Player Matchup

Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Anelfuxx09
Heimdallr
Level 125
God Stats
6W - 10L
1,390 SR
Queue Stats
305W - 359L
1,408 Elo+
Solo
Zhong Kui
Zhong Kui
Miizzfit
Zhong Kui
Level 155
God Stats
9W - 5L
1,678 SR
Queue Stats
351W - 355L
1,481 Elo+
Party 2
Loki
Loki
SUPERDOGLui
Loki
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,207 Elo+
Solo
Fafnir
Fafnir
Talon Ketupa
Fafnir
Level 26
God Stats
1W - 4L
1,388 SR
Queue Stats
15W - 18L
1,390 Elo+
Party 2
Team Averages
Level 89
1,491 SR
1,397 Elo+

VS

Team Averages
Level 88
1,528 SR
1,415 Elo+
Anhur
Anhur
Bento420
Anhur
Level 89
God Stats
1W - 1L
1,321 SR
Queue Stats
98W - 113L
1,444 Elo+
Party 3
Nike
Nike
DandiestBeast96
Nike
Level 158
God Stats
4W - 5L
1,601 SR
Queue Stats
253W - 316L
1,389 Elo+
Solo
Kali
Kali
DuckssOnQuack
Kali
Level 28
God Stats
4W - 0L
1,718 SR
Queue Stats
50W - 34L
1,352 Elo+
Party 1
Scylla
Scylla
Pupusas
Scylla
Level 158
God Stats
19W - 20L
1,499 SR
Queue Stats
59W - 61L
1,464 Elo+
Party 1
Cerberus
Cerberus
Trickymuffin3
Cerberus
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 25L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
2 / 3 / 0
11,026
459
12,174
28,591
31,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Anelfuxx09
Heimdallr
15
0 / 7 / 3
10,112
421
13,785
21,284
8,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Miizzfit
Zhong Kui
17
2 / 5 / 1
10,504
438
18,210
19,620
14,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 3 / 1
8,841
368
2,237
11,989
4,194
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
14
1 / 4 / 2
10,228
426
7,629
19,789
27,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bento420
Anhur
17
5 / 3 / 8
11,462
478
13,882
17,271
7,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 1 / 7
12,161
507
13,418
21,758
19,943
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
11 / 0 / 6
14,108
588
21,304
25,219
13,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Pupusas
Scylla
19
4 / 1 / 9
12,515
521
17,725
13,602
6,503
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Trickymuffin3
Cerberus
16
0 / 0 / 16
11,429
476
7,191
17,551
23,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
68
5
Kills
22
22
Deaths
5
7
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
0
0.67
L
Heimdallr
Anelfuxx09
Heimdallr
0
7
3
0.21
W
Anhur
Bento420
Anhur
5
3
8
3
W
2
1
7
5.5
W
11
0
6
14
L
Zhong Kui
Miizzfit
Zhong Kui
2
5
1
0.5
W
Scylla
Pupusas
Scylla
4
1
9
8.5
L
0
3
1
0.17
L
Fafnir
1
4
2
0.5
W
Cerberus
Trickymuffin3
Cerberus
0
0
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,035
Damage
73,520
101,273
Taken
95,401
85,871
Mitigated
71,298
26,321
Healing
28,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,174
3,682
0
7,622
28,591
31,725
264
5,037
23,554
0
82,418
L
Heimdallr
Anelfuxx09
Heimdallr
13,785
5,743
0
7,316
21,284
8,396
1,239
5,063
16,221
0
98,179
W
Anhur
Bento420
Anhur
13,882
6,037
0
3,140
17,271
7,568
4,814
6,946
10,325
0
93,910
W
13,418
2,557
0
3,950
21,758
19,943
1,682
1,533
19,508
0
96,725
W
21,304
14,613
0
7,738
25,219
13,325
2,977
4,553
20,521
0
130,661
L
Zhong Kui
Miizzfit
Zhong Kui
18,210
1,323
0
6,270
19,620
14,484
423
6,105
13,515
90,004
0
W
Scylla
Pupusas
Scylla
17,725
2,188
714
5,121
13,602
6,503
2,250
5,153
8,449
122,026
0
L
2,237
112
0
968
11,989
4,194
876
3,036
8,953
0
41,227
L
Fafnir
7,629
1,910
0
4,145
19,789
27,072
18
6,164
13,625
26,642
0
W
Cerberus
Trickymuffin3
Cerberus
7,191
1,034
1,073
6,837
17,551
23,959
785
7,654
9,737
29,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,711
Gold Earned
61,675
510
Minions Killed
675
0
Camps Cleared
0
2,021,465
Distance Traveled
2,472,078
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,026
459
144
6
0
406,977
6
L
Heimdallr
10,112
421
139
6
0
344,224
4
W
Anhur
11,462
478
136
6
0
453,980
3
W
Nike
12,161
507
166
7
0
432,599
6
W
Kali
14,108
588
152
6
0
595,386
7
L
Zhong Kui
10,504
438
128
5
0
411,998
4
W
Scylla
12,515
521
170
7
0
515,617
9
L
Loki
8,841
368
71
3
0
415,245
3
L
Fafnir
10,228
426
28
1
0
443,021
6
W
Cerberus
11,429
476
51
2
0
474,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role