Player Matchup

Gilgamesh
Gilgamesh
GetYoked4
Gilgamesh
Level 129
God Stats
1W - 4L
1,527 SR
Queue Stats
185W - 118L
1,660 Elo+
Party 1
Anubis
Anubis
GriffinTheGoatt
Anubis
Level 88
God Stats
1W - 1L
1,905 SR
Queue Stats
123W - 75L
1,649 Elo+
Party 1
Thor
Thor
LieutenantDowns
Thor
Level 160
God Stats
24W - 30L
1,473 SR
Queue Stats
167W - 151L
1,550 Elo+
Solo
Cerberus
Cerberus
McLovin422
Cerberus
Level 129
God Stats
1W - 1L
1,700 SR
Queue Stats
102W - 64L
1,712 Elo+
Party 1
Baron Samedi
Baron Samedi
ZealousKey
Baron Samedi
Level 82
God Stats
1W - 4L
1,332 SR
Queue Stats
32W - 17L
1,656 Elo+
Party 1
Team Averages
Level 118
1,587 SR
1,645 Elo+

VS

Team Averages
Level 114
1,609 SR
1,508 Elo+
Ganesha
Ganesha
 
Ganesha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
Pilioka
Ishtar
Level 129
God Stats
1W - 0L
1,627 SR
Queue Stats
4W - 4L
1,523 Elo+
Party 3
Baron Samedi
Baron Samedi
woody2
Baron Samedi
Level 57
God Stats
1W - 0L
1,692 SR
Queue Stats
16W - 25L
1,439 Elo+
Party 2
Mulan
Mulan
xGirthyGarthx
Mulan
Level 137
God Stats
1W - 0L
1,727 SR
Queue Stats
13W - 10L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GetYoked4
Gilgamesh
17
3 / 5 / 4
9,777
652
15,231
23,169
25,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 7 / 7
9,419
628
12,135
14,279
7,673
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 5 / 5
9,171
611
9,557
13,900
12,568
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
McLovin422
Cerberus
16
4 / 4 / 4
10,766
718
12,882
28,630
38,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
ZealousKey
Baron Samedi
16
0 / 3 / 5
9,534
636
6,225
12,252
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
18
0 / 3 / 21
10,873
725
20,084
18,031
9,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Horus
 
Horus
18
3 / 1 / 13
10,865
724
7,038
16,519
18,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
Pilioka
Ishtar
19
5 / 0 / 13
11,730
782
14,842
13,681
6,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
woody2
Baron Samedi
17
4 / 4 / 7
10,843
723
9,975
11,163
5,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
12 / 1 / 11
12,442
829
29,323
23,502
22,595
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
89
9
Kills
24
24
Deaths
9
25
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
21
3.5
W
Horus
 
Horus
3
1
13
9.5
L
Gilgamesh
GetYoked4
Gilgamesh
3
5
4
1
L
1
7
7
0.64
L
1
5
5
0.7
L
Cerberus
McLovin422
Cerberus
4
4
4
1.5
W
Ishtar
Pilioka
Ishtar
5
0
13
11.5
L
Baron Samedi
ZealousKey
Baron Samedi
0
3
5
0.83
W
Baron Samedi
woody2
Baron Samedi
4
4
7
1.88
W
12
1
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,030
Damage
81,262
92,230
Taken
82,896
88,411
Mitigated
63,248
23,264
Healing
40,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
20,084
1,094
0
3,632
18,031
9,967
937
7,194
10,837
45,247
0
W
Horus
 
Horus
7,038
1,684
5,785
7,902
16,519
18,410
93
3,564
12,955
422
16,676
L
Gilgamesh
GetYoked4
Gilgamesh
15,231
4,684
588
4,918
23,169
25,335
0
7,116
15,265
402
34,977
L
12,135
0
0
2,850
14,279
7,673
0
5,267
8,542
33,827
0
L
9,557
1,013
0
1,268
13,900
12,568
0
3,573
9,964
32
21,970
L
Cerberus
McLovin422
Cerberus
12,882
676
0
9,980
28,630
38,744
0
7,724
19,692
29,601
0
W
Ishtar
Pilioka
Ishtar
14,842
8,356
0
7,237
13,681
6,674
4,840
4,893
8,788
0
75,340
L
Baron Samedi
ZealousKey
Baron Samedi
6,225
569
1,480
2,180
12,252
4,091
0
4,970
7,055
30,064
0
W
Baron Samedi
woody2
Baron Samedi
9,975
935
2,365
2,635
11,163
5,602
1,411
7,113
4,050
27,619
0
W
29,323
3,687
0
11,246
23,502
22,595
1,487
8,912
13,280
227
56,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,667
Gold Earned
56,753
245
Minions Killed
290
0
Camps Cleared
0
1,298,956
Distance Traveled
1,530,823
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,873
725
25
2
0
299,831
3
W
Horus
10,865
724
25
2
0
336,078
5
L
Gilgamesh
9,777
652
35
2
0
274,167
2
L
Anubis
9,419
628
47
3
0
249,787
0
L
Thor
9,171
611
35
2
0
237,890
4
L
Cerberus
10,766
718
49
3
0
269,974
2
W
Ishtar
11,730
782
117
8
0
304,665
0
L
Baron Samedi
9,534
636
79
5
0
267,138
1
W
Baron Samedi
10,843
723
46
3
0
281,520
2
W
Mulan
12,442
829
77
5
0
308,729
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role