Player Matchup

Shiva
Shiva
Darthbeanz1600
Shiva
Level 59
God Stats
9W - 7L
1,497 SR
Queue Stats
170W - 196L
1,448 Elo+
Party 3
Medusa
Medusa
Framlab
Medusa
Level 63
God Stats
6W - 6L
1,542 SR
Queue Stats
163W - 168L
1,499 Elo+
Solo
Anubis
Anubis
Jmoreno117
Anubis
Level 66
God Stats
9W - 11L
1,427 SR
Queue Stats
152W - 169L
1,436 Elo+
Party 3
Kuzenbo
Kuzenbo
Zenitsusad
Kuzenbo
Level 66
God Stats
2W - 1L
1,625 SR
Queue Stats
170W - 175L
1,478 Elo+
Party 3
Nu Wa
Nu Wa
thatdammkid97
Nu Wa
Level 88
God Stats
95W - 102L
1,495 SR
Queue Stats
582W - 652L
1,431 Elo+
Solo
Team Averages
Level 68
1,517 SR
1,458 Elo+

VS

Team Averages
Level 81
1,530 SR
1,385 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Dilly2Dally
Kukulkan
Level 60
God Stats
0W - 2L
1,553 SR
Queue Stats
76W - 79L
1,489 Elo+
Solo
Da Ji
Da Ji
Divine tobi
Da Ji
Level 95
God Stats
21W - 31L
1,436 SR
Queue Stats
426W - 434L
1,502 Elo+
Party 1
Hun Batz
Hun Batz
Reeso_Xavier510
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,134 Elo+
Party 2
Fenrir
Fenrir
SoGxLaVerdadx51O
Fenrir
Level 65
God Stats
1W - 1L
1,660 SR
Queue Stats
7W - 15L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 12
10,081
1,008
8,882
5,980
5,388
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Framlab
Medusa
16
2 / 1 / 8
10,614
1,061
8,927
8,932
4,259
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
Jmoreno117
Anubis
18
10 / 0 / 12
11,347
1,135
15,410
6,805
4,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Zenitsusad
Kuzenbo
17
5 / 1 / 20
11,510
1,151
9,005
12,976
19,171
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 1 / 13
10,631
1,063
17,850
9,989
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

295

VS

Team 2 Tickets

131

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 0 / 0
10,470
1,047
11,069
10,378
4,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kukulkan
Dilly2Dally
Kukulkan
15
0 / 2 / 2
9,595
960
15,016
10,816
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 6 / 2
9,114
911
7,488
12,543
4,311
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
14
0 / 6 / 1
8,606
861
3,151
15,015
3,947
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 12 / 1
8,742
874
3,939
19,779
7,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
9
26
Kills
3
3
Deaths
26
65
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
0
0
3
W
3
0
12
9
L
Kukulkan
Dilly2Dally
Kukulkan
0
2
2
0.5
L
0
6
2
0.17
W
Medusa
Framlab
Medusa
2
1
8
6
W
Anubis
Jmoreno117
Anubis
10
0
12
16
L
Hun Batz
0
6
1
0.08
L
0
12
1
0.04
W
Kuzenbo
Zenitsusad
Kuzenbo
5
1
20
15
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,074
Damage
40,663
44,682
Taken
68,531
38,039
Mitigated
23,581
10,022
Healing
2,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,069
4,630
0
1,796
10,378
4,039
0
4,296
5,930
51,273
4,407
W
8,882
1,861
0
773
5,980
5,388
0
3,157
2,823
0
14,553
L
Kukulkan
Dilly2Dally
Kukulkan
15,016
1,137
0
474
10,816
3,318
0
7,546
2,804
50,534
0
L
7,488
1,638
0
0
12,543
4,311
0
6,795
5,362
0
13,903
W
Medusa
Framlab
Medusa
8,927
4,688
0
1,096
8,932
4,259
0
4,150
4,782
0
40,225
W
Anubis
Jmoreno117
Anubis
15,410
1,031
0
3,533
6,805
4,894
0
4,971
1,796
42,153
0
L
Hun Batz
3,151
69
0
0
15,015
3,947
0
10,091
4,664
0
14,101
L
3,939
300
0
668
19,779
7,966
0
12,225
7,318
0
10,780
W
Kuzenbo
Zenitsusad
Kuzenbo
9,005
3,847
871
2,054
12,976
19,171
0
7,446
5,151
14,646
0
W
17,850
5,602
631
1,064
9,989
4,327
0
4,974
4,967
29,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,183
Gold Earned
46,527
201
Minions Killed
217
8
Camps Cleared
4
949,828
Distance Traveled
821,681
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,470
1,047
107
11
1
177,720
0
W
Shiva
10,081
1,008
13
1
1
186,435
0
L
Kukulkan
9,595
960
61
6
1
156,508
0
L
Da Ji
9,114
911
18
2
2
149,195
1
W
Medusa
10,614
1,061
79
8
6
196,608
0
W
Anubis
11,347
1,135
74
7
1
169,441
0
L
Hun Batz
8,606
861
18
2
0
185,220
0
L
Fenrir
8,742
874
13
1
0
153,038
1
W
Kuzenbo
11,510
1,151
8
1
0
214,278
0
W
Nu Wa
10,631
1,063
27
3
0
183,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role