Player Matchup

Lancelot
Lancelot
MethodJoan_
Lancelot
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 22L
1,393 Elo+
Party 1
Neith
Neith
PeDriToxX_YTB
Neith
Level 106
God Stats
0W - 1L
1,185 SR
Queue Stats
0W - 5L
1,094 Elo+
Party 1
Baron Samedi
Baron Samedi
chus-93
Baron Samedi
Level 128
God Stats
0W - 1L
1,339 SR
Queue Stats
13W - 22L
1,393 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
sentencia-87
Ah Muzen Cab
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,109 Elo+
Party 1
Freya
Freya
xTheRealCrytex
Freya
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,469 Elo+
Solo
Team Averages
Level 113
1,405 SR
1,292 Elo+

VS

Team Averages
Level 67
1,520 SR
1,448 Elo+
Baron Samedi
Baron Samedi
Lataya
Baron Samedi
Level 27
God Stats
2W - 0L
1,702 SR
Queue Stats
51W - 45L
1,515 Elo+
Solo
Bellona
Bellona
Oriental_TekkerZ
Bellona
Level 57
God Stats
2W - 1L
1,470 SR
Queue Stats
35W - 21L
1,518 Elo+
Solo
Eset
Eset
Scvader
Eset
Level 63
God Stats
10W - 1L
1,890 SR
Queue Stats
211W - 225L
1,437 Elo+
Solo
Danzaburou
Danzaburou
SnT Azox
Danzaburou
Level 71
God Stats
2W - 1L
1,229 SR
Queue Stats
201W - 220L
1,342 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ZKIZO
Ah Muzen Cab
Level 116
God Stats
2W - 3L
1,310 SR
Queue Stats
105W - 123L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MethodJoan_
Lancelot
11
2 / 10 / 2
7,141
595
4,785
16,377
9,065
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 2 / 6
7,942
662
11,261
12,599
6,053
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
chus-93
Baron Samedi
15
2 / 7 / 7
8,639
720
13,520
18,825
12,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
sentencia-87
Ah Muzen Cab
17
5 / 4 / 2
8,860
738
12,233
15,120
7,987
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 4 / 5
7,890
658
5,981
13,730
6,694
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lataya
Baron Samedi
17
8 / 3 / 13
10,077
840
21,488
15,913
9,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 3 / 14
9,533
794
7,955
15,302
15,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eset
Scvader
Eset
16
3 / 0 / 18
9,388
782
6,833
8,438
4,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
SnT Azox
Danzaburou
18
7 / 3 / 13
10,990
916
16,903
16,072
8,457
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
ZKIZO
Ah Muzen Cab
18
6 / 1 / 13
10,428
869
19,951
13,050
7,649
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
98
10
Kills
27
27
Deaths
10
22
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Lataya
Baron Samedi
8
3
13
4.83
L
Lancelot
MethodJoan_
Lancelot
2
10
2
0.3
W
3
3
14
3.33
L
0
2
6
1.5
W
Eset
Scvader
Eset
3
0
18
12
W
Danzaburou
SnT Azox
Danzaburou
7
3
13
4.5
W
Ah Muzen Cab
ZKIZO
Ah Muzen Cab
6
1
13
12.5
L
Baron Samedi
chus-93
Baron Samedi
2
7
7
0.79
L
Ah Muzen Cab
sentencia-87
Ah Muzen Cab
5
4
2
1.5
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,780
Damage
73,130
76,651
Taken
68,775
41,813
Mitigated
44,701
30,138
Healing
36,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Lataya
Baron Samedi
21,488
1,058
5,051
5,872
15,913
9,403
757
4,969
10,944
29,945
0
L
Lancelot
MethodJoan_
Lancelot
4,785
1,025
520
1,391
16,377
9,065
0
6,071
10,092
0
6,038
W
7,955
1,234
3,131
2,560
15,302
15,075
163
3,559
11,743
0
13,489
L
11,261
2,517
1,326
5,106
12,599
6,053
0
3,074
9,365
0
28,377
W
Eset
Scvader
Eset
6,833
148
4,212
2,595
8,438
4,117
1,301
2,766
5,672
12,165
0
W
Danzaburou
SnT Azox
Danzaburou
16,903
6,605
1,695
5,747
16,072
8,457
642
4,285
11,787
0
33,190
W
Ah Muzen Cab
ZKIZO
Ah Muzen Cab
19,951
3,671
1,843
4,199
13,050
7,649
1,025
3,922
9,128
0
42,389
L
Baron Samedi
chus-93
Baron Samedi
13,520
380
4,554
6,183
18,825
12,014
0
7,932
10,721
23,322
0
L
Ah Muzen Cab
sentencia-87
Ah Muzen Cab
12,233
5,598
844
5,177
15,120
7,987
0
5,526
9,508
0
21,223
L
5,981
1,514
559
4,478
13,730
6,694
0
4,936
8,644
15,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,472
Gold Earned
50,416
152
Minions Killed
150
0
Camps Cleared
0
998,252
Distance Traveled
1,148,630
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,077
840
21
2
0
216,726
1
L
Lancelot
7,141
595
3
0
0
196,381
0
W
Bellona
9,533
794
9
1
0
238,397
0
L
Neith
7,942
662
54
5
0
232,431
3
W
Eset
9,388
782
19
2
0
217,402
0
W
Danzaburou
10,990
916
46
4
0
220,882
0
W
Ah Muzen Cab
10,428
869
55
5
0
255,223
0
L
Baron Samedi
8,639
720
30
3
0
170,671
0
L
Ah Muzen Cab
8,860
738
39
3
0
184,451
0
L
Freya
7,890
658
26
2
0
214,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role