Player Matchup

Achilles
Achilles
BirDeaths
Achilles
Level 112
God Stats
2W - 0L
1,670 SR
Queue Stats
114W - 129L
1,414 Elo+
Solo
Ymir
Ymir
FetchTheStick
Ymir
Level 112
God Stats
8W - 10L
1,459 SR
Queue Stats
207W - 249L
1,421 Elo+
Solo
Rama
Rama
RetzerBoyy
Rama
Level 123
God Stats
1W - 0L
1,664 SR
Queue Stats
20W - 15L
1,535 Elo+
Solo
Cabrakan
Cabrakan
X-xCURSEDx-X
Cabrakan
Level 119
God Stats
3W - 1L
1,604 SR
Queue Stats
176W - 175L
1,414 Elo+
Solo
Hun Batz
Hun Batz
xDATJEFFDUDE
Hun Batz
Level 118
God Stats
4W - 2L
1,733 SR
Queue Stats
269W - 279L
1,446 Elo+
Solo
Team Averages
Level 117
1,626 SR
1,446 Elo+

VS

Team Averages
Level 57
1,453 SR
1,426 Elo+
Serqet
Serqet
DOVAHKIIN_0001
Serqet
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Skadi
Skadi
Dabsburgh
Skadi
Level 94
God Stats
3W - 7L
1,311 SR
Queue Stats
378W - 382L
1,383 Elo+
Party 2
Cerberus
Cerberus
Dr0pThAtCookie
Cerberus
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 152L
1,407 Elo+
Party 2
Chronos
Chronos
RafaelGenerosoAK
Chronos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,426 Elo+
Party 1
Fenrir
Fenrir
brewerstein
Fenrir
Level 85
God Stats
1W - 2L
1,453 SR
Queue Stats
234W - 231L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BirDeaths
Achilles
17
6 / 1 / 17
9,484
948
8,038
11,176
11,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
4 / 2 / 16
9,032
903
6,955
11,423
13,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
9 / 2 / 15
10,246
1,025
16,388
8,797
4,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
X-xCURSEDx-X
Cabrakan
14
4 / 3 / 16
8,755
876
8,510
9,576
13,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
xDATJEFFDUDE
Hun Batz
13
3 / 3 / 11
7,913
791
7,638
8,744
4,740
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 7
6,723
672
1,320
9,589
8,266
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
Dabsburgh
Skadi
14
4 / 4 / 6
7,952
795
11,344
9,750
4,411
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
13
2 / 4 / 7
7,336
734
7,111
13,307
10,020
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 6 / 7
6,724
672
4,921
8,955
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
16
5 / 5 / 5
8,713
871
7,224
11,969
8,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
43
26
Kills
11
11
Deaths
26
75
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Achilles
BirDeaths
Achilles
6
1
17
14.5
L
0
7
7
0.5
L
Skadi
Dabsburgh
Skadi
4
4
6
1.75
L
Cerberus
2
4
7
1.38
W
4
2
16
6
L
0
6
7
0.58
W
9
2
15
8.25
W
Cabrakan
X-xCURSEDx-X
Cabrakan
4
3
16
4
L
Fenrir
5
5
5
1.5
W
Hun Batz
xDATJEFFDUDE
Hun Batz
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,529
Damage
31,920
49,716
Taken
53,570
47,972
Mitigated
34,636
20,399
Healing
11,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BirDeaths
Achilles
8,038
1,445
550
4,212
11,176
11,456
800
2,169
8,781
100
20,397
L
1,320
393
0
0
9,589
8,266
0
2,687
6,902
0
2,732
L
Skadi
Dabsburgh
Skadi
11,344
5,040
303
1,263
9,750
4,411
0
2,171
7,579
0
22,022
L
Cerberus
7,111
221
655
4,592
13,307
10,020
0
4,600
8,707
13,570
0
W
6,955
1,241
2,017
3,018
11,423
13,620
134
2,825
8,362
13,489
0
L
4,921
1,949
782
647
8,955
3,660
0
3,174
5,781
8,863
0
W
16,388
8,398
1,575
3,101
8,797
4,486
2,701
2,821
5,803
0
41,071
W
Cabrakan
X-xCURSEDx-X
Cabrakan
8,510
1,067
2,300
1,514
9,576
13,670
165
2,291
7,125
11,163
0
L
Fenrir
7,224
1,556
414
3,077
11,969
8,279
0
2,933
9,036
0
17,012
W
Hun Batz
xDATJEFFDUDE
Hun Batz
7,638
392
648
1,464
8,744
4,740
235
1,926
6,660
0
13,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,430
Gold Earned
37,448
127
Minions Killed
81
0
Camps Cleared
0
959,337
Distance Traveled
819,675
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,484
948
28
3
0
219,097
0
L
Serqet
6,723
672
3
0
0
145,332
1
L
Skadi
7,952
795
25
3
0
177,875
0
L
Cerberus
7,336
734
20
2
0
196,762
0
W
Ymir
9,032
903
14
1
0
200,404
0
L
Chronos
6,724
672
10
1
0
134,530
0
W
Rama
10,246
1,025
73
7
0
158,435
0
W
Cabrakan
8,755
876
6
1
0
183,757
0
L
Fenrir
8,713
871
23
2
0
165,176
0
W
Hun Batz
7,913
791
6
1
0
197,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role