Player Matchup

Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
EverythingsAOkay
Agni
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
87W - 107L
1,564 Elo+
Solo
Pele
Pele
LeoLeafeon
Pele
Level 106
God Stats
0W - 2L
1,291 SR
Queue Stats
89W - 92L
1,491 Elo+
Solo
Ne Zha
Ne Zha
Rivaljrkman
Ne Zha
Level 149
God Stats
4W - 4L
1,530 SR
Queue Stats
60W - 67L
1,521 Elo+
Solo
Jing Wei
Jing Wei
uzzmak
Jing Wei
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 25L
1,521 Elo+
Solo
Team Averages
Level 87
1,464 SR
1,519 Elo+

VS

Team Averages
Level 75
1,415 SR
1,476 Elo+
Anhur
Anhur
Amhranna
Anhur
Level 27
God Stats
4W - 5L
1,247 SR
Queue Stats
291W - 323L
1,436 Elo+
Party 2
Sobek
Sobek
BLACK PILOT09
Sobek
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
227W - 249L
1,465 Elo+
Party 1
Jormungandr
Jormungandr
CazaPUTIAS42
Jormungandr
Level 18
God Stats
7W - 2L
1,500 SR
Queue Stats
203W - 196L
1,634 Elo+
Solo
Izanami
Izanami
Profile Deleter
Izanami
Level 156
God Stats
2W - 3L
1,312 SR
Queue Stats
234W - 252L
1,471 Elo+
Party 1
Mulan
Mulan
Shwa231
Mulan
Level 19
God Stats
2W - 0L
1,517 SR
Queue Stats
20W - 20L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
4 / 5 / 9
9,849
821
12,427
23,283
23,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 5 / 9
8,506
709
16,587
13,224
5,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 7 / 12
9,389
782
10,924
16,058
7,537
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ne Zha
15
4 / 7 / 9
9,396
783
10,128
13,542
6,060
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Jing Wei
uzzmak
Jing Wei
16
4 / 6 / 8
9,378
782
12,417
13,195
5,535
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Amhranna
Anhur
16
3 / 4 / 15
9,823
819
6,109
11,491
6,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 5 / 19
9,912
826
5,567
17,954
21,753
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
CazaPUTIAS42
Jormungandr
20
17 / 3 / 8
12,476
1,040
27,189
14,478
7,172
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 2 / 18
11,017
918
17,606
12,998
7,169
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mulan
Shwa231
Mulan
16
3 / 5 / 15
9,967
831
10,956
19,410
16,994
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
104
17
Kills
29
30
Deaths
19
47
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
4
5
9
1.7
W
Anhur
Amhranna
Anhur
3
4
15
2.63
W
1
5
19
2.1
W
Jormungandr
CazaPUTIAS42
Jormungandr
17
3
8
7
L
2
5
9
1.3
L
3
7
12
1.29
W
5
2
18
7
L
Ne Zha
4
7
9
1.21
W
Mulan
Shwa231
Mulan
3
5
15
2.1
L
Jing Wei
uzzmak
Jing Wei
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,483
Damage
67,427
79,302
Taken
76,331
47,722
Mitigated
59,914
16,860
Healing
25,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
12,427
4,853
649
5,074
23,283
23,297
96
8,148
15,135
21,652
0
W
Anhur
Amhranna
Anhur
6,109
3,980
766
2,015
11,491
6,826
2,557
2,747
8,744
0
11,639
W
5,567
173
3,134
3,776
17,954
21,753
276
7,495
9,727
8,947
0
W
Jormungandr
CazaPUTIAS42
Jormungandr
27,189
2,717
1,924
2,590
14,478
7,172
644
5,057
9,421
49,873
0
L
16,587
1,158
403
3,450
13,224
5,293
0
8,150
5,074
25,001
0
L
10,924
1,466
267
2,788
16,058
7,537
222
4,213
11,845
0
22,964
W
17,606
12,524
965
4,289
12,998
7,169
3,817
6,026
6,972
0
48,611
L
Ne Zha
10,128
2,085
905
1,245
13,542
6,060
526
5,832
7,710
0
21,403
W
Mulan
Shwa231
Mulan
10,956
1,683
750
5,021
19,410
16,994
911
7,689
11,721
0
19,201
L
Jing Wei
uzzmak
Jing Wei
12,417
11,535
323
1,756
13,195
5,535
786
6,413
6,782
0
27,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,518
Gold Earned
53,195
112
Minions Killed
138
0
Camps Cleared
0
1,077,618
Distance Traveled
1,070,179
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,849
821
13
1
0
213,440
1
W
Anhur
9,823
819
18
2
0
225,372
1
W
Sobek
9,912
826
5
0
0
209,549
2
W
Jormungandr
12,476
1,040
39
3
0
202,210
4
L
Agni
8,506
709
25
2
0
223,096
4
L
Pele
9,389
782
23
2
0
211,932
0
W
Izanami
11,017
918
58
5
0
207,567
3
L
Ne Zha
9,396
783
9
1
0
218,359
0
W
Mulan
9,967
831
18
2
0
225,481
1
L
Jing Wei
9,378
782
42
4
0
210,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role