Player Matchup

Chaac
Chaac
Diamond IV
BigDudeBill
Chaac
Diamond IV
Level 159
God Stats
9W - 8L
1,630 SR
Queue Stats
687W - 675L
2,366 MMR
Solo
Raijin
Raijin
Diamond I
ChiefLeghorn
Raijin
Diamond I
Level 64
God Stats
4W - 3L
1,815 SR
Queue Stats
75W - 50L
2,428 MMR
Party 2
Thanatos
Thanatos
Platinum IV
PowerOfF7
Thanatos
Platinum IV
Level 155
God Stats
1W - 2L
1,462 SR
Queue Stats
91W - 94L
1,788 MMR
Solo
Izanami
Izanami
Diamond III
TenderToeNails
Izanami
Diamond III
Level 144
God Stats
481W - 427L
1,661 SR
Queue Stats
1,043W - 1,056L
2,194 MMR
Solo
Nike
Nike
Diamond II
ämogus
Nike
Diamond II
Level 80
God Stats
2W - 3L
1,335 SR
Queue Stats
123W - 99L
2,418 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,581 SR
2,239 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,700 SR
2,267 MMR
Kukulkan
Kukulkan
Gold II
BoomBiootch
Kukulkan
Gold II
Level 107
God Stats
12W - 14L
1,607 SR
Queue Stats
81W - 79L
1,570 MMR
Solo
Chang'e
Chang'e
Masters
Kοdy
Chang'e
Masters
Level 146
God Stats
1W - 0L
1,731 SR
Queue Stats
208W - 147L
2,475 MMR
Party 1
Rama
Rama
Diamond II
RaïnDröp
Rama
Diamond II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
2,906 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
RomanMythology
Tsukuyomi
Masters
Level 153
God Stats
8W - 8L
1,771 SR
Queue Stats
222W - 195L
2,479 MMR
Party 1
Horus
Horus
Platinum II
Unbuckledlotion
Horus
Platinum II
Level 144
God Stats
6W - 3L
1,888 SR
Queue Stats
145W - 142L
1,905 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 5
10,194
425
7,387
49,040
68,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Raijin
18
5 / 3 / 3
11,547
481
15,387
18,008
8,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
PowerOfF7
Thanatos
15
2 / 8 / 2
10,116
422
10,309
26,026
13,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
0 / 10 / 1
11,515
480
13,555
24,744
9,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
ämogus
Nike
17
1 / 5 / 3
11,932
497
21,821
28,706
31,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
IshtarGuan YuMauiNemesis

VS

Bans
LancelotCernunnosThorKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BoomBiootch
Kukulkan
18
3 / 5 / 4
12,650
527
12,211
15,334
7,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Kοdy
Chang'e
20
3 / 0 / 15
13,684
570
19,363
23,291
10,219
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
20 / 0 / 8
16,814
701
52,968
32,374
15,783
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
RomanMythology
Tsukuyomi
19
4 / 3 / 11
13,197
550
21,028
26,988
24,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 1 / 17
11,905
496
13,424
23,913
29,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
87
9
Kills
32
32
Deaths
9
14
Assists
55
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
W
Kukulkan
BoomBiootch
Kukulkan
3
5
4
1
L
Raijin
5
3
3
2.17
W
Chang'e
Kοdy
Chang'e
3
0
15
10.5
L
Thanatos
PowerOfF7
Thanatos
2
8
2
0.38
W
20
0
8
24
W
Tsukuyomi
RomanMythology
Tsukuyomi
4
3
11
3.17
L
0
10
1
0.05
W
2
1
17
10.5
L
Nike
ämogus
Nike
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,459
Damage
118,994
146,524
Taken
121,900
131,432
Mitigated
87,423
37,012
Healing
64,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,387
883
0
4,424
49,040
68,883
23
11,689
37,136
812
27,241
W
Kukulkan
BoomBiootch
Kukulkan
12,211
1,094
0
3,550
15,334
7,832
104
4,265
11,069
112,081
0
L
Raijin
15,387
1,584
0
490
18,008
8,110
0
4,845
13,163
104,838
0
W
Chang'e
Kοdy
Chang'e
19,363
3,093
7,175
19,241
23,291
10,219
1,334
3,221
19,175
142,652
0
L
Thanatos
PowerOfF7
Thanatos
10,309
1,953
0
14,732
26,026
13,547
0
4,812
21,214
0
77,307
W
52,968
46,274
0
18,427
32,374
15,783
4,611
4,077
27,849
0
218,536
W
Tsukuyomi
RomanMythology
Tsukuyomi
21,028
4,630
0
8,642
26,988
24,583
764
4,940
22,048
0
95,714
L
13,555
8,229
0
6,982
24,744
9,800
3,576
2,994
21,750
0
119,460
W
13,424
5,656
1,722
6,023
23,913
29,006
378
5,218
18,695
144
32,393
L
Nike
ämogus
Nike
21,821
3,856
0
10,384
28,706
31,092
0
8,353
20,353
0
102,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,304
Gold Earned
68,250
654
Minions Killed
766
0
Camps Cleared
0
2,165,992
Distance Traveled
2,459,182
29
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,194
425
28
1
0
456,700
5
W
Kukulkan
12,650
527
171
7
0
478,519
14
L
Raijin
11,547
481
175
7
0
432,769
8
W
Chang'e
13,684
570
207
9
0
526,862
1
L
Thanatos
10,116
422
99
4
0
453,020
4
W
Rama
16,814
701
223
9
0
479,418
10
W
Tsukuyomi
13,197
550
147
6
0
481,008
4
L
Izanami
11,515
480
171
7
0
382,878
6
W
Horus
11,905
496
18
1
0
493,375
5
L
Nike
11,932
497
181
8
0
440,625
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role