Player Matchup

Serqet
Serqet
IIyakuzoII
Serqet
Level 100
God Stats
4W - 6L
1,639 SR
Queue Stats
36W - 53L
1,520 Elo+
Party 2
Cthulhu
Cthulhu
MrNiceGuy956
Cthulhu
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 176L
1,520 Elo+
Party 3
Poseidon
Poseidon
TheHungHero
Poseidon
Level 107
God Stats
6W - 4L
1,736 SR
Queue Stats
324W - 282L
1,549 Elo+
Party 3
Ne Zha
Ne Zha
YuhHuy
Ne Zha
Level 105
God Stats
1W - 9L
1,212 SR
Queue Stats
319W - 268L
1,534 Elo+
Party 3
Ra
Ra
shiningpaladin
Ra
Level 89
God Stats
2W - 3L
1,460 SR
Queue Stats
138W - 145L
1,469 Elo+
Party 2
Team Averages
Level 92
1,509 SR
1,519 Elo+

VS

Team Averages
Level 99
1,573 SR
1,550 Elo+
Tyr
Tyr
El1onidas
Tyr
Level 103
God Stats
3W - 2L
1,452 SR
Queue Stats
456W - 348L
1,609 Elo+
Party 1
Neith
Neith
Exletalis
Neith
Level 128
God Stats
97W - 59L
1,668 SR
Queue Stats
743W - 595L
1,646 Elo+
Party 1
Apollo
Apollo
TheTrueGrease
Apollo
Level 108
God Stats
45W - 24L
1,721 SR
Queue Stats
431W - 348L
1,625 Elo+
Party 1
Geb
Geb
piwi1255
Geb
Level 87
God Stats
30W - 26L
1,556 SR
Queue Stats
327W - 297L
1,570 Elo+
Solo
Cupid
Cupid
psychoil
Cupid
Level 69
God Stats
4W - 3L
1,469 SR
Queue Stats
7W - 11L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
IIyakuzoII
Serqet
17
3 / 4 / 1
11,276
537
11,955
13,786
11,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
MrNiceGuy956
Cthulhu
12
0 / 4 / 1
8,635
411
5,981
20,842
24,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
TheHungHero
Poseidon
17
3 / 2 / 1
10,633
506
11,712
12,231
5,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ne Zha
YuhHuy
Ne Zha
15
3 / 6 / 2
9,974
475
7,715
20,237
9,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 6 / 1
9,702
462
6,293
12,452
4,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 4
10,428
497
5,972
15,057
11,105
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Exletalis
Neith
20
13 / 0 / 5
13,672
651
28,331
15,679
8,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 4 / 7
11,059
527
7,552
15,327
6,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
4 / 1 / 9
11,423
544
5,953
20,907
28,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
psychoil
Cupid
15
1 / 3 / 5
9,716
463
5,485
13,276
5,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
10
Kills
22
22
Deaths
10
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
Neith
Exletalis
Neith
13
0
5
15.5
L
Serqet
IIyakuzoII
Serqet
3
4
1
0.88
L
Cthulhu
MrNiceGuy956
Cthulhu
0
4
1
0.13
L
Poseidon
TheHungHero
Poseidon
3
2
1
1.75
W
3
4
7
1.63
L
Ne Zha
YuhHuy
Ne Zha
3
6
2
0.67
W
4
1
9
8.5
W
Cupid
psychoil
Cupid
1
3
5
1.17
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,656
Damage
53,293
79,548
Taken
80,246
55,177
Mitigated
60,794
21,062
Healing
32,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,972
737
0
5,491
15,057
11,105
737
2,229
11,940
0
62,855
W
Neith
Exletalis
Neith
28,331
13,332
0
8,739
15,679
8,871
4,935
7,423
8,256
0
154,542
L
Serqet
IIyakuzoII
Serqet
11,955
3,143
0
3,863
13,786
11,135
480
317
13,469
63
74,422
L
Cthulhu
MrNiceGuy956
Cthulhu
5,981
949
0
2,659
20,842
24,844
0
2,678
18,164
32,424
2,387
L
Poseidon
TheHungHero
Poseidon
11,712
2,670
0
6,001
12,231
5,351
0
1,821
10,410
100,164
5,882
W
7,552
3,011
0
6,057
15,327
6,736
3,499
609
13,992
0
92,180
L
Ne Zha
YuhHuy
Ne Zha
7,715
2,975
0
2,683
20,237
9,133
0
1,003
19,234
0
97,777
W
5,953
156
0
4,633
20,907
28,722
390
8,184
12,299
34,146
0
W
Cupid
psychoil
Cupid
5,485
2,550
815
6,683
13,276
5,360
2,375
4,944
8,332
0
63,544
L
6,293
564
1,648
4,208
12,452
4,714
447
624
11,828
70,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,220
Gold Earned
56,298
631
Minions Killed
584
0
Camps Cleared
0
2,012,072
Distance Traveled
2,066,423
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,428
497
112
5
0
462,108
1
W
Neith
13,672
651
213
10
0
415,033
4
L
Serqet
11,276
537
158
8
0
386,788
1
L
Cthulhu
8,635
411
58
3
0
363,111
6
L
Poseidon
10,633
506
153
7
0
411,355
3
W
Apollo
11,059
527
128
6
0
454,338
0
L
Ne Zha
9,974
475
128
6
0
451,079
4
W
Geb
11,423
544
30
1
0
383,378
6
W
Cupid
9,716
463
101
5
0
351,566
5
L
Ra
9,702
462
134
6
0
399,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role