Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
smellycurry30
Anubis
Level 44
God Stats
1W - 0L
1,750 SR
Queue Stats
11W - 5L
1,685 Elo+
Party 2
Kumbhakarna
Kumbhakarna
thebrownknight9
Kumbhakarna
Level 82
God Stats
3W - 0L
1,908 SR
Queue Stats
9W - 4L
1,655 Elo+
Party 2
Team Averages
Level 51
1,719 SR
1,613 Elo+

VS

Team Averages
Level 87
1,626 SR
1,589 Elo+
Izanami
Izanami
LeMicroondas
Izanami
Level 62
God Stats
8W - 6L
1,654 SR
Queue Stats
83W - 71L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
Mibukin
Cthulhu
Level 42
God Stats
0W - 3L
1,706 SR
Queue Stats
76W - 40L
1,674 Elo+
Party 1
Janus
Janus
goku620-gamer
Janus
Level 157
God Stats
10W - 10L
1,517 SR
Queue Stats
181W - 123L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
3 / 1 / 6
8,159
816
7,314
10,552
7,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 0 / 3
8,328
833
9,453
6,420
3,920
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
thebrownknight9
Kumbhakarna
12
1 / 0 / 7
7,961
796
2,116
6,611
6,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LeMicroondas
Izanami
11
0 / 4 / 1
6,749
675
3,643
8,209
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Mibukin
Cthulhu
11
0 / 1 / 1
6,724
672
6,446
7,233
6,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 4 / 0
7,121
712
6,982
6,500
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
1
6
6
L
Izanami
LeMicroondas
Izanami
0
4
1
0.13
L
Cthulhu
Mibukin
Cthulhu
0
1
1
0.5
L
1
4
0
0.25
W
5
0
3
6.5
W
Kumbhakarna
thebrownknight9
Kumbhakarna
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,883
Damage
17,071
23,583
Taken
21,942
17,936
Mitigated
11,235
6,223
Healing
2,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,314
1,830
0
816
10,552
7,559
0
5,679
4,633
0
29,399
L
Izanami
LeMicroondas
Izanami
3,643
1,952
0
856
8,209
2,415
0
5,065
2,955
0
19,335
L
Cthulhu
Mibukin
Cthulhu
6,446
451
128
1,095
7,233
6,647
0
3,403
3,668
18,751
0
L
6,982
314
0
280
6,500
2,173
0
3,135
3,276
28,287
0
W
9,453
547
0
4,215
6,420
3,920
0
3,786
2,261
51,552
0
W
Kumbhakarna
thebrownknight9
Kumbhakarna
2,116
595
0
1,192
6,611
6,457
0
3,075
3,210
5,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,448
Gold Earned
20,594
141
Minions Killed
127
0
Camps Cleared
0
609,526
Distance Traveled
573,967
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,159
816
44
4
0
221,858
1
L
Izanami
6,749
675
40
4
0
169,196
5
L
Cthulhu
6,724
672
28
3
0
211,428
0
L
Janus
7,121
712
59
6
0
193,343
5
W
Anubis
8,328
833
90
9
0
184,475
0
W
Kumbhakarna
7,961
796
7
1
0
203,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role