Player Matchup

Kukulkan
Kukulkan
BFH_DaddyFred
Kukulkan
Level 67
God Stats
21W - 25L
1,405 SR
Queue Stats
89W - 136L
1,251 Elo+
Party 2
Artemis
Artemis
BillGunns
Artemis
Level 99
God Stats
8W - 9L
1,407 SR
Queue Stats
29W - 46L
1,275 Elo+
Solo
Achilles
Achilles
David6766604
Achilles
Level 55
God Stats
4W - 9L
1,346 SR
Queue Stats
93W - 126L
1,261 Elo+
Party 2
Team Averages
Level 74
1,386 SR
1,262 Elo+

VS

Team Averages
Level 73
1,504 SR
1,280 Elo+
Cthulhu
Cthulhu
King Sonkei
Cthulhu
Level 124
God Stats
2W - 1L
1,457 SR
Queue Stats
158W - 146L
1,363 Elo+
Party 1
Nemesis
Nemesis
PushyFart6306
Nemesis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 142L
1,283 Elo+
Solo
Chang'e
Chang'e
XxTwistedxX3218
Chang'e
Level 49
God Stats
1W - 1L
1,557 SR
Queue Stats
21W - 34L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BFH_DaddyFred
Kukulkan
20
4 / 0 / 10
14,420
655
31,089
18,640
10,178
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
BillGunns
Artemis
18
0 / 3 / 10
12,755
580
15,621
11,805
8,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
David6766604
Achilles
20
10 / 1 / 4
16,894
768
22,206
29,101
41,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
King Sonkei
Cthulhu
20
4 / 1 / 0
13,834
629
25,716
31,007
47,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
16
0 / 8 / 1
11,661
530
10,428
26,328
14,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
0 / 5 / 1
11,773
535
6,638
23,622
9,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
4
4
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BFH_DaddyFred
Kukulkan
4
0
10
9
W
Artemis
BillGunns
Artemis
0
3
10
1.67
W
Achilles
David6766604
Achilles
10
1
4
12
L
Cthulhu
King Sonkei
Cthulhu
4
1
0
4
L
Nemesis
0
8
1
0.06
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,916
Damage
42,782
59,546
Taken
80,957
59,820
Mitigated
71,082
23,960
Healing
13,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BFH_DaddyFred
Kukulkan
31,089
2,053
1,026
7,870
18,640
10,178
1,040
12,207
6,433
94,682
0
W
Artemis
BillGunns
Artemis
15,621
5,595
0
1,664
11,805
8,146
1,016
8,962
2,843
0
51,726
W
Achilles
David6766604
Achilles
22,206
3,867
0
13,400
29,101
41,496
1,019
12,008
17,093
0
59,984
L
Cthulhu
King Sonkei
Cthulhu
25,716
1,737
365
2,952
31,007
47,344
0
9,388
20,934
78,478
0
L
Nemesis
10,428
3,361
429
1,715
26,328
14,420
668
8,965
17,198
0
48,236
L
6,638
777
4,277
4,209
23,622
9,318
29
11,843
11,632
41,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,069
Gold Earned
37,268
230
Minions Killed
216
0
Camps Cleared
0
1,177,893
Distance Traveled
1,108,269
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,420
655
121
6
0
384,126
0
W
Artemis
12,755
580
65
3
0
327,776
0
W
Achilles
16,894
768
44
2
0
465,991
2
L
Cthulhu
13,834
629
85
4
0
393,604
0
L
Nemesis
11,661
530
59
3
0
378,948
1
L
Chang'e
11,773
535
72
3
0
335,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role