Player Matchup

Gilgamesh
Gilgamesh
BuggyJee
Gilgamesh
Level 99
God Stats
33W - 31L
1,471 SR
Queue Stats
543W - 582L
1,416 Elo+
Solo
Anubis
Anubis
GeekedOutNinja
Anubis
Level 122
God Stats
49W - 52L
1,423 SR
Queue Stats
505W - 630L
1,274 Elo+
Party 1
Atlas
Atlas
NAR Cotic 808
Atlas
Level 88
God Stats
6W - 1L
1,589 SR
Queue Stats
147W - 254L
1,266 Elo+
Party 1
Izanami
Izanami
TvP Fate
Izanami
Level 54
God Stats
3W - 5L
1,318 SR
Queue Stats
131W - 139L
1,278 Elo+
Solo
Kali
Kali
YTyoda04PR
Kali
Level 63
God Stats
11W - 13L
1,411 SR
Queue Stats
144W - 190L
1,325 Elo+
Solo
Team Averages
Level 85
1,443 SR
1,312 Elo+

VS

Team Averages
Level 62
1,507 SR
1,315 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
FannyPack77
Agni
Level 48
God Stats
1W - 4L
1,317 SR
Queue Stats
27W - 46L
1,268 Elo+
Solo
Merlin
Merlin
NK Worldz666
Merlin
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 65L
1,289 Elo+
Solo
Kukulkan
Kukulkan
TympanalPilot1
Kukulkan
Level 46
God Stats
0W - 1L
1,521 SR
Queue Stats
3W - 18L
1,086 Elo+
Solo
Izanami
Izanami
steidas
Izanami
Level 44
God Stats
1W - 2L
1,697 SR
Queue Stats
9W - 8L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BuggyJee
Gilgamesh
13
3 / 0 / 1
7,641
588
4,661
5,657
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 0 / 3
8,112
624
6,295
8,882
4,764
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 0 / 4
6,880
529
3,890
9,299
7,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
TvP Fate
Izanami
10
1 / 0 / 3
6,430
495
3,280
8,298
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 0 / 1
7,182
552
3,517
9,210
3,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 3 / 0
5,956
458
6,825
12,380
4,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 1 / 0
5,359
412
1,061
5,522
2,843
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Magic Focus

Magic Focus

+20
Magical Power

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
9
0 / 4 / 0
5,231
402
5,031
6,036
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
9
0 / 3 / 0
5,180
398
3,560
4,775
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
steidas
Izanami
9
0 / 1 / 0
5,419
417
2,659
8,321
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
12
Kills
0
0
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
3
0
0
W
Gilgamesh
BuggyJee
Gilgamesh
3
0
1
3.5
L
0
1
0
0
W
3
0
3
4.5
W
1
0
4
3
L
Merlin
0
4
0
0
W
Izanami
TvP Fate
Izanami
1
0
3
2.5
L
Kukulkan
0
3
0
0
W
4
0
1
4.5
L
Izanami
steidas
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,643
Damage
19,136
41,346
Taken
37,034
22,227
Mitigated
13,066
18,102
Healing
8,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
6,825
2,702
0
1,975
12,380
4,058
0
2,941
9,439
49,430
0
W
Gilgamesh
BuggyJee
Gilgamesh
4,661
1,203
0
3,065
5,657
3,791
670
2,465
3,192
0
46,880
L
1,061
241
0
1,835
5,522
2,843
0
1,252
4,270
19,473
0
W
6,295
309
0
6,434
8,882
4,764
0
5,411
3,471
62,016
0
W
3,890
1,288
718
2,136
9,299
7,069
151
2,461
6,390
22,127
2,255
L
Merlin
5,031
194
122
721
6,036
1,923
25
1,312
4,724
27,466
0
W
Izanami
TvP Fate
Izanami
3,280
2,179
0
3,110
8,298
2,959
695
3,553
4,321
0
46,068
L
Kukulkan
3,560
185
138
740
4,775
1,543
0
2,536
2,239
25,549
0
W
3,517
1,880
0
2,639
9,210
3,644
0
1,715
7,495
0
44,699
L
Izanami
steidas
Izanami
2,659
1,452
0
2,642
8,321
2,699
0
2,098
6,223
0
31,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,245
Gold Earned
27,145
392
Minions Killed
255
0
Camps Cleared
0
1,277,923
Distance Traveled
1,124,604
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,956
458
81
6
0
269,521
0
W
Gilgamesh
7,641
588
95
7
0
272,654
0
L
Agni
5,359
412
35
3
0
218,254
0
W
Anubis
8,112
624
108
8
0
217,324
6
W
Atlas
6,880
529
29
2
0
247,427
0
L
Merlin
5,231
402
48
4
0
200,318
0
W
Izanami
6,430
495
86
7
0
246,712
0
L
Kukulkan
5,180
398
34
3
0
188,294
0
W
Kali
7,182
552
74
6
0
293,806
0
L
Izanami
5,419
417
57
4
0
248,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role