal
Maui
0
12
4
0.17
W
Poseidon
boozest
Poseidon
2
4
8
1.5
W
Susano
dsamoylov
Susano
7
4
5
2.38
L
Hou Yi
muciaciaLT
Hou Yi
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,385
Damage
55,222
90,114
Taken
85,741
70,989
Mitigated
47,342
25,927
Healing
18,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,977
5,393
0
8,572
18,718
9,111
5,960
4,466
14,252
87,147
12,351
L
Hun Batz
 
Hun Batz
10,001
2,724
0
3,592
18,801
7,544
0
2,869
15,932
0
56,413
L
22,688
3,517
0
171
12,820
6,321
0
5,342
7,478
91,258
0
L
Ravana
11,622
3,413
0
8,885
18,073
18,294
0
1,351
16,722
0
77,133
W
Fenrir
Qwozy
Fenrir
15,132
3,398
0
5,072
18,814
23,726
328
1,448
17,366
0
92,953
W
Odin
Ulerr
Odin
9,814
1,353
0
3,756
19,873
23,314
64
7,205
12,668
0
31,210
L
Maui
Vhistal
Maui
1,232
574
0
0
16,500
7,021
226
5,194
11,306
10,173
0
W
Poseidon
boozest
Poseidon
7,948
1,500
0
3,412
14,720
6,146
260
6,888
7,832
82,037
0
W
Susano
dsamoylov
Susano
11,514
2,310
0
5,115
17,989
8,692
0
4,523
13,466
0
106,694
L
Hou Yi
muciaciaLT
Hou Yi
9,679
4,464
0
6,214
19,547
8,162
284
7,805
11,742
0
57,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,129
Gold Earned
47,629
585
Minions Killed
432
0
Camps Cleared
0
2,107,775
Distance Traveled
1,821,834
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,152
552
136
6
0
372,004
3
L
Hun Batz
10,886
495
88
4
0
408,084
3
L
Hera
11,470
521
131
6
0
424,638
7
L
Ravana
10,077
458
129
6
0
303,593
4
W
Fenrir
12,875
585
155
7
0
444,308
1
W
Odin
10,606
482
29
1
0
460,315
1
L
Maui
6,904
314
13
1
0
313,614
0
W
Poseidon
10,757
489
119
5
0
427,809
15
W
Susano
11,739
534
146
7
0
403,339
2
L
Hou Yi
8,292
377
71
3
0
371,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role