Player Matchup

Medusa
Medusa
BestBiscuits
Medusa
Level 46
God Stats
1W - 1L
1,521 SR
Queue Stats
23W - 19L
1,547 Elo+
Party 2
Kuzenbo
Kuzenbo
Deugan191
Kuzenbo
Level 84
God Stats
4W - 1L
1,867 SR
Queue Stats
80W - 72L
1,579 Elo+
Party 2
Ishtar
Ishtar
Keabot
Ishtar
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,424 Elo+
Solo
Thor
Thor
SIX_S1X
Thor
Level 89
God Stats
2W - 4L
1,223 SR
Queue Stats
157W - 149L
1,507 Elo+
Party 2
Guan Yu
Guan Yu
oneinchsoft
Guan Yu
Level 105
God Stats
1W - 0L
1,414 SR
Queue Stats
32W - 41L
1,494 Elo+
Party 2
Team Averages
Level 74
1,505 SR
1,510 Elo+

VS

Team Averages
Level 118
1,496 SR
1,498 Elo+
Ra
Ra
Himkaa
Ra
Level 151
God Stats
0W - 1L
1,757 SR
Queue Stats
11W - 10L
1,511 Elo+
Party 1
Vulcan
Vulcan
ILususNaturaeI
Vulcan
Level 78
God Stats
1W - 1L
1,353 SR
Queue Stats
69W - 67L
1,475 Elo+
Solo
Ravana
Ravana
Klips3d
Ravana
Level 89
God Stats
1W - 4L
1,315 SR
Queue Stats
81W - 83L
1,551 Elo+
Solo
Bacchus
Bacchus
Krimson_Loli
Bacchus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,486 Elo+
Party 1
Scylla
Scylla
ZenAku7
Scylla
Level 146
God Stats
2W - 2L
1,556 SR
Queue Stats
117W - 146L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
7 / 5 / 8
13,230
735
19,533
18,130
10,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Deugan191
Kuzenbo
20
2 / 2 / 16
11,989
666
12,243
17,997
27,866
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
Keabot
Ishtar
20
8 / 4 / 17
13,428
746
26,183
18,891
9,880
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Thor
SIX_S1X
Thor
19
4 / 4 / 11
11,688
649
12,334
17,741
14,376
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Guan Yu
oneinchsoft
Guan Yu
19
6 / 3 / 14
11,955
664
13,095
19,860
19,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
1 / 7 / 9
10,597
589
12,731
16,881
8,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
2 / 4 / 10
11,017
612
18,765
18,494
12,438
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
Klips3d
Ravana
20
10 / 5 / 6
13,191
733
19,921
18,820
20,125
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
Krimson_Loli
Bacchus
17
0 / 6 / 9
10,570
587
7,720
19,990
23,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
ZenAku7
Scylla
17
4 / 5 / 5
10,725
596
12,784
12,523
4,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
56
27
Kills
17
18
Deaths
27
66
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
5
8
2.2
W
Kuzenbo
Deugan191
Kuzenbo
2
2
16
5
L
Ra
1
7
9
0.79
L
2
4
10
1.75
W
Ishtar
Keabot
Ishtar
8
4
17
4.13
L
Ravana
Klips3d
Ravana
10
5
6
2.6
L
Bacchus
Krimson_Loli
Bacchus
0
6
9
0.75
W
Thor
SIX_S1X
Thor
4
4
11
2.38
L
Scylla
ZenAku7
Scylla
4
5
5
1.3
W
Guan Yu
oneinchsoft
Guan Yu
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,388
Damage
71,921
92,619
Taken
86,708
82,273
Mitigated
68,351
41,971
Healing
30,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
19,533
6,120
1,939
3,097
18,130
10,173
474
10,885
6,956
0
59,063
W
Kuzenbo
Deugan191
Kuzenbo
12,243
4,046
3,874
3,753
17,997
27,866
253
10,183
7,602
26,231
0
L
Ra
12,731
678
6,812
4,427
16,881
8,230
0
1,712
15,169
38,580
0
L
18,765
5,048
1,221
2,831
18,494
12,438
0
2,279
16,215
46,514
0
W
Ishtar
Keabot
Ishtar
26,183
11,736
2,174
3,198
18,891
9,880
3,009
11,407
7,094
0
50,655
L
Ravana
Klips3d
Ravana
19,921
3,854
0
5,518
18,820
20,125
0
3,329
15,491
0
27,656
L
Bacchus
Krimson_Loli
Bacchus
7,720
263
1,353
4,157
19,990
23,343
0
2,836
17,154
13,973
0
W
Thor
SIX_S1X
Thor
12,334
1,438
2,016
806
17,741
14,376
1,265
10,124
7,381
0
23,954
L
Scylla
ZenAku7
Scylla
12,784
579
1,934
1,847
12,523
4,215
70
2,087
10,436
27,948
0
W
Guan Yu
oneinchsoft
Guan Yu
13,095
807
13,049
8,065
19,860
19,978
826
9,401
10,198
0
18,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,290
Gold Earned
56,100
218
Minions Killed
191
0
Camps Cleared
0
1,681,280
Distance Traveled
1,459,600
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,230
735
96
5
0
353,704
2
W
Kuzenbo
11,989
666
23
1
0
368,835
5
L
Ra
10,597
589
55
3
0
272,008
0
L
Vulcan
11,017
612
67
4
0
310,916
6
W
Ishtar
13,428
746
74
4
0
302,310
0
L
Ravana
13,191
733
18
1
0
304,101
1
L
Bacchus
10,570
587
14
1
0
305,039
0
W
Thor
11,688
649
17
1
0
303,797
0
L
Scylla
10,725
596
37
2
0
267,536
0
W
Guan Yu
11,955
664
8
0
0
352,634
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role