Player Matchup

Bellona
Bellona
JewishKingJester
Bellona
Level 20
God Stats
3W - 3L
1,272 SR
Queue Stats
16W - 12L
1,511 Elo+
Party 2
Arachne
Arachne
Laythens
Arachne
Level 156
God Stats
18W - 3L
1,825 SR
Queue Stats
446W - 265L
1,703 Elo+
Party 2
Tyr
Tyr
MILK SORROW
Tyr
Level 63
God Stats
3W - 1L
1,450 SR
Queue Stats
126W - 132L
1,445 Elo+
Party 2
Cerberus
Cerberus
Taks3young
Cerberus
Level 26
God Stats
2W - 1L
1,481 SR
Queue Stats
47W - 33L
1,592 Elo+
Party 2
Discordia
Discordia
lcalm
Discordia
Level 147
God Stats
10W - 10L
1,584 SR
Queue Stats
345W - 361L
1,593 Elo+
Party 2
Team Averages
Level 82
1,523 SR
1,569 Elo+

VS

Team Averages
Level 75
1,593 SR
1,535 Elo+
Neith
Neith
Dragster988
Neith
Level 42
God Stats
24W - 23L
1,544 SR
Queue Stats
101W - 100L
1,520 Elo+
Party 1
Izanami
Izanami
Jason141722
Izanami
Level 146
God Stats
1W - 3L
1,556 SR
Queue Stats
441W - 431L
1,584 Elo+
Party 1
Ao Kuang
Ao Kuang
NotMoranz
Ao Kuang
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 14L
1,466 Elo+
Party 1
Kuzenbo
Kuzenbo
PJs_Quesorito
Kuzenbo
Level 81
God Stats
6W - 5L
1,721 SR
Queue Stats
199W - 191L
1,564 Elo+
Party 1
Jormungandr
Jormungandr
derek_74
Jormungandr
Level 87
God Stats
94W - 73L
1,643 SR
Queue Stats
158W - 158L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 4
13,408
609
17,116
20,063
13,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Laythens
Arachne
20
7 / 1 / 8
13,469
612
26,397
28,492
17,959
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
1 / 4 / 6
11,379
517
4,181
15,844
9,405
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Taks3young
Cerberus
16
3 / 2 / 11
11,622
528
9,680
25,730
26,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Discordia
lcalm
Discordia
20
5 / 1 / 5
12,753
580
27,708
13,716
6,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 1
10,390
472
9,713
16,357
6,252
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Jason141722
Izanami
16
2 / 6 / 4
10,835
493
16,930
25,622
10,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
NotMoranz
Ao Kuang
13
3 / 7 / 1
9,257
421
4,664
22,479
8,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kuzenbo
12
0 / 4 / 4
8,796
400
7,945
21,636
25,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jormungandr
derek_74
Jormungandr
15
3 / 3 / 3
10,159
462
14,787
22,526
27,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
25
Kills
10
10
Deaths
25
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Izanami
Jason141722
Izanami
2
6
4
0.67
W
9
2
4
5.5
W
Arachne
Laythens
Arachne
7
1
8
11
W
1
4
6
1
L
Ao Kuang
NotMoranz
Ao Kuang
3
7
1
0.5
L
Kuzenbo
0
4
4
0.5
W
Cerberus
Taks3young
Cerberus
3
2
11
4.25
L
Jormungandr
derek_74
Jormungandr
3
3
3
1.5
W
Discordia
lcalm
Discordia
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,082
Damage
54,039
103,845
Taken
108,620
74,466
Mitigated
78,622
46,708
Healing
22,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,713
4,487
0
2,345
16,357
6,252
1,592
2,640
13,717
0
74,633
L
Izanami
Jason141722
Izanami
16,930
11,875
0
7,096
25,622
10,238
1,207
13,445
12,177
0
103,413
W
17,116
3,140
613
9,578
20,063
13,952
0
4,990
15,073
0
118,099
W
Arachne
Laythens
Arachne
26,397
15,177
0
17,395
28,492
17,959
0
8,980
19,512
0
163,202
W
4,181
1,395
0
3,652
15,844
9,405
588
9,517
6,327
0
67,821
L
Ao Kuang
NotMoranz
Ao Kuang
4,664
1,426
0
5,254
22,479
8,844
0
4,855
17,624
46,963
0
L
Kuzenbo
7,945
2,652
760
5,004
21,636
25,584
162
11,642
9,994
26,331
4,399
W
Cerberus
Taks3young
Cerberus
9,680
780
332
9,931
25,730
26,909
364
4,808
20,922
45,029
0
L
Jormungandr
derek_74
Jormungandr
14,787
5,035
0
2,075
22,526
27,704
272
4,806
17,720
74,903
0
W
Discordia
lcalm
Discordia
27,708
1,329
0
5,207
13,716
6,241
2,197
3,179
10,537
143,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,631
Gold Earned
49,437
836
Minions Killed
520
0
Camps Cleared
0
2,316,130
Distance Traveled
1,994,000
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,390
472
123
6
0
366,787
0
L
Izanami
10,835
493
183
8
0
353,771
1
W
Bellona
13,408
609
189
9
0
439,412
2
W
Arachne
13,469
612
200
9
0
503,861
1
W
Tyr
11,379
517
120
5
0
469,763
0
L
Ao Kuang
9,257
421
58
3
0
427,698
1
L
Kuzenbo
8,796
400
41
2
0
440,669
8
W
Cerberus
11,622
528
115
5
0
457,722
4
L
Jormungandr
10,159
462
115
5
0
405,075
1
W
Discordia
12,753
580
212
10
0
445,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role