Player Matchup

Danzaburou
Danzaburou
Bigbos4hunid
Danzaburou
Level 123
God Stats
1W - 1L
1,310 SR
Queue Stats
17W - 15L
1,575 Elo+
Party 2
Merlin
Merlin
Demeeches
Merlin
Level 28
God Stats
3W - 0L
1,687 SR
Queue Stats
46W - 11L
1,890 Elo+
Party 2
Mulan
Mulan
TexasTwisted
Mulan
Level 29
God Stats
5W - 0L
1,788 SR
Queue Stats
103W - 41L
1,631 Elo+
Party 2
Team Averages
Level 60
1,595 SR
1,698 Elo+

VS

Team Averages
Level 61
1,377 SR
1,363 Elo+
Sol
Sol
 
Sol
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
CriseeHouse
Cthulhu
Level 133
God Stats
0W - 1L
1,212 SR
Queue Stats
36W - 54L
1,317 Elo+
Party 1
Thanatos
Thanatos
OluvlyHUSKY
Thanatos
Level 18
God Stats
7W - 10L
1,419 SR
Queue Stats
29W - 32L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bigbos4hunid
Danzaburou
13
3 / 2 / 10
8,222
822
7,829
11,372
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Demeeches
Merlin
14
7 / 2 / 6
8,796
880
8,758
6,807
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 4 / 8
8,512
851
8,045
13,715
12,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 5 / 4
6,506
651
6,588
9,207
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
CriseeHouse
Cthulhu
12
2 / 6 / 3
7,860
786
7,856
12,132
6,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
OluvlyHUSKY
Thanatos
12
5 / 3 / 1
7,520
752
5,789
9,070
4,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
14
Kills
7
8
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
4
0.4
W
Danzaburou
Bigbos4hunid
Danzaburou
3
2
10
4
L
Cthulhu
CriseeHouse
Cthulhu
2
6
3
0.58
W
Merlin
Demeeches
Merlin
7
2
6
5
L
Thanatos
OluvlyHUSKY
Thanatos
5
3
1
1.83
W
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,632
Damage
20,233
31,894
Taken
30,409
19,307
Mitigated
14,131
6,028
Healing
4,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,588
237
0
375
9,207
3,123
704
2,026
6,971
14,230
0
W
Danzaburou
Bigbos4hunid
Danzaburou
7,829
3,890
0
3,878
11,372
4,411
1,719
6,633
4,249
0
23,626
L
Cthulhu
CriseeHouse
Cthulhu
7,856
615
240
570
12,132
6,135
86
3,134
8,707
27,682
0
W
Merlin
Demeeches
Merlin
8,758
1,087
0
410
6,807
2,541
1,048
3,980
2,533
44,801
0
L
Thanatos
OluvlyHUSKY
Thanatos
5,789
288
0
3,654
9,070
4,873
675
3,772
5,164
0
11,091
W
8,045
825
0
1,740
13,715
12,355
58
3,431
9,774
166
20,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,530
Gold Earned
21,886
127
Minions Killed
90
0
Camps Cleared
0
549,711
Distance Traveled
484,337
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,506
651
27
3
0
147,053
1
W
Danzaburou
8,222
822
22
2
0
180,921
0
L
Cthulhu
7,860
786
46
5
0
162,793
0
W
Merlin
8,796
880
80
8
0
182,442
3
L
Thanatos
7,520
752
17
2
0
174,491
2
W
Mulan
8,512
851
25
3
0
186,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role