Player Matchup

Hun Batz
Hun Batz
Dogemeister
Hun Batz
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,343 Elo+
Party 1
Merlin
Merlin
HippyTrippy
Merlin
Level 29
God Stats
15W - 13L
1,516 SR
Queue Stats
33W - 28L
1,506 Elo+
Party 3
Nu Wa
Nu Wa
Pharol
Nu Wa
Level 65
God Stats
5W - 6L
1,626 SR
Queue Stats
256W - 271L
1,530 Elo+
Party 3
Chernobog
Chernobog
SenyorCitizen
Chernobog
Level 119
God Stats
3W - 3L
1,500 SR
Queue Stats
78W - 61L
1,414 Elo+
Party 1
Cabrakan
Cabrakan
Trix7643
Cabrakan
Level 49
God Stats
4W - 5L
1,521 SR
Queue Stats
215W - 249L
1,485 Elo+
Party 3
Team Averages
Level 55
1,533 SR
1,456 Elo+

VS

Team Averages
Level 88
1,561 SR
1,506 Elo+
Neith
Neith
DJJamer
Neith
Level 129
God Stats
7W - 1L
1,754 SR
Queue Stats
123W - 113L
1,502 Elo+
Party 2
Pele
Pele
MistletoeHoe
Pele
Level 37
God Stats
4W - 6L
1,235 SR
Queue Stats
24W - 27L
1,415 Elo+
Solo
Cthulhu
Cthulhu
Synpie
Cthulhu
Level 141
God Stats
2W - 0L
1,555 SR
Queue Stats
542W - 447L
1,534 Elo+
Party 2
Sun Wukong
Sun Wukong
Werewolf34
Sun Wukong
Level 107
God Stats
13W - 12L
1,818 SR
Queue Stats
439W - 368L
1,523 Elo+
Party 2
Scylla
Scylla
Zithkor
Scylla
Level 27
God Stats
3W - 3L
1,445 SR
Queue Stats
102W - 95L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dogemeister
Hun Batz
17
0 / 17 / 7
10,579
962
14,901
28,656
12,310
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
17
4 / 5 / 6
12,359
1,124
22,724
15,523
6,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nu Wa
Pharol
Nu Wa
17
2 / 2 / 8
11,657
1,060
24,187
17,199
7,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
SenyorCitizen
Chernobog
17
4 / 6 / 6
12,037
1,094
19,347
20,089
9,110
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
Trix7643
Cabrakan
17
3 / 7 / 5
12,437
1,131
6,919
24,246
41,873
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

48

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DJJamer
Neith
19
9 / 3 / 20
12,555
1,141
28,516
18,291
7,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
14 / 3 / 13
14,056
1,278
23,554
18,412
7,927
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Synpie
Cthulhu
19
4 / 0 / 26
13,276
1,207
15,532
24,066
40,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Werewolf34
Sun Wukong
19
6 / 5 / 21
12,781
1,162
16,687
21,996
20,362
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Scylla
Zithkor
Scylla
19
4 / 2 / 21
12,320
1,120
16,243
11,107
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
138
13
Kills
37
37
Deaths
13
32
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Neith
DJJamer
Neith
9
3
20
6.33
L
Hun Batz
Dogemeister
Hun Batz
0
17
7
0.21
L
Merlin
4
5
6
1.4
W
14
3
13
6.83
L
Nu Wa
Pharol
Nu Wa
2
2
8
3
L
Chernobog
SenyorCitizen
Chernobog
4
6
6
1.17
W
Cthulhu
Synpie
Cthulhu
4
0
26
17
L
Cabrakan
Trix7643
Cabrakan
3
7
5
0.79
W
Sun Wukong
Werewolf34
Sun Wukong
6
5
21
3.3
W
Scylla
Zithkor
Scylla
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,078
Damage
100,532
105,713
Taken
93,872
77,364
Mitigated
81,258
4,850
Healing
15,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DJJamer
Neith
28,516
20,810
0
4,761
18,291
7,925
0
10,191
7,890
0
47,946
L
Hun Batz
Dogemeister
Hun Batz
14,901
5,015
0
250
28,656
12,310
0
9,784
18,539
0
22,709
L
Merlin
22,724
414
0
0
15,523
6,915
0
3,976
11,205
56,500
0
W
23,554
4,920
0
1,363
18,412
7,927
0
11,804
6,300
0
56,895
L
Nu Wa
Pharol
Nu Wa
24,187
8,665
141
1,172
17,199
7,156
0
2,504
14,651
35,721
0
L
Chernobog
SenyorCitizen
Chernobog
19,347
9,362
0
2,033
20,089
9,110
0
5,722
13,924
0
52,141
W
Cthulhu
Synpie
Cthulhu
15,532
1,140
131
1,884
24,066
40,035
0
11,543
12,008
45,024
0
L
Cabrakan
Trix7643
Cabrakan
6,919
990
0
1,254
24,246
41,873
0
8,085
15,619
14,267
0
W
Sun Wukong
Werewolf34
Sun Wukong
16,687
4,378
0
6,707
21,996
20,362
0
13,345
8,239
0
35,949
W
Scylla
Zithkor
Scylla
16,243
1,674
0
250
11,107
5,009
0
5,348
5,605
40,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,069
Gold Earned
64,988
203
Minions Killed
269
3
Camps Cleared
6
1,018,622
Distance Traveled
1,075,399
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,555
1,141
40
4
0
188,996
0
L
Hun Batz
10,579
962
18
2
2
197,496
0
L
Merlin
12,359
1,124
64
6
0
217,594
0
W
Pele
14,056
1,278
59
5
3
215,032
0
L
Nu Wa
11,657
1,060
32
3
0
215,086
0
L
Chernobog
12,037
1,094
69
6
1
202,960
0
W
Cthulhu
13,276
1,207
77
7
0
254,984
2
L
Cabrakan
12,437
1,131
20
2
0
185,486
0
W
Sun Wukong
12,781
1,162
32
3
2
212,436
0
W
Scylla
12,320
1,120
61
6
1
203,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role