Player Matchup

Morgan Le Fay
Morgan Le Fay
Fox_rod23767
Morgan Le Fay
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
Sirene99
Geb
Level 103
God Stats
2W - 3L
1,643 SR
Queue Stats
162W - 157L
1,441 Elo+
Solo
Merlin
Merlin
Telgou
Merlin
Level 21
God Stats
1W - 3L
1,346 SR
Queue Stats
82W - 48L
1,617 Elo+
Solo
Jing Wei
Jing Wei
elbenito44
Jing Wei
Level 57
God Stats
2W - 1L
1,687 SR
Queue Stats
277W - 296L
1,409 Elo+
Solo
Zhong Kui
Zhong Kui
vAAnOO
Zhong Kui
Level 91
God Stats
0W - 6L
1,078 SR
Queue Stats
373W - 354L
1,560 Elo+
Solo
Team Averages
Level 58
1,451 SR
1,505 Elo+

VS

Team Averages
Level 98
1,561 SR
1,463 Elo+
The Morrigan
The Morrigan
Lataya
The Morrigan
Level 27
God Stats
1W - 0L
1,732 SR
Queue Stats
51W - 45L
1,530 Elo+
Solo
Raijin
Raijin
SHARIKK
Raijin
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,435 Elo+
Solo
Nike
Nike
SnT Azox
Nike
Level 71
God Stats
12W - 8L
1,588 SR
Queue Stats
201W - 220L
1,343 Elo+
Solo
Zhong Kui
Zhong Kui
Texinha
Zhong Kui
Level 104
God Stats
3W - 3L
1,445 SR
Queue Stats
182W - 174L
1,557 Elo+
Solo
Agni
Agni
ZzYUGOzZ
Agni
Level 146
God Stats
13W - 7L
1,537 SR
Queue Stats
571W - 597L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fox_rod23767
Morgan Le Fay
7
0 / 4 / 1
6,162
560
881
4,391
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 6 / 5
8,653
787
4,178
20,660
27,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
Telgou
Merlin
17
5 / 4 / 3
9,344
849
15,701
9,473
4,714
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
elbenito44
Jing Wei
15
3 / 8 / 3
7,865
715
8,882
14,099
6,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
vAAnOO
Zhong Kui
17
2 / 5 / 8
9,043
822
11,136
16,345
13,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Lataya
The Morrigan
18
10 / 2 / 9
10,865
988
15,441
9,040
5,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
SHARIKK
Raijin
16
3 / 4 / 14
9,470
861
10,045
12,677
6,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
17
11 / 5 / 9
11,078
1,007
14,883
14,393
15,038
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Texinha
Zhong Kui
15
1 / 3 / 13
8,938
813
8,193
11,894
15,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Agni
16
2 / 2 / 15
9,398
854
10,597
8,399
4,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
87
13
Kills
27
27
Deaths
16
20
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Fox_rod23767
Morgan Le Fay
0
4
1
0.13
W
The Morrigan
Lataya
The Morrigan
10
2
9
7.25
W
Raijin
SHARIKK
Raijin
3
4
14
2.5
L
3
6
5
0.92
W
Nike
11
5
9
3.1
L
Merlin
Telgou
Merlin
5
4
3
1.63
W
Zhong Kui
Texinha
Zhong Kui
1
3
13
2.5
W
Agni
2
2
15
4.75
L
Jing Wei
elbenito44
Jing Wei
3
8
3
0.56
L
Zhong Kui
vAAnOO
Zhong Kui
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,778
Damage
59,159
64,968
Taken
56,403
54,387
Mitigated
47,002
16,057
Healing
22,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Fox_rod23767
Morgan Le Fay
881
88
0
0
4,391
1,250
0
1,336
3,055
1,750
0
W
The Morrigan
Lataya
The Morrigan
15,441
2,489
229
1,455
9,040
5,390
2,067
5,498
3,542
32,054
0
W
Raijin
SHARIKK
Raijin
10,045
1,221
2,457
3,032
12,677
6,656
364
8,803
3,874
22,584
0
L
4,178
653
820
3,310
20,660
27,834
0
14,932
5,458
8,435
0
W
Nike
14,883
2,725
4,248
2,720
14,393
15,038
146
8,574
5,819
0
22,377
L
Merlin
Telgou
Merlin
15,701
749
517
1,896
9,473
4,714
0
5,353
4,068
36,332
0
W
Zhong Kui
Texinha
Zhong Kui
8,193
1,086
1,379
3,816
11,894
15,749
1,980
5,187
6,707
12,663
0
W
Agni
10,597
819
1,300
1,492
8,399
4,169
1,653
3,834
4,565
23,410
0
L
Jing Wei
elbenito44
Jing Wei
8,882
5,264
562
1,248
14,099
6,780
0
9,725
4,294
0
16,798
L
Zhong Kui
vAAnOO
Zhong Kui
11,136
543
1,150
6,554
16,345
13,809
0
12,053
3,817
30,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,067
Gold Earned
49,749
107
Minions Killed
133
0
Camps Cleared
0
863,536
Distance Traveled
1,089,392
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,162
560
1
0
0
79,714
0
W
The Morrigan
10,865
988
49
4
0
220,099
0
W
Raijin
9,470
861
30
3
0
226,823
0
L
Geb
8,653
787
7
1
0
201,564
1
W
Nike
11,078
1,007
15
1
0
242,897
0
L
Merlin
9,344
849
43
4
0
182,364
1
W
Zhong Kui
8,938
813
9
1
0
170,295
2
W
Agni
9,398
854
30
3
0
229,278
4
L
Jing Wei
7,865
715
10
1
0
200,981
0
L
Zhong Kui
9,043
822
46
4
0
198,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role