Player Matchup

Danzaburou
Danzaburou
DC king 317
Danzaburou
Level 139
God Stats
27W - 16L
1,531 SR
Queue Stats
304W - 309L
1,419 Elo+
Party 1
Ymir
Ymir
JustLucky305
Ymir
Level 7
God Stats
2W - 1L
1,539 SR
Queue Stats
9W - 12L
1,238 Elo+
Party 1
Merlin
Merlin
truthnottold
Merlin
Level 101
God Stats
234W - 265L
1,480 SR
Queue Stats
597W - 644L
1,420 Elo+
Party 1
Team Averages
Level 82
1,516 SR
1,359 Elo+

VS

Team Averages
Level 24
1,261 SR
1,131 Elo+
Poseidon
Poseidon
Delicate-Peepee-
Poseidon
Level 40
God Stats
2W - 16L
1,136 SR
Queue Stats
67W - 152L
1,095 Elo+
Party 2
Ares
Ares
LoyalWolf_
Ares
Level 21
God Stats
18W - 19L
1,435 SR
Queue Stats
57W - 108L
1,096 Elo+
Party 2
Bakasura
Bakasura
Otf_Jumpman23_
Bakasura
Level 11
God Stats
2W - 5L
1,213 SR
Queue Stats
7W - 13L
1,204 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DC king 317
Danzaburou
15
5 / 0 / 2
9,245
770
10,406
6,675
3,322
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 2 / 4
8,376
698
4,055
11,323
11,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
14
2 / 0 / 5
8,458
705
11,571
5,153
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,557
630
6,101
7,671
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 0
8,605
717
4,816
13,383
15,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
12
1 / 3 / 1
7,738
645
6,938
8,940
5,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
7
Kills
2
2
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DC king 317
Danzaburou
5
0
2
6
L
0
2
1
0.25
W
0
2
4
1
L
1
2
0
0.5
L
Bakasura
1
3
1
0.5
W
Merlin
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,032
Damage
17,855
23,151
Taken
29,994
17,313
Mitigated
23,156
5,560
Healing
5,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DC king 317
Danzaburou
10,406
4,054
346
1,849
6,675
3,322
933
3,631
2,909
0
34,976
L
6,101
381
347
1,699
7,671
2,652
0
4,114
3,557
30,699
0
W
4,055
1,344
0
1,349
11,323
11,589
0
5,033
4,717
7,837
0
L
4,816
228
0
1,587
13,383
15,337
0
7,571
5,812
11,020
0
L
Bakasura
6,938
3,752
0
2,026
8,940
5,167
0
3,980
4,960
0
30,502
W
Merlin
11,571
936
0
2,016
5,153
2,402
304
2,310
2,843
48,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,079
Gold Earned
23,900
149
Minions Killed
140
0
Camps Cleared
0
632,837
Distance Traveled
702,481
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,245
770
62
5
0
226,640
0
L
Poseidon
7,557
630
74
6
0
209,447
4
W
Ymir
8,376
698
9
1
0
196,366
0
L
Ares
8,605
717
9
1
0
226,753
4
L
Bakasura
7,738
645
57
5
0
266,281
0
W
Merlin
8,458
705
78
7
0
209,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role