Player Matchup

Ravana
Ravana
Covr
Ravana
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Phalate
Zhong Kui
Level 107
God Stats
2W - 1L
1,653 SR
Queue Stats
13W - 16L
1,437 Elo+
Party 1
Ishtar
Ishtar
S11NNS
Ishtar
Level 106
God Stats
14W - 19L
1,275 SR
Queue Stats
111W - 151L
1,370 Elo+
Party 2
Cthulhu
Cthulhu
Yahllmyasmim
Cthulhu
Level 147
God Stats
1W - 0L
1,802 SR
Queue Stats
46W - 52L
1,432 Elo+
Solo
Awilix
Awilix
ZeteonII
Awilix
Level 106
God Stats
5W - 16L
1,292 SR
Queue Stats
197W - 245L
1,380 Elo+
Party 2
Team Averages
Level 113
1,504 SR
1,424 Elo+

VS

Team Averages
Level 87
1,543 SR
1,412 Elo+
Agni
Agni
 
Agni
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Conchito8a
Sylvanus
Level 137
God Stats
2W - 3L
1,572 SR
Queue Stats
102W - 123L
1,425 Elo+
Party 4
Pele
Pele
LoisSenju
Pele
Level 129
God Stats
0W - 2L
1,526 SR
Queue Stats
79W - 83L
1,433 Elo+
Solo
Freya
Freya
MelodyKasumi
Freya
Level 36
God Stats
1W - 1L
1,705 SR
Queue Stats
64W - 83L
1,447 Elo+
Party 4
Rama
Rama
niqo7
Rama
Level 16
God Stats
5W - 9L
1,413 SR
Queue Stats
19W - 42L
1,257 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Covr
Ravana
18
4 / 1 / 1
10,673
712
13,065
10,791
7,555
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Phalate
Zhong Kui
17
0 / 1 / 3
10,122
675
11,330
11,364
8,916
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
S11NNS
Ishtar
18
0 / 0 / 3
10,510
701
6,856
8,687
4,298
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Yahllmyasmim
Cthulhu
16
0 / 1 / 1
10,089
673
8,297
12,172
13,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
ZeteonII
Awilix
18
4 / 1 / 2
11,016
734
13,368
9,113
4,730
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
0 / 1 / 3
10,551
703
10,056
5,766
2,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Conchito8a
Sylvanus
17
1 / 1 / 1
10,696
713
5,848
16,871
20,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pele
17
1 / 2 / 2
10,283
686
6,332
16,156
15,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 1 / 0
9,858
657
9,417
13,155
6,633
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Rama
niqo7
Rama
15
0 / 3 / 2
9,023
602
4,147
10,382
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
8
Kills
4
4
Deaths
8
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
1
3
1.5
L
Sylvanus
Conchito8a
Sylvanus
1
1
1
1.5
W
Ravana
Covr
Ravana
4
1
1
4.5
L
Pele
1
2
2
1
L
2
1
0
2
W
Zhong Kui
Phalate
Zhong Kui
0
1
3
1.5
W
Ishtar
S11NNS
Ishtar
0
0
3
1.5
W
Cthulhu
Yahllmyasmim
Cthulhu
0
1
1
0.5
W
Awilix
ZeteonII
Awilix
4
1
2
5
L
Rama
niqo7
Rama
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,916
Damage
35,800
52,127
Taken
62,330
39,022
Mitigated
49,846
13,377
Healing
21,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
10,056
808
0
1,145
5,766
2,668
1,072
1,773
3,993
55,520
0
L
Sylvanus
Conchito8a
Sylvanus
5,848
1,423
4,153
8,398
16,871
20,517
0
6,971
9,900
19,452
0
W
Ravana
Covr
Ravana
13,065
3,281
0
2,999
10,791
7,555
0
5,255
5,396
0
42,593
L
Pele
6,332
1,120
0
1,136
16,156
15,333
0
3,768
12,388
0
39,481
L
9,417
2,990
0
5,307
13,155
6,633
0
3,847
9,308
32,486
0
W
Zhong Kui
Phalate
Zhong Kui
11,330
978
0
4,249
11,364
8,916
25
5,282
5,838
40,227
0
W
Ishtar
S11NNS
Ishtar
6,856
3,654
0
3,461
8,687
4,298
1,132
3,482
5,059
0
50,717
W
Cthulhu
Yahllmyasmim
Cthulhu
8,297
92
574
1,844
12,172
13,523
165
6,449
5,326
32,757
0
W
Awilix
ZeteonII
Awilix
13,368
3,479
0
250
9,113
4,730
225
3,730
5,187
0
34,037
L
Rama
niqo7
Rama
4,147
3,067
0
1,563
10,382
4,695
0
3,268
7,114
0
15,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,410
Gold Earned
50,411
338
Minions Killed
296
0
Camps Cleared
0
1,606,641
Distance Traveled
1,471,686
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,551
703
119
8
0
306,263
8
L
Sylvanus
10,696
713
29
2
0
316,465
3
W
Ravana
10,673
712
56
4
0
321,360
4
L
Pele
10,283
686
83
6
0
304,461
1
L
Freya
9,858
657
50
3
0
316,595
0
W
Zhong Kui
10,122
675
85
6
0
305,240
0
W
Ishtar
10,510
701
89
6
0
298,960
4
W
Cthulhu
10,089
673
44
3
0
325,567
4
W
Awilix
11,016
734
64
4
0
355,514
4
L
Rama
9,023
602
15
1
0
227,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role