Player Matchup

Osiris
Osiris
 
Osiris
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Chief Neith
Hou Yi
Level 159
God Stats
3W - 1L
1,651 SR
Queue Stats
213W - 217L
1,546 Elo+
Party 2
Nu Wa
Nu Wa
Layfi
Nu Wa
Level 107
God Stats
1W - 1L
1,565 SR
Queue Stats
10W - 12L
1,481 Elo+
Party 2
Cerberus
Cerberus
xLomax787
Cerberus
Level 159
God Stats
7W - 3L
1,578 SR
Queue Stats
176W - 167L
1,475 Elo+
Party 2
Team Averages
Level 130
1,559 SR
1,500 Elo+

VS

Team Averages
Level 70
1,515 SR
1,465 Elo+
Artio
Artio
 
Artio
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
FulmetalDragon0
Cerberus
Level 102
God Stats
1W - 2L
1,663 SR
Queue Stats
2W - 4L
1,581 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Novitium36
Morgan Le Fay
Level 43
God Stats
3W - 3L
1,488 SR
Queue Stats
60W - 85L
1,407 Elo+
Party 1
Ishtar
Ishtar
Novitium6
Ishtar
Level 29
God Stats
1W - 3L
1,357 SR
Queue Stats
31W - 55L
1,379 Elo+
Party 1
Susano
Susano
TRP Lionnel
Susano
Level 106
God Stats
2W - 3L
1,565 SR
Queue Stats
114W - 120L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
4 / 1 / 1
8,637
617
8,882
13,778
11,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
 
Da Ji
13
2 / 3 / 4
7,968
569
3,470
10,078
5,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
13
3 / 0 / 5
7,992
571
7,516
6,807
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
Layfi
Nu Wa
14
6 / 0 / 1
8,644
617
7,863
4,249
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
xLomax787
Cerberus
12
1 / 1 / 4
7,556
540
4,430
12,071
8,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 4 / 1
6,411
458
6,681
12,253
13,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
8
0 / 3 / 1
4,835
345
148
7,650
4,321
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Morgan Le Fay
Novitium36
Morgan Le Fay
13
1 / 1 / 0
7,261
519
4,457
8,582
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
Novitium6
Ishtar
10
0 / 3 / 1
5,524
395
4,349
8,119
2,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
11
2 / 5 / 0
6,885
492
5,424
14,834
5,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
16
Kills
4
5
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
1
1
4.5
W
Da Ji
 
Da Ji
2
3
4
1.33
L
Artio
 
Artio
1
4
1
0.38
W
Hou Yi
3
0
5
5.5
L
Cerberus
0
3
1
0.17
W
Nu Wa
Layfi
Nu Wa
6
0
1
6.5
L
Morgan Le Fay
Novitium36
Morgan Le Fay
1
1
0
1
L
Ishtar
Novitium6
Ishtar
0
3
1
0.17
L
Susano
2
5
0
0.4
W
Cerberus
xLomax787
Cerberus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,161
Damage
21,059
46,983
Taken
51,438
29,765
Mitigated
29,545
17,287
Healing
13,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,882
2,539
0
6,530
13,778
11,170
0
5,582
7,537
0
54,587
W
Da Ji
 
Da Ji
3,470
568
0
2,110
10,078
5,098
0
726
9,268
0
58,161
L
Artio
 
Artio
6,681
1,027
200
3,376
12,253
13,581
99
462
11,791
30,696
0
W
Hou Yi
7,516
3,419
0
4,611
6,807
2,911
622
1,458
5,349
0
58,178
L
Cerberus
148
75
0
421
7,650
4,321
0
2,885
4,765
5,065
0
W
Nu Wa
Layfi
Nu Wa
7,863
1,747
0
1,306
4,249
1,653
1,967
1,524
2,725
61,224
0
L
Morgan Le Fay
Novitium36
Morgan Le Fay
4,457
264
135
2,631
8,582
3,338
0
3,319
5,263
52,611
0
L
Ishtar
Novitium6
Ishtar
4,349
2,352
0
2,713
8,119
2,373
0
3,696
4,423
0
30,681
L
Susano
5,424
1,070
0
4,357
14,834
5,932
0
1,047
13,787
0
50,970
W
Cerberus
xLomax787
Cerberus
4,430
297
0
2,730
12,071
8,933
15
1,253
10,818
32,456
6,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,797
Gold Earned
30,916
482
Minions Killed
315
0
Camps Cleared
0
1,353,116
Distance Traveled
1,205,978
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,637
617
83
6
0
300,146
6
W
Da Ji
7,968
569
101
7
0
265,193
2
L
Artio
6,411
458
62
4
0
248,976
2
W
Hou Yi
7,992
571
112
8
0
250,530
5
L
Cerberus
4,835
345
8
1
0
159,977
1
W
Nu Wa
8,644
617
108
8
0
268,581
5
L
Morgan Le Fay
7,261
519
108
8
0
257,236
4
L
Ishtar
5,524
395
51
4
0
253,703
1
L
Susano
6,885
492
86
6
0
286,086
2
W
Cerberus
7,556
540
78
6
0
268,666
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role