Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BrokeRodWave
Sun Wukong
Level 107
God Stats
155W - 176L
1,470 SR
Queue Stats
588W - 735L
1,380 Elo+
Solo
Bellona
Bellona
Gvcci Hucci
Bellona
Level 115
God Stats
4W - 9L
1,445 SR
Queue Stats
439W - 517L
1,391 Elo+
Solo
Cliodhna
Cliodhna
TheElegantLemon
Cliodhna
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 376L
1,408 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
psssssh
Ah Muzen Cab
Level 81
God Stats
5W - 4L
1,602 SR
Queue Stats
230W - 237L
1,492 Elo+
Solo
Team Averages
Level 115
1,503 SR
1,434 Elo+

VS

Team Averages
Level 105
1,499 SR
1,458 Elo+
Horus
Horus
 
Horus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
BetoJugadorLoco
Poseidon
Level 142
God Stats
3W - 3L
1,550 SR
Queue Stats
57W - 59L
1,412 Elo+
Solo
Neith
Neith
SuperFilipino99
Neith
Level 97
God Stats
3W - 4L
1,432 SR
Queue Stats
49W - 50L
1,495 Elo+
Party 1
Ymir
Ymir
toenailmanwich
Ymir
Level 69
God Stats
17W - 13L
1,496 SR
Queue Stats
32W - 40L
1,434 Elo+
Party 1
Fenrir
Fenrir
xItalianStaIIion
Fenrir
Level 128
God Stats
28W - 24L
1,519 SR
Queue Stats
317W - 325L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 1 / 0
4,480
640
1,684
2,931
1,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
BrokeRodWave
Sun Wukong
8
2 / 1 / 0
4,798
685
2,234
4,100
1,613
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Gvcci Hucci
Bellona
6
1 / 3 / 0
3,847
550
2,221
4,936
3,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
7
0 / 2 / 0
3,858
551
638
5,083
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Muzen Cab
psssssh
Ah Muzen Cab
2
0 / 1 / 0
2,972
425
792
1,045
207
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 1 / 1
4,129
590
1,666
4,371
2,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Poseidon
8
1 / 1 / 0
4,579
654
699
2,738
799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
6 / 1 / 0
5,110
730
2,987
3,238
1,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 6
4,657
665
1,768
3,088
1,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 1 / 1
4,448
635
2,033
4,330
1,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
4
Kills
8
8
Deaths
4
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
W
Horus
 
Horus
0
1
1
0.5
W
Poseidon
1
1
0
1
L
Sun Wukong
BrokeRodWave
Sun Wukong
2
1
0
2
L
Bellona
Gvcci Hucci
Bellona
1
3
0
0.33
W
6
1
0
6
L
Cliodhna
0
2
0
0
L
Ah Muzen Cab
psssssh
Ah Muzen Cab
0
1
0
0
W
0
0
6
3
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,569
Damage
9,153
18,095
Taken
17,765
7,675
Mitigated
7,060
5,141
Healing
6,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,684
168
0
1,349
2,931
1,127
0
559
2,372
22,060
2,954
W
Horus
 
Horus
1,666
826
0
1,266
4,371
2,130
0
0
4,371
0
18,588
W
Poseidon
699
0
0
936
2,738
799
0
636
2,102
26,145
0
L
Sun Wukong
BrokeRodWave
Sun Wukong
2,234
675
0
1,009
4,100
1,613
0
0
3,879
0
27,599
L
Bellona
Gvcci Hucci
Bellona
2,221
521
0
553
4,936
3,127
0
1,004
3,932
0
12,151
W
2,987
1,241
0
935
3,238
1,211
1,149
0
3,238
0
23,499
L
Cliodhna
638
48
0
2,170
5,083
1,601
0
608
4,475
0
17,299
L
Ah Muzen Cab
psssssh
Ah Muzen Cab
792
448
0
60
1,045
207
0
296
749
0
4,374
W
1,768
823
85
1,124
3,088
1,450
444
289
2,799
8,156
0
W
2,033
359
0
1,694
4,330
1,470
0
693
3,637
0
18,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,955
Gold Earned
22,923
175
Minions Killed
205
0
Camps Cleared
0
556,807
Distance Traveled
667,054
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,480
640
56
8
0
130,298
3
W
Horus
4,129
590
39
6
0
123,268
0
W
Poseidon
4,579
654
58
8
0
136,474
1
L
Sun Wukong
4,798
685
50
7
0
130,725
2
L
Bellona
3,847
550
21
3
0
115,759
2
W
Neith
5,110
730
44
6
0
123,191
1
L
Cliodhna
3,858
551
38
5
0
154,252
2
L
Ah Muzen Cab
2,972
425
10
1
0
25,773
0
W
Ymir
4,657
665
19
3
0
137,429
5
W
Fenrir
4,448
635
45
6
0
146,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role