Player Matchup

Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
KickButowsky
Neith
Level 41
God Stats
4W - 1L
1,627 SR
Queue Stats
53W - 38L
1,515 Elo+
Solo
Loki
Loki
Mrkokolo2011
Loki
Level 149
God Stats
1W - 0L
1,770 SR
Queue Stats
20W - 10L
1,595 Elo+
Party 1
Scylla
Scylla
Nekoaries
Scylla
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,370 Elo+
Party 1
Achilles
Achilles
aerandi1798
Achilles
Level 149
God Stats
1W - 0L
1,892 SR
Queue Stats
18W - 9L
1,544 Elo+
Party 1
Team Averages
Level 105
1,658 SR
1,505 Elo+

VS

Team Averages
Level 115
1,509 SR
1,468 Elo+
Zhong Kui
Zhong Kui
CoreLLy
Zhong Kui
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,478 Elo+
Solo
Tsukuyomi
Tsukuyomi
DoHkoL
Tsukuyomi
Level 151
God Stats
15W - 9L
1,615 SR
Queue Stats
112W - 114L
1,474 Elo+
Solo
Charybdis
Charybdis
FONTEBAS
Charybdis
Level 128
God Stats
0W - 2L
1,304 SR
Queue Stats
90W - 110L
1,398 Elo+
Solo
Atlas
Atlas
Kpretinha
Atlas
Level 67
God Stats
8W - 5L
1,640 SR
Queue Stats
31W - 25L
1,521 Elo+
Solo
Nu Wa
Nu Wa
sSaluuZz
Nu Wa
Level 123
God Stats
3W - 5L
1,486 SR
Queue Stats
49W - 47L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
2 / 1 / 11
11,098
1,110
9,077
13,625
18,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
2 / 0 / 10
9,948
995
7,386
3,311
1,621
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 10
10,396
1,040
11,032
10,033
4,840
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Nekoaries
Scylla
16
2 / 0 / 10
9,974
997
8,637
5,088
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
aerandi1798
Achilles
16
6 / 0 / 8
11,056
1,106
11,779
11,404
15,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

277

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CoreLLy
Zhong Kui
14
1 / 7 / 0
9,180
918
6,375
15,199
12,009
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
DoHkoL
Tsukuyomi
15
2 / 4 / 1
9,679
968
10,710
10,425
5,811
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
FONTEBAS
Charybdis
15
0 / 0 / 2
9,570
957
10,016
4,181
2,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
Kpretinha
Atlas
15
0 / 3 / 3
10,419
1,042
5,951
18,975
25,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
sSaluuZz
Nu Wa
14
0 / 1 / 1
8,847
885
4,897
2,875
1,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
10
15
Kills
3
3
Deaths
15
49
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
11
7.5
L
Zhong Kui
CoreLLy
Zhong Kui
1
7
0
0.14
L
Tsukuyomi
DoHkoL
Tsukuyomi
2
4
1
0.63
L
Charybdis
FONTEBAS
Charybdis
0
0
2
1
W
2
0
10
7
L
Atlas
Kpretinha
Atlas
0
3
3
0.5
W
3
2
10
4
W
Scylla
Nekoaries
Scylla
2
0
10
7
W
Achilles
aerandi1798
Achilles
6
0
8
10
L
Nu Wa
sSaluuZz
Nu Wa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,911
Damage
37,949
43,461
Taken
51,655
42,185
Mitigated
46,737
5,262
Healing
3,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,077
1,546
0
1,732
13,625
18,398
0
4,342
9,283
23,489
0
L
Zhong Kui
CoreLLy
Zhong Kui
6,375
412
0
1,243
15,199
12,009
0
5,410
9,456
14,053
0
L
Tsukuyomi
DoHkoL
Tsukuyomi
10,710
2,344
0
144
10,425
5,811
0
2,846
7,339
0
27,719
L
Charybdis
FONTEBAS
Charybdis
10,016
2,851
0
62
4,181
2,661
0
35
4,038
0
45,866
W
7,386
4,032
0
1,108
3,311
1,621
0
2,058
1,253
0
27,448
L
Atlas
Kpretinha
Atlas
5,951
1,958
0
1,721
18,975
25,142
0
8,845
9,666
19,051
0
W
11,032
2,399
0
352
10,033
4,840
0
3,993
6,040
35
26,720
W
Scylla
Nekoaries
Scylla
8,637
1,307
0
0
5,088
2,039
0
2,031
3,057
30,970
0
W
Achilles
aerandi1798
Achilles
11,779
2,013
0
2,070
11,404
15,287
0
4,799
5,749
92
24,126
L
Nu Wa
sSaluuZz
Nu Wa
4,897
1,843
0
19
2,875
1,114
0
705
2,081
13,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,472
Gold Earned
47,695
203
Minions Killed
191
8
Camps Cleared
5
1,031,109
Distance Traveled
805,221
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,098
1,110
36
4
0
215,613
0
L
Zhong Kui
9,180
918
20
2
0
164,108
5
L
Tsukuyomi
9,679
968
28
3
1
184,853
2
L
Charybdis
9,570
957
84
8
0
167,724
0
W
Neith
9,948
995
47
5
2
187,051
0
L
Atlas
10,419
1,042
31
3
2
168,987
0
W
Loki
10,396
1,040
29
3
5
207,618
0
W
Scylla
9,974
997
68
7
1
198,479
0
W
Achilles
11,056
1,106
23
2
0
222,348
0
L
Nu Wa
8,847
885
28
3
2
119,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role