Player Matchup

Yemoja
Yemoja
Daweed313
Yemoja
Level 26
God Stats
3W - 2L
1,725 SR
Queue Stats
193W - 76L
1,678 Elo+
Party 1
Cerberus
Cerberus
Medyniak
Cerberus
Level 40
God Stats
11W - 6L
1,568 SR
Queue Stats
204W - 139L
1,680 Elo+
Party 1
He Bo
He Bo
Nxzim
He Bo
Level 108
God Stats
16W - 20L
1,505 SR
Queue Stats
853W - 693L
1,682 Elo+
Party 1
Bastet
Bastet
firesmasher876
Bastet
Level 126
God Stats
18W - 9L
1,596 SR
Queue Stats
483W - 312L
1,757 Elo+
Party 1
Sun Wukong
Sun Wukong
ytkuykjguykj
Sun Wukong
Level 109
God Stats
17W - 12L
1,595 SR
Queue Stats
815W - 656L
1,721 Elo+
Party 1
Team Averages
Level 82
1,598 SR
1,703 Elo+

VS

Team Averages
Level 52
1,475 SR
1,477 Elo+
Cernunnos
Cernunnos
Million---Ants
Cernunnos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,365 Elo+
Solo
Hera
Hera
Pimpay
Hera
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Senrek
Gilgamesh
Level 57
God Stats
1W - 1L
1,366 SR
Queue Stats
82W - 81L
1,539 Elo+
Solo
Yemoja
Yemoja
evilsaviour
Yemoja
Level 131
God Stats
1W - 1L
1,740 SR
Queue Stats
191W - 205L
1,459 Elo+
Solo
Skadi
Skadi
lhecserl
Skadi
Level 25
God Stats
0W - 2L
1,270 SR
Queue Stats
33W - 36L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Daweed313
Yemoja
17
1 / 1 / 29
11,542
721
9,142
15,143
14,956
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
Medyniak
Cerberus
18
3 / 2 / 27
11,946
747
11,077
29,648
38,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
Nxzim
He Bo
20
12 / 3 / 21
13,369
836
29,168
20,108
14,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
9 / 1 / 23
12,451
778
24,864
21,659
13,849
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
ytkuykjguykj
Sun Wukong
20
14 / 2 / 18
13,022
814
31,096
30,710
34,046
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Million---Ants
Cernunnos
17
0 / 7 / 5
9,393
587
20,944
21,546
9,847
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hera
Pimpay
Hera
12
0 / 12 / 4
8,041
503
6,847
15,465
5,587
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Senrek
Gilgamesh
18
5 / 8 / 4
11,802
738
21,798
30,273
27,237
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
17
0 / 4 / 5
10,198
637
6,725
20,661
20,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
lhecserl
Skadi
18
4 / 8 / 3
11,039
690
27,990
22,016
9,439
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
30
39
Kills
9
9
Deaths
39
118
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Daweed313
Yemoja
1
1
29
15.5
W
Cerberus
Medyniak
Cerberus
3
2
27
8.25
L
Cernunnos
Million---Ants
Cernunnos
0
7
5
0.36
W
He Bo
Nxzim
He Bo
12
3
21
7.5
L
Hera
Pimpay
Hera
0
12
4
0.17
L
Gilgamesh
Senrek
Gilgamesh
5
8
4
0.88
L
Yemoja
0
4
5
0.63
W
9
1
23
20.5
L
Skadi
lhecserl
Skadi
4
8
3
0.69
W
Sun Wukong
ytkuykjguykj
Sun Wukong
14
2
18
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,347
Damage
84,304
117,268
Taken
109,961
116,222
Mitigated
72,143
64,407
Healing
30,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Daweed313
Yemoja
9,142
2,375
14,544
3,649
15,143
14,956
756
2,361
12,782
14,787
0
W
Cerberus
Medyniak
Cerberus
11,077
1,046
2,804
10,488
29,648
38,493
997
3,452
26,065
27,942
0
L
Cernunnos
Million---Ants
Cernunnos
20,944
9,759
1,146
3,284
21,546
9,847
0
8,989
12,557
0
36,301
W
He Bo
Nxzim
He Bo
29,168
1,107
2,099
4,350
20,108
14,878
1,474
2,459
17,649
46,324
0
L
Hera
Pimpay
Hera
6,847
3,039
0
43
15,465
5,587
0
5,379
10,086
10,962
0
L
Gilgamesh
Senrek
Gilgamesh
21,798
5,476
2,932
3,006
30,273
27,237
0
14,286
15,987
900
30,766
L
Yemoja
6,725
1,250
9,930
5,058
20,661
20,033
0
10,076
10,585
11,979
0
W
24,864
5,350
2,370
8,117
21,659
13,849
3,418
2,262
19,397
0
45,368
L
Skadi
lhecserl
Skadi
27,990
9,434
1,773
3,432
22,016
9,439
0
10,901
11,115
0
59,442
W
Sun Wukong
ytkuykjguykj
Sun Wukong
31,096
4,376
2,428
13,558
30,710
34,046
1,275
3,554
27,156
244
59,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,330
Gold Earned
50,473
190
Minions Killed
159
0
Camps Cleared
0
1,487,476
Distance Traveled
1,202,650
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,542
721
12
1
0
260,063
0
W
Cerberus
11,946
747
38
2
0
302,859
1
L
Cernunnos
9,393
587
36
2
0
254,718
0
W
He Bo
13,369
836
32
2
0
301,559
1
L
Hera
8,041
503
3
0
0
187,342
1
L
Gilgamesh
11,802
738
19
1
0
254,339
0
L
Yemoja
10,198
637
22
1
0
268,235
0
W
Bastet
12,451
778
45
3
0
324,564
0
L
Skadi
11,039
690
79
5
0
238,016
0
W
Sun Wukong
13,022
814
63
4
0
298,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role