Player Matchup

Cthulhu
Cthulhu
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Cthulhu
Level 123
God Stats
2W - 1L
1,705 SR
Queue Stats
174W - 184L
1,467 Elo+
Solo
Aphrodite
Aphrodite
HunneeBadger
Aphrodite
Level 86
God Stats
2W - 1L
1,477 SR
Queue Stats
206W - 197L
1,444 Elo+
Solo
Vamana
Vamana
VoidedYapper399
Vamana
Level 154
God Stats
3W - 1L
1,620 SR
Queue Stats
522W - 564L
1,462 Elo+
Solo
Rama
Rama
billsmafia81
Rama
Level 152
God Stats
5W - 5L
1,380 SR
Queue Stats
369W - 413L
1,458 Elo+
Solo
Hades
Hades
killerking9530
Hades
Level 157
God Stats
6W - 1L
1,750 SR
Queue Stats
359W - 367L
1,436 Elo+
Solo
Team Averages
Level 134
1,587 SR
1,453 Elo+

VS

Team Averages
Level 118
1,503 SR
1,446 Elo+
Raijin
Raijin
Bramelo
Raijin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 162L
1,424 Elo+
Party 1
Zeus
Zeus
Deucelly
Zeus
Level 122
God Stats
11W - 11L
1,607 SR
Queue Stats
476W - 471L
1,471 Elo+
Solo
He Bo
He Bo
Mr Crazyl3gs
He Bo
Level 160
God Stats
7W - 10L
1,369 SR
Queue Stats
717W - 734L
1,495 Elo+
Solo
Cu Chulainn
Cu Chulainn
SiKx PaRaDoXx
Cu Chulainn
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,403 Elo+
Party 1
Yemoja
Yemoja
oo NICE oo
Yemoja
Level 160
God Stats
5W - 5L
1,536 SR
Queue Stats
423W - 475L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 22
12,995
764
19,161
23,403
31,530
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
HunneeBadger
Aphrodite
20
6 / 3 / 23
12,920
760
16,835
25,763
24,512
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
7 / 6 / 18
12,111
712
20,169
31,379
28,540
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
5 / 4 / 19
11,988
705
19,395
15,281
7,759
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

20
10 / 4 / 18
13,711
807
22,537
21,329
14,566
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bramelo
Raijin
19
3 / 9 / 3
11,192
658
14,743
22,764
11,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Zeus
19
4 / 6 / 4
11,581
681
27,041
16,770
7,526
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 9 / 6
10,941
644
14,689
22,789
10,670
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
SiKx PaRaDoXx
Cu Chulainn
19
5 / 7 / 7
11,779
693
17,782
27,452
40,871
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
oo NICE oo
Yemoja
19
4 / 4 / 14
12,323
725
6,179
22,167
32,114
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
54
35
Kills
20
21
Deaths
35
100
Assists
34
Player
Kills
Deaths
Assists
KDA
W
7
4
22
4.5
L
Raijin
Bramelo
Raijin
3
9
3
0.5
L
Zeus
4
6
4
1
W
Aphrodite
HunneeBadger
Aphrodite
6
3
23
5.83
L
4
9
6
0.78
L
Cu Chulainn
SiKx PaRaDoXx
Cu Chulainn
5
7
7
1.21
W
7
6
18
2.67
W
5
4
19
3.63
W
10
4
18
4.75
L
Yemoja
oo NICE oo
Yemoja
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,097
Damage
80,434
117,155
Taken
111,942
106,907
Mitigated
102,762
59,271
Healing
32,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,161
1,895
5,257
3,315
23,403
31,530
1,523
10,090
13,313
51,089
0
L
Raijin
Bramelo
Raijin
14,743
2,539
1,452
2,122
22,764
11,581
491
12,257
10,507
38,701
0
L
Zeus
27,041
1,082
1,140
1,167
16,770
7,526
440
9,265
7,505
46,765
0
W
Aphrodite
HunneeBadger
Aphrodite
16,835
3,806
15,775
12,563
25,763
24,512
1,088
13,144
12,619
31,051
0
L
14,689
955
1,600
3,091
22,789
10,670
288
12,498
10,291
27,114
0
L
Cu Chulainn
SiKx PaRaDoXx
Cu Chulainn
17,782
2,669
1,268
2,333
27,452
40,871
200
13,292
14,160
5,290
26,252
W
20,169
9,875
2,441
7,865
31,379
28,540
223
16,925
14,279
1,015
30,671
W
19,395
16,986
3,769
1,687
15,281
7,759
6,052
9,937
5,344
0
38,145
W
22,537
1,412
2,204
4,395
21,329
14,566
1,319
14,997
6,332
37,193
0
L
Yemoja
oo NICE oo
Yemoja
6,179
1,919
12,162
5,985
22,167
32,114
216
11,771
10,396
12,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,725
Gold Earned
57,816
164
Minions Killed
150
0
Camps Cleared
0
1,549,738
Distance Traveled
1,352,665
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,995
764
42
2
0
286,826
0
L
Raijin
11,192
658
43
3
0
230,208
1
L
Zeus
11,581
681
50
3
0
295,714
3
W
Aphrodite
12,920
760
38
2
0
308,983
0
L
He Bo
10,941
644
27
2
0
244,470
0
L
Cu Chulainn
11,779
693
19
1
0
288,306
0
W
Vamana
12,111
712
18
1
0
350,238
0
W
Rama
11,988
705
31
2
0
281,771
0
W
Hades
13,711
807
35
2
0
321,920
0
L
Yemoja
12,323
725
11
1
0
293,967
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role