Player Matchup

Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver I
BoutkakLuv
Bastet
Silver I
Level 157
God Stats
0W - 1L
1,726 SR
Queue Stats
55W - 70L
1,094 MMR
Solo
Sol
Sol
Gold I
Gunzoblade
Sol
Gold I
Level 158
God Stats
12W - 12L
1,619 SR
Queue Stats
286W - 277L
1,434 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,615 SR
1,343 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,446 SR
1,165 MMR
Cerberus
Cerberus
Silver III
Zoidberg777
Cerberus
Silver III
Level 153
God Stats
50W - 69L
1,404 SR
Queue Stats
68W - 99L
1,030 MMR
Party 1
Danzaburou
Danzaburou
Silver II
ssuccubuss
Danzaburou
Silver II
Level 149
God Stats
3W - 6L
1,323 SR
Queue Stats
179W - 215L
1,018 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
x-Syke____y
Baron Samedi
Gold IV
Level 93
God Stats
23W - 15L
1,612 SR
Queue Stats
315W - 334L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
0 / 2 / 3
8,667
667
4,991
10,580
8,827
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bastet
BoutkakLuv
Bastet
12
1 / 3 / 2
8,674
667
12,428
10,895
4,008
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 2 / 1
9,933
764
14,214
9,884
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
AtlasVulcanThothOdinScylla

VS

Bans
BacchusMedusaAh Muzen CabHorusChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Zoidberg777
Cerberus
15
2 / 1 / 5
9,747
750
6,277
16,565
17,500
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
ssuccubuss
Danzaburou
13
2 / 3 / 5
8,911
685
5,645
10,789
4,961
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Baron Samedi
x-Syke____y
Baron Samedi
16
3 / 2 / 4
9,595
738
8,636
10,125
5,704
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
6
Kills
7
7
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
3
0.75
L
Bastet
BoutkakLuv
Bastet
1
3
2
0.67
L
5
2
1
2.75
W
Cerberus
Zoidberg777
Cerberus
2
1
5
4.5
W
Danzaburou
ssuccubuss
Danzaburou
2
3
5
1.5
W
Baron Samedi
x-Syke____y
Baron Samedi
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,633
Damage
20,558
31,359
Taken
37,479
16,900
Mitigated
28,165
8,448
Healing
11,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,991
566
714
2,274
10,580
8,827
141
3,996
6,584
21,991
3,242
L
Bastet
BoutkakLuv
Bastet
12,428
3,133
0
938
10,895
4,008
0
5,544
5,351
0
39,704
L
14,214
4,225
0
4,522
9,884
4,065
354
5,448
4,436
48,106
5,414
W
Cerberus
Zoidberg777
Cerberus
6,277
249
523
4,362
16,565
17,500
86
6,429
10,136
21,267
0
W
Danzaburou
ssuccubuss
Danzaburou
5,645
2,962
0
2,965
10,789
4,961
784
5,886
4,903
0
28,844
W
Baron Samedi
x-Syke____y
Baron Samedi
8,636
76
1,296
2,292
10,125
5,704
248
5,629
4,496
37,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,274
Gold Earned
28,253
168
Minions Killed
158
0
Camps Cleared
0
660,948
Distance Traveled
745,022
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,667
667
47
4
0
177,180
3
L
Bastet
8,674
667
40
3
0
257,178
5
L
Sol
9,933
764
81
6
0
226,590
1
W
Cerberus
9,747
750
41
3
0
257,621
5
W
Danzaburou
8,911
685
59
5
0
238,589
5
W
Baron Samedi
9,595
738
58
4
0
248,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role