Player Matchup

Chaac
Chaac
Erick103247
Chaac
Level 36
God Stats
33W - 32L
1,558 SR
Queue Stats
99W - 115L
1,372 Elo+
Party 2
Thor
Thor
FluffyFUNK42
Thor
Level 135
God Stats
2W - 7L
1,404 SR
Queue Stats
154W - 167L
1,398 Elo+
Party 3
Ymir
Ymir
RACZONATANOJ117
Ymir
Level 79
God Stats
34W - 33L
1,518 SR
Queue Stats
255W - 256L
1,431 Elo+
Party 2
Chronos
Chronos
SlapYourMomma
Chronos
Level 39
God Stats
2W - 4L
1,185 SR
Queue Stats
48W - 41L
1,401 Elo+
Solo
Anubis
Anubis
stickerbulls
Anubis
Level 47
God Stats
45W - 35L
1,529 SR
Queue Stats
159W - 198L
1,417 Elo+
Party 3
Team Averages
Level 67
1,439 SR
1,404 Elo+

VS

Team Averages
Level 88
1,433 SR
1,448 Elo+
Cthulhu
Cthulhu
Blackguy6000
Cthulhu
Level 45
God Stats
8W - 11L
1,441 SR
Queue Stats
15W - 23L
1,395 Elo+
Party 1
Neith
Neith
Caash_Dubb
Neith
Level 100
God Stats
9W - 10L
1,506 SR
Queue Stats
158W - 188L
1,423 Elo+
Party 1
Janus
Janus
Caash_Lord
Janus
Level 129
God Stats
5W - 13L
1,342 SR
Queue Stats
323W - 363L
1,468 Elo+
Party 1
Mulan
Mulan
Merica1211
Mulan
Level 67
God Stats
37W - 48L
1,438 SR
Queue Stats
197W - 213L
1,481 Elo+
Solo
Freya
Freya
TJBdestroyerz
Freya
Level 99
God Stats
10W - 15L
1,438 SR
Queue Stats
120W - 139L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,598
478
5,190
14,050
7,787
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 2 / 2
8,697
483
5,676
15,859
7,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 1 / 4
9,812
545
7,689
16,324
20,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
11
2 / 5 / 0
7,890
438
6,845
11,769
5,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anubis
17
7 / 2 / 4
10,486
583
21,051
19,634
12,654
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blackguy6000
Cthulhu
13
4 / 2 / 4
8,681
482
9,357
13,324
12,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
14
3 / 2 / 4
8,709
484
11,586
12,176
4,949
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
14
1 / 4 / 3
8,185
455
10,460
9,028
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
14
1 / 4 / 4
8,507
473
6,545
17,618
8,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 1 / 0
9,632
535
11,554
16,528
5,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
13
Kills
11
12
Deaths
13
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Blackguy6000
Cthulhu
4
2
4
3
W
Neith
3
2
4
2.5
W
Janus
1
4
3
0.63
L
0
2
1
0.25
L
1
2
2
1
W
Mulan
1
4
4
0.75
L
3
1
4
5
L
Chronos
2
5
0
0.4
W
2
1
0
2
L
Anubis
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,451
Damage
49,502
77,636
Taken
68,674
53,418
Mitigated
34,444
29,319
Healing
23,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Blackguy6000
Cthulhu
9,357
788
647
1,184
13,324
12,444
0
7,263
6,061
44,948
0
W
Neith
11,586
4,555
123
4,918
12,176
4,949
0
7,394
4,782
0
53,018
W
Janus
10,460
989
0
417
9,028
2,463
0
5,507
3,521
63,881
0
L
5,190
1,546
0
4,253
14,050
7,787
0
8,636
5,414
0
65,386
L
5,676
985
0
6,399
15,859
7,129
0
4,237
11,622
25
70,318
W
Mulan
6,545
993
278
4,188
17,618
8,631
0
9,407
8,211
0
65,882
L
7,689
1,499
0
1,428
16,324
20,719
152
5,570
10,754
39,357
7,013
L
Chronos
6,845
1,470
267
3,105
11,769
5,129
0
4,229
7,540
59,672
460
W
11,554
3,521
0
11,270
16,528
5,957
820
4,677
11,851
79,955
0
L
Anubis
21,051
1,248
0
13,867
19,634
12,654
489
8,699
10,935
103,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,483
Gold Earned
43,714
549
Minions Killed
494
0
Camps Cleared
0
1,613,670
Distance Traveled
1,657,023
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,681
482
61
3
0
359,791
2
W
Neith
8,709
484
94
5
0
316,222
2
W
Janus
8,185
455
103
6
0
338,376
7
L
Chaac
8,598
478
117
7
0
319,329
0
L
Thor
8,697
483
120
7
0
367,648
6
W
Mulan
8,507
473
105
6
0
323,244
3
L
Ymir
9,812
545
62
3
0
340,596
1
L
Chronos
7,890
438
101
6
0
270,311
3
W
Freya
9,632
535
131
7
0
319,390
1
L
Anubis
10,486
583
149
8
0
315,786
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role